Bug reports and technical issues

Until now (~1150) I don't have any problems with WB. Let's hope you really fixed that bug :)
 
With SVN+VD?
 
With SVN+VD?
Jep, and also blue marble :) .
1290ad, no problem opening WB. When I try to reload, I get a CTD because of graphics, though. But that's not that big a problem, as this certainly is due to my poor RAM.
1390ad, no problem opening WB. :king:
 
I don't know if this is a bug but I think this definitely needs to change.
Spoiler :
Romoe.jpg

Byzantium manged to survive Turkey and Constantinople was never conquered. After a while Turkey collapsed and now they respawned.
Because of the respawn Turkey got Constantinople even though they never had it before and Byzantium had it as a capital. I'm using SVN.
 
You're right, that should not happen.
 
How the collapse mechanic works?

I presume the mechanic search for the most unstable civilization every 20 turns and collapse it. Am I right?

What if Byzantine is the most unstable one and they still control Constantinople? Will the mechanic choose the penultimate civilization?

In the other note,
I think Bagan should be renamed to Arimaddanapura.
 
In RFC, it cycled through all civs in the order of their spawn and checked if they were collapsing, then tested the first for collapse and regardless of the result, stopped.

I changed that to the civs are checked by order of instability instead.

But Byzantium is not skipped. If it collapses, it simply keeps all cities in its normal area and the rest secedes (similar to how the player is allowed to keep some cities on collapse). Now that you say it, this might reduce the overall number of collapses because Byzantium "absorbs" all checks without dying.
 
When I trade 'Economics' to France for their gold and world map, I get a DOW sound and then a CTD.
Tried trading each of the other techs, no crashes. With Economics 4x traded, 4x CTD.

Civ: Prussia 1712 AD
Should be the current SVN version from 1 or 2 days ago.
Where would I see what version or so I'm running?

I also started at war with Austria and their vassal Poland from the start(no bonus troops). There was the sound of fighting and I supposedly lost 3 Knights on spawn or the turn before or whatever.

I had played the start yesterday but aborted when Austria vassalized to France(I had just knocked down the def bonus of Wien..), and Poland vassalized to France too the same turn after France/Austria/Italy made a combined DOW on Poland. (bah.. yes follow your master and suck up to France... :p)
But the point.. in that attempt I had traded Economics to France for their map and money.
 
My working copy isn't compatible with your save, will revert to an older version as soon as I've committed it.
 
But Byzantium is not skipped. If it collapses, it simply keeps all cities in its normal area and the rest secedes (similar to how the player is allowed to keep some cities on collapse). Now that you say it, this might reduce the overall number of collapses because Byzantium "absorbs" all checks without dying.

So, in a simpler word,
1) "Collapse Mechanic" had chosen Byzantium.
2) Its UP saves Byzantium from collapsing.

Then,
If Byzantium still stays as the most unstable civilization, there will be no civil war worldwide until Constantinople is taken by enemy?
 
By the way,
I had a really strange Italian game.

While nobody invent Printing Press, I suddenly get the Reformation event pop-up. I choose to tolerate and all my cities become Protestant, making me unable to continue construct St. Marco Basilica..

I did play with WB, though. When I was about to give HRE's Baghdad Catholicism, I wrongly clicked on Protestantism but quickly realize before clicking OK and click Catholicism instead.
Does it affect the Reformation mechanic?

Another thing :
1) I conquered Rome, which is Catholic holy city, from France. Under my possession, Rome lose her holy city status.
2) Indonesia built Babylonian embassy.
 
In WB if you remove a religion from a city it also removes Holy City Status.
 
Yes, but the holy city is in Rome.
I was just adding Catholicism to Baghdad, did not remove the Catholicism from Rome :)
It happens automatically when I conquer it from French..
 
Might have happened because protestantism did not have a Holy City.
 
Another Prussian problem, but I'm not sure if anything can be done about it.. probably rare too..
Somewhat hard to found Berlin :(
Spoiler :


have the save, just in case

Another thing somewhat related.. there are no more autosaves during autoplay(speed increase?)
is it possible to reactivate them?
And.. when you start a new game from 600 AD(haven't played a 3000 BC yet) the autosaves from the previous games don't get deleted anymore. I had occasional crashes/neverending 'end of turn' which I have somewhat associated to autosave during that turn and there already being an autosave from that turn(after reload from quicksave or so).
Right now I'd end up with quite a few autosaves depending on how many games I start, which on itself might not be so bad.. but after it reaches a certain amount it gets hard to find the correct save, especially before researching calendar(specific date added to each autosave instead of classical age, medieval age etc.)
 
