1SDANi
The Fading Memory
- Joined
- Oct 27, 2014
- Messages
- 3,071
And jungle/rainforest.That's right but working as intended, the actual path distance to a tile influences when it is covered, here both the water and peaks are in the way.
And jungle/rainforest.That's right but working as intended, the actual path distance to a tile influences when it is covered, here both the water and peaks are in the way.
That's right but working as intended, the actual path distance to a tile influences when it is covered, here both the water and peaks are in the way.
That is not at all clear from the unique power text.You have to attack them to capture their units.
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My cultural borders seem strangely reluctant to cover the silver in the BFC. My best guess is it has something to do with the water in-between, that's the only way I see that particular city spot standing out.
Uses the git that was current three days ago.
That's what I said when the Turks were first added...That is not at all clear from the unique power text.
UHV golden ages have been removed.No Golden Age after accomplishing 2/3 UHV goals.
There is a settler in Vinland, when I build the city both the message alert and the victory screen says I have accomplished 2/3 goals but I do not get the Golden Age.
This happened to me also in my Arab game. (though I don't have the save file for it)
Mod downloaded from Github on 31Aug.
No, noted.You can build the Temple of Artemis and Aqua Appia in the 600AD scenario, is this intentional?
Interesting, what's the ratinoale behind it?UHV golden ages have been removed.