Bug Reports and Technical Issues

Okay, I have the fix. Will push it soon.
 
In 1.15 latest git version, "failed to read worldbuilder file 600AD" then the scenario file name. I am unable to load the scenario at all. Also in the 3,000 B.C.E scenario, following its defeat by either the Persians or Greeks, Egypt respawns very quickly (around 200-100 B.C.E) as Baibars.
 
In 1.15 latest git version, "failed to read worldbuilder file 600AD" then the scenario file name. I am unable to load the scenario at all. Also in the 3,000 B.C.E scenario, following its defeat by either the Persians or Greeks, Egypt respawns very quickly (around 200-100 B.C.E) as Baibars.

The first is an error that is due to how GitHub decided to save that specific file. Here's a version that I have, all I did was use EOL conversion in Notepad++ to change the format from Unix to Windows.

Replace the file of the same name in the mod's PrivateMaps folder. Drag and Drop and play, don't even need to restart civ.
 

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The first is an error that is due to how GitHub decided to save that specific file. Here's a version that I have, all I did was use EOL conversion in Notepad++ to change the format from Unix to Windows.

Replace the file of the same name in the mod's PrivateMaps folder. Drag and Drop and play, don't even need to restart civ.

Thank you, that fixed the first problem.
 
Is there a manual download link? I am having an issue with the installer.
upload_2017-8-2_16-30-38.png
 
The modules are separate. More complex modules like Varietas Delectat are also not compatible at the moment.

The issue you are having with the 1.14 installer is because of the length of your file paths exceeding the limit for Windows.
 
So I'm playing as Russia, and then there was a point in time when Protestantism started spreading into my territory. I thought it was only just a few cities, but then as I went on more cities got Protestantism, until some time when I checked the religious advisor screen and found out that it was present in at least 80% of my cities. I spotted a few missionaries in my territory so I guess that explains it. But I thought the spread rules indicate that Protestantism is unspreadable in Russia? (In the religion map, the whole region is marked "none".) Judaism also spread to some of my cities, but maybe 5-6 only, not as much as Protestantism did. My civics when I checked were Despotism, Centralism, Individualism, Free Enterprise, Clergy, and Nationhood. Is this intended? (PS: Typical Orthodox Russia here.)

EDIT: I also sometimes see Orthodoxy in Iran and Hejaz.
 
Can you share the save with me so I can check for myself?
 
Too bad I already lost it :( I forgot to save so the autosaves were covered. Oh well. If someone else could replicate it that'd be good. :)
 
Anyway, in the same game with the lost save I still receive religious unhappiness under Secularism. Is this intended, as in only Tolerance should not have religious unhappiness?
 
Yes, that is intended.
 
It seems like the Vassalage civic is not working well. Military units are considered to be just "units" and require upkeep like under any other legitimacy civics, which essentially makes Vassalage useless.
 
I'll check.
 
It seems like the Vassalage civic is not working well. Military units are considered to be just "units" and require upkeep like under any other legitimacy civics, which essentially makes Vassalage useless.
It seems to be working. For example, 1700 AD Japan starts with 16 military units and Vassalage, which gives them 15 free military units. In consequence, they have to pay upkeep for one unit.
Spoiler :
Civ4ScreenShot0104.JPG
 
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