HolyHandGrenade
Holy Pin
- Joined
- Mar 7, 2006
- Messages
- 607
Thanks for the bugfixes!
I have a question about an exploit using an autosave. Basically when game asks you for flip you can say yes, restart the game using the autosave of the very same turn -- and your cities stay with you, while no war or sour relations are in effect with that newborn civ. Is there any way to ban this exploit?
I analyzed this behaviour in old RFC. It is not only the city flip. It's everything!!
If you really want to cripple the AI - reload every turn. The problem is caused by the pre-turn autosave mechanism. The save is done immediately right before the human players turn starts, and before the turns of the remaining AI players are executed. That means, the turns of these players are skipped if you reload an autosave

So if you are playing the civ with the internal number 0 you can prevent all other AIs from doing anything by reloading the autosave every turn. Using the autosave is really broken.
I have done a fix for this some time ago for myself in RFC to avoid this annoying bug for a great mod (and DoC is even greater). If I find the time I can check what can be done to fix this in DoC and submit it to the GIT - if any1 is interested.
HHG
PS: If you are willing to play honest - do an explicit "save" at the beginning of your turn