- Native Slaves yes, otherwise no. How did you capture then? Defeating barbarians, conquering cities, capturing workers?
- Intentional, you need to control the holy city.
- I found out, it's working as intended. I'd like to make this a little less surprising for the player but otherwise it's the best solution for how religion founding currently works.
Okay, that's definitely broken and not intended.Regular slaves, converted from regular barbarians. I just double-checked in a China game. While running Caste System I captured barbarian Warriors and a Light Swordsman when they attacked (and lost) to my cities and my units, and when I attacked them. Used them to rush a couple of buildings. I then used World Builder to give myself some tanks and attacked some AIs to see what happened on city capture. I didn't get any slaves that way. Forgot to check on capturing workers.
BTW, it's a 100% conversion rate, whether you're running Slavery or not. Every barb turns into a slave.
Sorry, I should have been more clear here. The general rule to found a religion (all of them, not just Confucianism) is that you need to discover the tech and control a city that can become the holy city (i.e. in core area for the religion). If you're second, third etc. but do control such a city, you will found the religion instead. The exception is that if half (not necessarily four) civs have discovered the required tech, it will be founded somewhere in the core area instead. Since missionaries are the reward for founding a religion, they are not assigned in that case.Just so I'm clear on it, are the following features of Confucianism founding intentional?
* Confucianism founds in China when a fourth civilization (whether it's China or someone else) discovers Contract.
* China only gets a Confucian missionary if they are the first to discover Contract.
* When China does not itself found Confucianism with Contract, the Holy City does not convert its ancestral shrine into a Miao. Instead, it keeps the Shrine (does NOT abandon it), and the city must build a Miao itself.
And if I understand you correctly, the other religions in the game have similar behavior?
The other thing you mentioned is a completely unrelated phenomenon. A lot of extra stuff that happens when a religion spreads (replace pagan temples, other religions disappearing etc.) to a city would only be processed when an existing religion spreads (naturally or via missionary), but not when a city becomes a holy city. I fixed this issue a while ago though.
No, this was intended to be fixed. If you want to show me a save, please give me one from before the holy city is assigned, as opposed to an example where the pagan temple exists in the holy city.
I just started a new game as Greeks, and by the time I spawned I had already lost the second UHV requirement.
Why am I collapsing as China from unhappiness if all my cities are happy?!
The only case where it doesn't work is when you finish one of your first 4 techs on the same turn that you complete the Oracle. And in that case the bug is only for the second tech from the Oracle. In all other cases it works as intended.Does that also apply for the free tech from the Oracle, or only if you naturally research a third tech the same turn?
When the holy city is created, Confucianism is not your state religion yet, correct? So according to the rules, the pagan temple is abandoned.So, two questions:
First, the latest bug fix means that the pagan temple (for Confucianism at least) disappears. But it's because the people in the Holy City abandon it instead of converting it. Is this now the intended behavior?
Second, I don't think I'm supposed to get a missionary when other civilizations get Contract before I do. And on the Turn 123 save, I don't. But in the Turn 124 save, I do. My question is, Buh-whaaaa?
Heh, yes. Is that also in the saves you posted?Oh, also, the game tells me that Persia, Carthage, etc., have between 135 million and 150 million slaves available for trade. This strikes me as implausible.
Alright, will recreate and try to fix.The only case where it doesn't work is when you finish one of your first 4 techs on the same turn that you complete the Oracle. And in that case the bug is only for the second tech from the Oracle. In all other cases it works as intended.
What's your issue exactly? You have connected a Camel resource but cannot build Camel Archers?