Rafaelito
Warlord
- Joined
- Aug 13, 2014
- Messages
- 142
CorrectOh so they are shown ticked but are no longer actually in effect?
CorrectOh so they are shown ticked but are no longer actually in effect?
Traceback (most recent call last):
File "BugEventManager", line 382, in _handleDefaultEvent
File "Events", line 17, in handler_func
File "Rules", line 223, in checkImmigration
File "Rules", line 289, in immigration
File "Core", line 1718, in where
File "Rules", line 289, in <lambda>
File "Core", line 921, in any
File "Core", line 917, in where
File "Core", line 906, in copy
File "Core", line 917, in <generator expression>
File "Rules", line 289, in <lambda>
File "Rules", line 281, in getEmigrationValue
UnboundLocalError: local variable 'iValue' referenced before assignment
Okay I didn't realise that part. I found the cause and the fix has been pushed.Correct
Fantastic news. Is this cause the same for not being able to demand gold via diplomacy in the first turns when swapping?Okay I didn't realise that part. I found the cause and the fix has been pushed.
I built the National Park first, then the Palace in 1923, then the Nature Reserves in 1930.What is the last part of the goal you completed? The National Park or the nature reserves? Is the save from before completing the last part?
I found the cause - the barbarian AI war plan wasn't set correctly, which caused the AI to believe it did not need any units and disband them. Fix will be up soon, but unfortunately it won't affect ongoing games.On the latest Git, playing as India, I noticed all of the barbarians that spawn end up disappearing the turn after. In the attached save, you can see the two barbarian horsemen in Kashmir disappear the next turn.
Similar story for this one - added a check to succeed the goal as soon as the last required improvement is built and will push it soon, but it will not affect your ongoing game.Brazil's National Park/Nature Reserves UHV is described as a BY goal, but only triggers in 1951 like an IN goal.
Hehe as I suspected. The bugger is the island of New Guinea (EDIT: New Guinea + Moluccas SuperIsland) . Since it's larger than 5 tiles, resources with associated improvement don't connect to network over a water tile. Both Spices covered by Sorong require Forts to be counted as owned. I just WB'd forts to confirm.I have 8 spice resources as the Dutch and it only says 6.
1 Mexico
1 Caribbean
2 South America
4 Indonesia