Bug Reports and Technical Issues

I had this exact same problem recently with settling Deutsche New Guinea, where the Sugar that is in the city's cross was never covered no matter what the culture level was (although I think I only got up to refined), I'm guessing as it was across water and adjacent to a mountain.
 
Minor Bug: when amphibiously conquering a native city in mesoamerica with three lancers in a ship, I captured two slaves that were not loaded, so they were standing in the coast water when I moved the ship. The ship was full anyway.
They could enter the next land tiles so no harm done.
 
That's right but working as intended, the actual path distance to a tile influences when it is covered, here both the water and peaks are in the way.

Ah I see. That checks out, walking distance for both the northern and southern route is five tiles.

It is perhaps a bit inconsistent with islands getting covered without apparent delay(the wine of Crete is the first tile Athens expands into) but if the target tile is on the same landmass you have to take the long way around intervening water. I guess one could say inland seas are less suited for commercial shipping than open water, but there are also cases where the latter separates a coastal city from a BFC resource.
 
The rule is mostly there for peaks (so e.g. Inca do control the Amazon rainforest past the Andes last, same for control over Tibet from the Ganges), Lake Tanganyika here is more of an edge case. It's not really easy to make the rules account for that because the system requires the coverage criteria to be local to the tile, so we just have to accept this.
 
When I tried to play the Central Asian Turks, I never seemed to get the mounted barbarians to flip to me, not even the Oghuz Turks, when I was at war. At peace, if the borders expanded over a barbarian, it doesn't get pushed out, it gets included in the borders and typically goes on a rampage, usually an Oghuz Turk trashing the Oghuz Turks.
 
You have to attack them to capture their units.
 
sPivPtH.jpg


My cultural borders seem strangely reluctant to cover the silver in the BFC. My best guess is it has something to do with the water in-between, that's the only way I see that particular city spot standing out.
Uses the git that was current three days ago.

Building a fort on silver solves the problem.
 
gi4efld.jpg


Is this supposed to happen? The way I understand it camels have no bonus beyond the increased tile yield(excluding the Arabian UU of course). Accordingly the AI usually isn't willing to pay a single gold for it, but I have seen rare exceptions. Perhaps they value it because they have silk route cities which consumes camel?

Week old git.
 
That does look weird, maybe they still erroneously value it as a strategic resource. Can you upload this save?
 
Here you go.

My money is still on silk route or some other situational factor since this happens very erratically.
 

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I assume so as well, but considering they offer to give up Silk in return it still does not really make sense.
 
No Golden Age after accomplishing 2/3 UHV goals.
There is a settler in Vinland, when I build the city both the message alert and the victory screen says I have accomplished 2/3 goals but I do not get the Golden Age.
This happened to me also in my Arab game. (though I don't have the save file for it)

Mod downloaded from Github on 31Aug.
 

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You can build the Temple of Artemis and Aqua Appia in the 600AD scenario, is this intentional?
 

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No Golden Age after accomplishing 2/3 UHV goals.
There is a settler in Vinland, when I build the city both the message alert and the victory screen says I have accomplished 2/3 goals but I do not get the Golden Age.
This happened to me also in my Arab game. (though I don't have the save file for it)

Mod downloaded from Github on 31Aug.
UHV golden ages have been removed.

You can build the Temple of Artemis and Aqua Appia in the 600AD scenario, is this intentional?
No, noted.
 
Wait sorry, I removed the Triumphal Arch but not the GA. Let me check the save.
 
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