Yep, that's the reason for these bugs. Sorry guys, will fix it this evening.Smokehouse wasn't added to the constants so all the constants are out of order.
Yep, that's the reason for these bugs. Sorry guys, will fix it this evening.Smokehouse wasn't added to the constants so all the constants are out of order.
After last update (937) all games on 600 A.D. are crashed while starting.
Everything works for me, can you give me an example of what causes a crash?Last SVN updated 1700 AD scenario still does not start to me.
Everything works for me, can you give me an example of what causes a crash?
Last SVN updated 1700 AD scenario still does not start to me.
File "CvScreensInterface", line 977, in forceScreenRedraw
File "CvMainInterface", line 1303, in redraw
File "CvMainInterface", line 4477, in updateCityScreen
File "RFCUtils", line 1696, in getHighestIndex
IndexError: list index out of range
Tried China and Netherlands, both loaded without problems. I've also checked if art is missing, which is not the case as far I can tell.Same here. The moment one uploads Chinese -- one can see no units in capital and immediate crash to desktop ("stopped working" message). Dutch 1700 start does not even allow to see the capital, crashes during AI initial turn.
Fix comes with the next update.I get this error if my city grows to too big a size:
The save is from the base game with no modifications. The python exception is obtained through cheating in the save but I have obtained it before through normal play. To activate the error enter the city screen of my one city.Code:File "CvScreensInterface", line 977, in forceScreenRedraw File "CvMainInterface", line 1303, in redraw File "CvMainInterface", line 4477, in updateCityScreen File "RFCUtils", line 1696, in getHighestIndex IndexError: list index out of range
Tried China and Netherlands, both loaded without problems. I've also checked if art is missing, which is not the case as far I can tell.
Are you using VD? Are any of your files in conflict?