Genghis Khaiser
King
- Joined
- Aug 10, 2012
- Messages
- 769
Playing as Argentina, but Great Generals can't spawn Golden Ages.
... why?
It's not your late spawn, it's the number of turns played (i.e. difference between spawn and victory turn). Although I don't really understand how you managed to do these things in 11 turns. Aren't there great merchants missing?
Civilization: Netherlands
Victory Type: Historical
Scenario: 1700 AD
Version: 1.13 (no Git)
Score (normalized): 3535, Ethelred the Unready
Difficulty: Regent
Gamespeed: Normal
Victory Date: t3, 1709 AD
So this was the (rather infamous) 3-turn victory for the Netherlands. The strategy:
- Set Amsterdam to pop a Great Merchant as soon as possible. I assigned four merchants and one artist, to get it down to three turns
- Load your Amsterdam rifles onto your ships, two apiece (I left one rifle at home just in case, but it proved unnecessary) and send those ships to the Caribbean. (The Bombards are useless -- don't bother with them).
- Meanwhile, in SE Asia, load two Batavia rifles onto your Indiaman and move it beside your New Guinea city to load a third. These will unload the following turn to take Makassar, the indie city between the two Dutch ones.
- Once your Amsterdam Indiaman reaches the Caribbean, declare war on Spain and take their spice island city. This is the only point where you need luck -- it's about a 30% chance of victory against their musket, but you need to one-shot it. On victory, move your Indiaman into the city, load the exhausted rifle, and move him toward South America with the second (unused) Indiaman.
- Final turn: declare war on France and Portugal and attack their two South American spice cities (Cayenne and Belem) from the sea. You should have two rifles per city, so it's okay to lose one so long as you do some damage to their defender. Once done, that's the game.
For score, I sent my South African rifle + Indiaman to conquer the nearby Portugese city. I also did the same with my second Batavia Indiaman -- picked up rifles from Singapore and Sri Lanka and took the independent city in central India. It might have been better to attack Pagan for the wonder, but I was counting on the India population to compensate.
Terrible score, but a pretty satisfying puzzle if you're looking for a speed run.
There is a patch that addresses this problem, you can find a thread for it in this subforum.Hello downloaded version 1.14 to finish the 20th century there was no congress at all was almost studied tech Nationalism what I'm doing wrong?
Do you see an error message? If not, are Python exceptions enabled (see first post in this thread)?Hi Leoreth
I have downloaded 1.14 couple of days ago and have bugs in my Ethiopia game. New European civilization couldn't start the game due to some error and now all Europe full of Chinese and Tamil cities.
Same here, sounds like there is an error that would be displayed with Python exceptions enabled. Also, have you also installed the patch?Hi everyone!
I just downloaded 1.14 and while starting the civ, autoplay doesnt work. I am getting an error "Error in Gamestart event handler <bound method CvRFCEventHandler.onGameStart of <CvRFCEventHandler.CvRFCEventHandler instance at 0x20D30A08>>".
If I press Esc, I start like on 3000 BC start, with no technologies and with one settler and warrior, even on 600 AD or 1700 AD start. How Can I fix the problem? I never saw this problem in previous versions of DoC. I am running Win10 x64, Civ. ver. 3.19
There is a patch that addresses this problem, you can find a thread for it in this subforum.
Do you see an error message? If not, are Python exceptions enabled (see first post in this thread)?
Same here, sounds like there is an error that would be displayed with Python exceptions enabled. Also, have you also installed the patch?