Another thing somewhat related.. there are no more autosaves during autoplay(speed increase?)
is it possible to reactivate them?
And.. when you start a new game from 600 AD(haven't played a 3000 BC yet) the autosaves from the previous games don't get deleted anymore. I had occasional crashes/neverending 'end of turn' which I have somewhat associated to autosave during that turn and there already being an autosave from that turn(after reload from quicksave or so).
Right now I'd end up with quite a few autosaves depending on how many games I start, which on itself might not be so bad.. but after it reaches a certain amount it gets hard to find the correct save, especially before researching calendar(specific date added to each autosave instead of classical age, medieval age etc.)
Yes, autosaves during autoplay have been disabled for speed reasons. Set the value of NO_AUTOSAVE_DURING_AUTOPLAY in GlobalDefinesAlt.xml to 0 to enable it again.

I don't think DoC can affect how many autosave files are stored, maybe it's somewhere in your settings?
 
You flipped over to them?
 
Yes, autosaves during autoplay have been disabled for speed reasons. Set the value of NO_AUTOSAVE_DURING_AUTOPLAY in GlobalDefinesAlt.xml to 0 to enable it again.

I don't think DoC can affect how many autosave files are stored, maybe it's somewhere in your settings?


Well not exactly but they are connected :)
The setting for amount of saves and interval between saves would be in the 'CivilizationIV.ini' in the 'Beyond the Sword' folder where the screenshots and saves folders are too.
Spoiler :
; The maximum number of autosaves kept in the directory before being deleted.
MaxAutoSaves = 5

; Specify the number of turns between autoSaves. 0 means no autosave.
AutoSaveInterval = 4


I've watched the autosave folder during autoplay/and while skipping turns a bit while 'playing' different civs.
It has to do with either having autosave during autoplay enabled or starting on the first turn.
e.g. 600 AD/3000 BC (only 600 AD start tested, Japan/Byzantium/China)

If autosave during autoplay is enabled (via GlobalDefinesAlt.xml) the game first creates a save file like this one.
AutoSave_Initial_AD-0600 Turn 278.CivBeyondSwordSave
If that file is created all save files in the folder get deleted.

If you start a 'real' 600 AD start like with Japan, China, Byzantium that file is also created. All autosave files get deleted.
And the new autosave sequence begins.

If you start (and play a few turns: 20+ ) a game with lets say:
1st Japan (600 AD, all autosaves deleted.. 'Initial' autosave created)
2nd Arabia (620 AD, no delete)
3rd England (8xx AD, no delete)
4th Italy (11xx AD, no delete)

You end up with possibly around 12-16+ autosaves in that folder.
The more 'late' civs you play the more possible files get created.
No 'AutoSave_Initial_AD-0600 Turn 278.CivBeyondSwordSave' to clear the folder first since it is part of autosave during autoplay.
The max of 5 saves only applies if it's in sequence, based on turn/year?
e.g. 1900, 1904, 1908, 1912, 1916
Once it's 1920 the 1900 autosave gets deleted.
Now if you load a different game say date 1940, different civ too..
Autosave should start new from 1940 or 1944(4 turns)
The 1900, 1904 etc. autosaves should remain untouched.
And this could continue until the game clears out the folder(have seen up to around 30 saves in the folder due to reloading/continuing a game).

At least that save file is the only connection I have between whether or not the folder gets emptied or not on starting a new game.
I hope this is somewhat comprehensible, I'm having a hard time trying to explain it.. not even sure if it would work out better if I tried explaining it in german :p

My 'problem' might occur if I start a game with Prussia and then start one with say the Netherlands. Once I hit around the year 1700 when the Prussian autosave becomes relevant again I might have a freeze.
That is when the 1704 Dutch autosave tries to overwrite the 1704 Prussian autosave.
Autosaves don't contain civ specific info, just turn and year/era and I'm assuming that that's where my 'problem' is(double file/ file already exists error or something).
But the workaround for me is to simply enable autosave during autoplay :)
 
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