Bug Reports and Technical Issues

Can you open your BUG settings and check if the "Graphics Paging" option is enabled? If so can you try to disable it?
 
You can build Buddhism wonders too with Hinduism, might be cause the religions are cooperative? Or do you mean it lacks Confuism in the city all together?
 
I think this is an interface problem. Some wonders are enabled by two different religions, which was originally displayed in Civilopedia but has apparently not been ported over when I included the new Civilopedia. Added to the bugs list.
 
Both wonders have Taoism as a secondary requirement, it just isn't displayed properly.
 
I think units can pass rainforst if there is a road and/or build in it. Worker and settlers always can.
 
Rainforests seem to be unpassable by non-scouts. This isn't listed in the rainforest Civilopedia article, so I'm wondering if this was intended or not.

It's not in the rainforest article, but it is considered an ability for each military unit, so it is explained in each military unit's article. As a default, marsh, rainforest, and jungle are impassable for all units except for recon, settlers, and workers.
 
There is something strange with my chinese starting warrior. As he win his first fight, 1 exp is enough for a level up, 2 exp are enough for two levels. Doesnt happen with units after that.
 
Hello:)
I play as United States (3000 BC + slow mod) and in 1904 my game crushes - I have no idea why. May someone make one turn and load new save to this forum?
Hey, I hope you're still interested in continuing this game. There was no crash for me, so here's the save from the beginning of next turn.
 

Attachments

So, I have a few issues with this save:

1. The game crashes on the next turn (758) consistently, and I can't figure out why.
Same here: it doesn't crash for me, so here's the next turn.
 

Attachments

3. Once again, Danni Baa became the Orthodox holy city somehow. Fortunately I have a save from around the time it happened, so I've included that as well.
1) Clicking through this save, Orthodoxy winds up being founded in Jerusalem. Are you on Git, if so an update might improve things. In any case this appears to have been fixed along with the other bugs I addressed here.

2) why is your China so lightly defended do you want to give me a heart attack
 
2. For some reason Buddhism was never founded, there are plenty of Hindu cities so it's a little hard to believe none of them built a temple. This make things a little awkward as Korea, Japan, and Tibet still spawned with Buddhism as their state religion.
I just ran 10 Korean starts to make sure and Buddhism was founded at a somewhat historical date (500-200 BC) in every one of them, I think one of my intermediate fixes has taken care of this already as well.
 
Ah, sorry, I might have had it around the time you asked but I've since started another game.

On the other hand, I do have a new bug - I noticed the Zoroastrian temple has disappeared from my city a few times, and I managed to get a save from a turn right before it happens. I can tell you that it's NOT triggered by building The Coliseum, it seems to happen on the next turn no matter what. I've seen this happen with the Zoro monastery too, though I don't have a save game for that.
What happened here was the random disappearance of religions from cities, except that Babylon is the Zoroastrian holy city, so the religion itself could not disappear, but that did not stop the buildings from being removed (but unfortunately prevented an interface message from notifying you about what's going on). I fixed it by excluding holy cities from the religion disappearance feature completely.
 
Hello,

I only recently started playing DoC after downloading, I guess, the release version 1.14 and the patch. Other than this one problem, it's been a fun mod to play so far, by the way and thank you. I was playing the Americans in the 1700 AD start and was trying to make a late push to control of vassalize Mexico before 1900. After razing Monterrey and having not yet conquered any other cities, Mexico collapsed and most of Mexico's cities reverted back to Spanish control, which seemed odd and made completion of the first UHV goal impossible.
 
Great to see you're enjoying the mod.

Cities can revert to original owners when a civ collapses, this is partially to help the AI and to stop the world from becoming a sea of independents. This can sometimes feel counter-intuitive, but without seeing exactly how it plays out I can't say if your outcome is intended. Do you still have a save from before the collapse?
 
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