Bug Reports and Technical Issues

How come those spanish sailors are so fond of deserts ? :lol:
 

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Downloaded a fresh latest copy from GIT, and LH went wrong, Arab led by that monk, game crashed upon meeting Holy Romans.
 

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How come those spanish sailors are so fond of deserts ? :lol:
Noted.

Downloaded a fresh latest copy from GIT, and LH went wrong, Arab led by that monk, game crashed upon meeting Holy Romans.
Looks like something went wrong with my rebase before pushing the latest changes, will fix later today.
 
Looks like something went wrong with my rebase before pushing the latest changes, will fix later today.

The "removed" leaderheads are only removed from Consts.py, the are still in the XML.
 
*annoyed Wookiee noises*
 
Not yet, but I'll look at it now.
 
Okay, it's my modification to the spread rules. I think I can identify the exact reason.

(I had some games crash during autoplay too so this is probably related.)

Update: it's more complicated than I thought, that change revealed some greater underlying problems that previously just had no effect on the game. Besides longer times for loading save games probably.
 
Akjubinsk (near Siberia, south Ural) can't accept any missionary with the spread rule now. You can wait natural spread only. I think missionary should be enhanced under theocracy and/or fanaticism.
 
Which coordinates?
 
Okay, it's my modification to the spread rules. I think I can identify the exact reason.
To clarify: I meant culture spread, not religion spread.
 
I get this CTD when I end the turn. Latest version. Any ideas?
Okay, I identified the underlying problem, see the git update thread for details. Unfortunately, the problem went a lot deeper than initially suspected, and is ultimately caused by how cities and their radii are initialized when they are founded. This means that updating to the new version, though likely possible without issues, will not prevent the crash.

If you want to continue the game I can tell you that the responsible city is Salavat (in Russia). Deleting it will prevent the crash.
 
Is it just me or have the worker improvement shortcuts stopped working? Like R road, T cottage, I farm.
Confirmed, will fix later.

Edit: and fixed.
 
Please describe a way for me to reproduce this.
 
Not sure if bug, but the AI flipzone for Canada contains territory in the northern USA that isn't Historical for Canada, is Historical for America, and appears to have been specifically excluded from the human Canada flipzone.

(On a side note, how does one check the AI extended flipzones in the builder? I learned the above not by examining flipzones and stability maps, but when one of my cities flipped to Canada during my latest game as America).
 
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