Bug Reports and Technical Issues

Is it intended that Natives try to form doomstacks outside a city? Those Arquebusiers have been sitting there for a while now and any new nearby spawning Natives seem to go and congregate there? From my experience in 1.17 they mostly attacked any settlements on sight.
Sorry to come back to this now, but does anyone have a save where this occurs? It has been suggested that this is related to the AI_PILLAGE setting, which sounds reasonable to me. However it is best to experiment how to improve that AI setting or make the units transition out of it appropriately if I have a concrete realistic example.
 
When a defensive pact with the human player is cancelled by an AI civ, if the human player was offering gold per as part of the defensive pact deal (i.e. the AI will often only agree to a defensive pact if there is gold or resources added in) that gold per turn is not cancelled along with the defensive pact, and cannot be ended until the usual ten turns has passed since it was initially negotiated. I haven't ever noticed this behaviour in vanilla BTS or earlier versions of DoC so I assume it is a bug.
It's the same in 1.17 - I think it's just the way the game works, I vaguely recall vanilla strategy talk about making sure to cancel recurring deals used to bribe the AI into doing something after the minimum time period runs out.
 
Attempting to change the Yield View in City Screen to anything other than default (Trade Routes) results in Python Exception that requires exiting game. This occurs even when changing default via Bug Options and is 100% reproducible.
 

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Not sure if it's a feature or a bug, so just stating it here: re-named cities revert to the default names after some turns.
 
Thanks! I am currently not focused on aesthetic aspects so it will take a while for me to get around to it.
 
There is no Oasis around but I can build the wonder.
 

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Try to update the Git version. I had the same issue but it got resolved.
 
For some reason my Mongol game crashed, and when I tried to reload it from the autosave, it crashed every time
Is there a loadable older save from before the crash?
 
Playing as the arabians on a 3000 BC start, I noticed that my civilization collapses in turn 293 (1230) AD, when the Mongols are invading turkestan and mesopotamia. The problem here is, I am on unstable stability and not on collapsing, so I wonder, why did my civilization fully collapse? I couldn't exactly catch a picture but I have the stability screen AND a save file 2 turns before the event. The bug is initiated with the Great Prophet that spawns in, and you proceed to procure a Golden Age. The following turn, you full collapse. Maybe someone can make something of this
P.S: Forgot to mention that I am playing on the newest 1.18 patch
 

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Have you lost a lot of cities?
 
Have you lost a lot of cities?
Only cities I lost were the ones that flipped to the Mongols and Mughals. In the save file it would be the 4/5 (can't recall) Turkic cities and 3 cities east of Persia. But what really gets my gears grinding is the fact I initiated a golden age and collapsed. LOL :lol:
 
Celts' third UHV still doesn't trigger even with 12 Orthodox spreads.
I encountered the same bug when I played as the Celts (and forgot to report it). The UHV will complete once you get to its deadline (so it's acting like its condition is to be completed  in year, rather than by year).
 
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