Granted. I have to concede it might have never had one. Nonetheless could we pweeeeese have it?Did they used to have one? I am always playing without sound. Since when is it gone?
Fair point. Therefore I'll be glad to await further community input on the matter before deciding on implementation. Funny I literally just posted about the Border Expansion sound haunting my dreamsTake this with a grain of salt since I play without sound around 80% of the time. I believe it made a "ker-chunk" sound effect. Part of the problem with that making a sound effect though is that it also plays that effect when you discover a resource due to teching. So if you say, research the tech that reveals coal and have a large empire - kerchunkkerchunkkerchunkkerchunkkerchunkkerchunkkerchunkkerchunkkerchunkkerchunkkerchunkkerchunk
The mining resource discovery definitely has one in vanilla, and I could have sworn there was one for the spawns in DOC that used the same tone, but I don't remember when I stopped noticing it.Did they used to have one? I am always playing without sound. Since when is it gone?
Still quite curious to learn what might be making this happen, is this because it is scripted for the civilizations to really be attracted to the happiness resources this much?From my recent Babylonia campaign, notice how much time passes with me finishing the construction of Hanging Gardens and then moving onto Ishtar Gate, a huge amount of turns passes and it was on marathon speed. Assyrian most capable units sit on that very tile and do literally nothing. They sit on the Independent territory, they're evidently in a state of war with Elam which they declared just to get on that tile, not even trying to actually fight the Elamites and capture Shushan. They sent four units there, most of their military force that they have at spawn. This happens every single round from my observation and might be a huge reason behind the Assyrians lacking in aggressiveness and expansionism
Thanks for reporting this, especially with the preceding saves. It enabled me to fix a long standing bug that I was unable to identify the cause of before.Was having a nice Malay game and now i get a crash to desktop in 1240
I may share the save once I replay it again, however It was happening every single round that I was starting as Babylonia, it's a very consistently repeatable bug that I haven't seen not happening yet during my playthroughs, meaning it's also very easy to replicate, especially given how early it is in 3000 BC scenarioI haven't had the time to look into this yet, if you share a save of a situation like that it would help me along.
Even so, if I reproduce things myself 1) I do not know if that is actually what you mean (often enough I could not reproduce an issue but then am unsure if this means it is not actually an issue) and 2) doing so still costs me time that I could use to fix more actionable issues, so things like that go to the bottom of my priority list.I may share the save once I replay it again, however It was happening every single round that I was starting as Babylonia, it's a very consistently repeatable bug that I haven't seen not happening yet during my playthroughs, meaning it's also very easy to replicate, especially given how early it is in 3000 BC scenario
I didn't spend any effort on fixing borders yet - by default everything simply follows the rules for cultural control. It's easy enough to fix though, so if you find anything else let me know.1700AD Scenario: Several Portuguese core tiles controlled by Spain (and with about 10,000 Spanish culture each). Spain also controls a French core tile in Gascony.
View attachment 720273
Also: Scripted 600AD Edo and pre-placed 1700AD Edo are on different tiles. 66,32 (Benin City) seems to be the intended one, nay?
There are several other items that could be submitted for discussion and review but this wouldn't be the appropriate thread.
When I start from your earlier save and expand Hanseong's culture, it works normally. But I can confirm that something is wrong in the later save. The tile is eventually covered but way too late in the order. Explicitly telling the game to recalculate culture costs fixes this. I am unsure what the original cause was, though.Playing as Korea. Hanseong borders refuse to expand to the silk tile, even if they have expanded beyond the second ring. Here's the initial save from turn 165 and the save from turn 185.
View attachment 720149
When I start from your earlier save and expand Hanseong's culture, it works normally. But I can confirm that something is wrong in the later save. The tile is eventually covered but way too late in the order. Explicitly telling the game to recalculate culture costs fixes this. I am unsure what the original cause was, though.
Was this tile ever covered by Chinese culture? I notice that China collapsed, do you happen to still have a save before that occurred?
Traceback (most recent call last):
File "BugEventManager", line 382, in _handleDefaultEvent
File "Events", line 17, in handler_func
File "Resurrection", line 45, in checkResurrection
File "Resurrection", line 244, in doResurrection
File "RFCUtils", line 1012, in killUnits
File "Core", line 937, in where
File "Core", line 926, in copy
File "Core", line 937, in <generator expression>
File "Core", line 1658, in _factory
File "Core", line 754, in unit
AttributeError: 'NoneType' object has no attribute 'getUnit'