Bug Reports and Technical Issues

Sorry, I only tested end of turn in 3000 BC. Will look into it.
 
Found two other issues which I fixed, 600 AD autoplay now works without a crash.
 
The 600AD scenario isn't working for me in the last Git version, I get the error "Failed to read worldbuilder file". The 3000BC and 1700AD are ok.
It is the first time I have this error, I just downloaded all the files as usual...
 
The 600AD scenario isn't working for me in the last Git version, I get the error "Failed to read worldbuilder file". The 3000BC and 1700AD are ok.
It is the first time I have this error, I just downloaded all the files as usual...

That happens to me as well, and there is a solution I have to do every time I redownload the files, and that's why I delete it before replacing it. Here's what you have to do:

Right click, edit with Notepad++, Edit, EOL Conversion, and convert to Windows format, then exit and save.
 
That happens to me as well, and there is a solution I have to do every time I redownload the files, and that's why I delete it before replacing it. Here's what you have to do:

Right click, edit with Notepad++, Edit, EOL Conversion, and convert to Windows format, then exit and save.
Thanks, it worked!
I always delete the old folder before copying the new so I am not sure why it happened this time.
 
My game start crashing around year 1635 as Indonesia starting from 600 AD. I am already seeing the log but I can't find anything possibly useful. I have already attached the save file where it occurs. The crash occurs in the turn right after this save. I want to upload the log file too but the uploader doesn't allow me to upload it.
 

Attachments

My game start crashing around year 1635 as Indonesia starting from 600 AD. I am already seeing the log but I can't find anything possibly useful. I have already attached the save file where it occurs. The crash occurs in the turn right after this save. I want to upload the log file too but the uploader doesn't allow me to upload it.
I don't crash here. Have you updated to the latest version? I just fixed a crash.

Save from next turn attached in case it helps you continue the game.
 

Attachments

I don't crash here. Have you updated to the latest version? I just fixed a crash.

Save from next turn attached in case it helps you continue the game.
It works! But, the game crashes every several turn now. One time it shown notifications and it says something about bad memory allocation (I haven't gotten any opportunity to screenshot it, sorry.)
 
Oh, then it's not a bug in the code, but with your overall available memory. Are you using Varietas Delectat?
 
Although the Japanese UHV description in the civilopedia and main menu states that one must average 9000 culture per city without ever losing a city, the latter condition isn't found in the victory conditions screen, nor is it actually checked for (i.e. I accomplished the goal even though I lost a city to the Koreans twice). I don't know if the condition should be checked for, or removed from the description—I'd suggest the latter (it was kinda fun to be invaded by the Koreans).
 
That condition is mostly there to avoid gifting cheese.
 
Okay, all I can tell you is to limit your RAM use. Close background applications etc. Also, there is a thread linked in the Forum Thread Index that has a tool which can increase your available memory. Usually that should avoid this kind of crash.
 
That's not intended, will check.
 
Something wrong with the commerce on plot, when I build a mine on silver(plain, hill, no river), it should be 5 commerce, but there only 4 in game. Also -1 commerce for other improvements such as hamlet and lumbermill.
 

Attachments

You're right, but right now no idea what is going on.

Edit: actually, just confirmed that it's because you're running Elective. Looks like there is a mistake in the unimproved tile yield effect.
 
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