Bug Reports and Technical Issues

I updated to the latest development version on Git, and I'm getting a crash when trying to play as the Chinese in the 3000 BC scenario.
 
Consistent CTD upon ending the turn.

I'm also getting consistent CTDs during autoplay for any civ that spawns later than Khmer (at least that I've tired so far), but obviously no saves to provide.
 

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I will look at the crashes at the earliest opportunity.
 
Nevermind, it was caused by putting the mod in Documents/My Games instead of the Civ4 install location. Everything is working fine at the moment.
 
Starting as Roman on latest git commit.
I am unable to change civics on turn 0 due to already having a 5 turns cooldown.
Usually its free to change civivs on the first turn, thats why a 5 turns cooldown is extra bathersome.
 

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I can't build a fishing boat on the fish underneath Iceland.
 
I can't build a fishing boat on the fish underneath Iceland.
I had this same problem on the fish north of Norway/Finland in the Arctic sea.

Edit: the marble north of St. Petersburg is also covered with Taiga, making it unworkable until ecology. Not sure if this is intentional or not.
 
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Love the new map so far. Beaten the Roman UHV, Chinese UHV, and Pagan URV. Only bugs I've seen are below.

The Horses are unimprovable.
I belive this needs to replace the rainforest section of BUILD_PASTURE_DEFORESTATION in CIV4BuildInfos to make it work.
<FeatureStruct>
<FeatureType>FEATURE_RAINFOREST</FeatureType>
<PrereqTech>TECH_ALLOYS</PrereqTech>
<iTime>600</iTime>
<iProduction>0</iProduction>
<bRemove>0</bRemove>
</FeatureStruct>

The jungle tile is unimprovable since its a jungle tile. I imagine it is meant to be a rainforest.

I got conquerors for Mayans and the Toltecs at the same time around 900 AD. I think you should get just 1 lot of conqueres for mesoamerica regardless of how many civilizations there are. I imagine I shouldn't be able to get conquerors that early anyway though, like with the aztecs and incas you can't get conquerors on them till 1300AD or something.

The save crashes when you click next turn. I've finished the game so its just so you can fix it for other people :). I have disabled stability for the human player but that shouldn't cause the crash. But you may not want to bother looking at it.
 

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There are several plantation resources in South America that cannot have slave plantations created on them. I've left slave units on top of these resources in these two saves.
-the dye by Trujillo
-the tobacco by Caracas
-the tobacco between Montevideo and Porto Alegre
-the tea between Porto Alegre and Asuncion
-the sugar north of Goiana
-the coffee north of Goiana
I'm not sure if this issue persists with any others for additional resources spawns in 1800/1850/1900. Not that anyone should be running colonialism that late in the game, but...

Additionally, the cocoa graphic disappears when a slave plantation is placed on it.
 

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I noticed that Norse/Danish do not have any historical area (even Iceland is shown as a foreign area)
Perhaps it's an issue with my version?
 
trying to get the github version to try out the new map but after downloading I'm trying to rename the folder to "RFC Dawn of Civilization" it says it cannot since folder in use. How do I fix?
 
trying to get the github version to try out the new map but after downloading I'm trying to rename the folder to "RFC Dawn of Civilization" it says it cannot since folder in use. How do I fix?
Change the current folder name to something else. Just add a 1 or something like that. Should work.
 
The Teotl UHV requires doing Golden Ages with slaves. I think this is only available to Aztecs but it's the UHV for Aztecs, Toltecs and Mexicans.
 
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