Bug Reports and Technical Issues

Smokehouse wasn't added to the constants so all the constants are out of order.
Yep, that's the reason for these bugs. Sorry guys, will fix it this evening.
 
The CNM for the island of Sumatra is off for Indonesia (a city on their spawn square gets a generic name, among other issues).

Also, a few (possible) issues with the Japanese stability map after the core expansion:
-Makassar is marked Foreign, though the rest of the island is considered Historical
-The tile Ambon occupies in the 1700 start is marked Foreign, though the square 1 south is Historical
-The two northern squares of Borneo are marked Foreign, though the rest of the island is marked Historical
 
95% sure that my culture expansion fix caused some other problem. Will look into it, until then, please revert.
 
Last SVN updated 1700 AD scenario still does not start to me.
Everything works for me, can you give me an example of what causes a crash?
 
Could be. As I said, running VD with SVN is risky.
 
Last SVN updated 1700 AD scenario still does not start to me.

Same here. The moment one uploads Chinese -- one can see no units in capital and immediate crash to desktop ("stopped working" message). Dutch 1700 start does not even allow to see the capital, crashes during AI initial turn.
 
1700 starts for me. Lasa is not connected to China, has no roads.

600 Khmer can't enter Rainforest.

bye Myri
 
I get this error if my city grows to too big a size:
Code:
File "CvScreensInterface", line 977, in forceScreenRedraw
File "CvMainInterface", line 1303, in redraw
File "CvMainInterface", line 4477, in updateCityScreen
File "RFCUtils", line 1696, in getHighestIndex
IndexError: list index out of range
The save is from the base game with no modifications. The python exception is obtained through cheating in the save but I have obtained it before through normal play. To activate the error enter the city screen of my one city.
 

Attachments

Same here. The moment one uploads Chinese -- one can see no units in capital and immediate crash to desktop ("stopped working" message). Dutch 1700 start does not even allow to see the capital, crashes during AI initial turn.
Tried China and Netherlands, both loaded without problems. I've also checked if art is missing, which is not the case as far I can tell.

Are you using VD? Are any of your files in conflict?
 
I get this error if my city grows to too big a size:
Code:
File "CvScreensInterface", line 977, in forceScreenRedraw
File "CvMainInterface", line 1303, in redraw
File "CvMainInterface", line 4477, in updateCityScreen
File "RFCUtils", line 1696, in getHighestIndex
IndexError: list index out of range
The save is from the base game with no modifications. The python exception is obtained through cheating in the save but I have obtained it before through normal play. To activate the error enter the city screen of my one city.
Fix comes with the next update.
 
Tried China and Netherlands, both loaded without problems. I've also checked if art is missing, which is not the case as far I can tell.

Are you using VD? Are any of your files in conflict?

No, I don't use VD. After today's update everything loads fine :dunno:

Lhasa does missing road, though.
 
Okay, strange.

Will look at Lhasa.
 
Two bugs(maybe) in recent svn revision

First, this coast plot near Brunei(the plot which the work boat is on) is Rainforest?

Spoiler :
2qak0sn.jpg


Second, after I played as America civs(USA, Canada, Mexico, Brazil) about 10 times, I find that now there's no immigrates from the Old World to America now. I don't remember it was removed in the previous versions. So is it a bug?
 
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