patrickdez
Chieftain
- Joined
- Feb 9, 2015
- Messages
- 7
Sorry, I missed that line... Thanks a lot!
What revision is this game from? If you are using Tortoise, please right click the mod folder and choose "git log" and post the checksum next to "SHA-1" here.What I mean if you have say 3 towns and 4 mines you get 1 or 4 or whatever strange inconsistent number of unhealthiness. I will upload save from India game when I was testing new mechanics.
Okay, I did not get that popup from turn 255. Do you know what to do to reproduce it? Do I need an earlier save?Okay, I got a fun one for you. I'll explain the fun in a moment.
Basics: Attached is a Turn 256 save. For me it doesn't load -- the game crashes to desktop when trying to load from the game menu. Turn 255 should load, and I've also got saves of Turns 254, 253 and 252, and even earlier ones if you need them.
The fun part. I think the problem is an attempted Chinese respawn. I say that, because I went back and loaded up Turn 252 and played forward, saving at 253, etc., as I went. When I ended Turn 255, the game paused and thunk real hard. Then it told me, "Chinese cities have declared their independence, shall we let them go?"
Why is that fun? Because I'm playing Egypt, and I don't have any cities east of Sinai, and the Chinese never even got an emissary over to me. I said yes, and the game proceeded.
It probably won't happen to you if load up Turn 255. After that weird announcement, I loaded Turn 255 again. Again, I got the long pause while the game did some calculations, but then it proceeded into Turn 256 without any kind of announcement.
Okay, I did not get that popup from turn 255. Do you know what to do to reproduce it? Do I need an earlier save?
When running the slavery civic, it's possible to get slaves from defeating barb animals![]()
Looked at the code and it already excludes animals. I also set the capture chance to 100% and tried attacking a couple of lions, no slaves. Do you have a setup where this happens?Haha, okay I will change that.
Sorry wholesale download here. It was version dated to Jun 4 from git update log thread. But this error was also present in previous versions.What revision is this game from? If you are using Tortoise, please right click the mod folder and choose "git log" and post the checksum next to "SHA-1" here.
Looked at the code and it already excludes animals. I also set the capture chance to 100% and tried attacking a couple of lions, no slaves. Do you have a setup where this happens?
Yep, turned out the required code to fix this was already there, only commented out. No idea what I was thinking.Alright, found a compatible revision. Looks like I know what went wrong here, let me investigate this further.
Okay. It's hard to find something in saves only from a description of symptoms, actually seeing the error or crash is usually necessary. It's also the only way to verify if my fix was actually effective. Civ4 is pretty deterministic, so if an error is not reproducible given the same initial conditions there is often another cause. For instance, your computer may not have been able to handle the load of the Chinese respawn calculations.
Cities that are only two tiles apart may be razed on collapse, unless they are large enough or already have some culture. However, the leftover culture and cultural control is not intended. Thanks for the save, I will look into it.Upon the collapse of Indonesia, one of their cities got razed (2S1E of Thai capital) and now they have 339% culture on that tile, while they aren't even alive. I think it was gone the next turn, but I'm not really sure. Playing on the latest revision by the way.
At least it's not the intended scenario. I might get something done by investigating the code but saves are useful as always.My most recent China game (using most recent mod version) has some weird relocation behavior. (1) I had ships in London. England collapsed. My ships were relocated to off the coast of Calcutta. (2) I had Pagan. Khmer cities declared independence. My fleet of cruisers was relocated to Lake Baikal. Do these count as bugs, and if so do you want saves?