Yeah, unfortunately the longer I go without a release the more modules becomes incompatible. I will make everything compatible again with the next release.That was it. Drat.
Okay, noted. There is a known crash that is top priority for me right now, I just don't have much time to work on the problem at the moment. Let's hope this has the same cause.Hello everyone friends! Happen this problem. The next turn flies with an error on the desktop. I play last develop version download from github without mods.
I pressed next turn three times in this saves, no crash.Hello everyone friends! Happen this problem. The next turn flies with an error on the desktop. I play last develop version download from github without mods.
Fixed with the latest develop commit.Alright so I updated to the newest git version, the one with the changes as to how slavery works? In my latest game as France, started using this version, I get a reproduceable crash two turns after this autosave. Not sure if it's even related to the latest changes, but it might just be so, seeing how it's so soon after the Mande spawn.
Edit: I can only say it's a CtD as I might still have Python messages turned off.
Does it take time to be uploaded?Fixed with the latest develop commit.
Sorry, forgot to push.Does it take time to be uploaded?
Because I checked and it says its last update was 8 days ago.
Okay, I looked into this and had the same problem when downloading the mod as a zip file. The reason is that the scenario file is encoded for Unix instead of Windows. It seems to be a consequence of either how Github archives stuff or how your local tool unpacks the file, since it is different from how it looks to me in git itself.I just tried again and yes,the 600 AD scenario is still not working.