Genghis Khaiser
King
- Joined
- Aug 10, 2012
- Messages
- 770
What state of the mod are you using? Most recent develop branch?I tried playing the 600 AD scenario and this happened. However, the 3000 BC and 1700 AD scenarios work fine.
Noted.Alright so I updated to the newest git version, the one with the changes as to how slavery works? In my latest game as France, started using this version, I get a reproduceable crash two turns after this autosave. Not sure if it's even related to the latest changes, but it might just be so, seeing how it's so soon after the Mande spawn.
Edit: I can only say it's a CtD as I might still have Python messages turned off.
Thanks for the saves.
What state of the mod are you using? Most recent develop branch?
Whichever you want, without knowing what you are using I cannot try to fix it or find out why it is not working with your state.
Last time I downloaded it was today.When did you download?
And you still have that problem with the 600 AD scenario?
Okay, looks like left over stuff wasn't correctly changed.Both those in cities and those who recently captured are gone, also slave plantation become regular plantation as if you gotten liberaty for the slaves without despotism.
You mean the enslave button? It was intentionally removed.The Slavery civics doesn't work either does it? Just states I got no Nationhood, in draft.
Noted.A tiny thing not game breaking but; When you get a random event and for example Spices on your land and can build a road and free plantation on it, has to be orchard now, else it don't work![]()