I know it's late, but you should be able to continue that game with the latest update.Crash to desktop.![]()
Here's the save.
I know it's late, but you should be able to continue that game with the latest update.Crash to desktop.![]()
Here's the save.
The game should now be playable with the latest update.Keep crashing to desktop after this next turn for some reason?
Please ignore my horrible Japan game, its the only UHV I cant beat![]()
In case you haven't continued after your own hotfix already, you should be able to do so now after the latest update.CTD on end turn, I think it has something to do with Thailand collapsing because there's an error message on the log after the cancelled capitulation message.
EDIT: Releasing Indonesia solves the problem. Thailand collapsed with Khmer taking their cities. Maybe it's a problem of Khmer and Indonesia trying to respawn in the same city (Kadaram; between Ayuthaya and Malaya)?
Can you try again with the latest updates? I cannot reproduce your crash, the game finishes fine. I recall not being able to reproduce this type of crash before, so it may or may not have been addressed by previous fixes.Hi, big fan of the mod! I'm playing as Babylon on 1.16 Release and getting a CTD every time I end the turn that completes my UHV. This is the first UHV I've completed on 1.16 so I can't say whether it's a fluke; I'll try to complete another to find out. Also, and I don't know if this is related, but many times when I try to quit to main menu, I get a CTD, especially on larger savegames. I'm uploading the Babylon save two turns before the crash.
The turn took a while but it ultimately completed for me. Could be your memory.Also, any clue what the problem is in Xerxes Turn 411, which consistently CtD when I end the turn?
This completes for me, including the Byzantine spawn.I'm about to win my third UHV and game as Persiabut unfortunately, the game crashes when I press end turn in 350 AD...
I'm guessing this is related to Byzantine's spawn but no matter what I do the game crash.
The save is attached, RFC DOC 1.16
The turn took a while but it ultimately completed for me. Could be your memory.
Actually it's definitely not related to the Byzantine spawn, I tried to cheat a religious victory before their spawn but I crash and automatically return to desktop as soon as press end turn while I'm supposed to win.This completes for me, including the Byzantine spawn.
Anyone else get these reports 'malfunctioning TechAquired event handler' etc? Does this mean anything?
They are definitely indicative of an error, if you could provide a save where they occur I can determine what kind.I get them late in the game usually later in the 1600's, not sure what they mean.
I had them too, starting about 500 AD (Ethiopia). Save would be valid for the Civilizations Reborn modmod unfortunately which I am playing but which takes code from the main branch and I suspect the latest stability changes. At least there are messages from PythonErr.log (there are more of the same ones, these two differ by line numbers):
Traceback (most recent call last):
File "BugEventManager", line 400, in _handleDefaultEvent
File "CvRFCEventHandler", line 798, in onTechAcquired
File "Stability", line 137, in onTechAcquired
File "Stability", line 318, in checkStability
File "Stability", line 1071, in calculateStability
ZeroDivisionError: integer division or modulo by zero
Traceback (most recent call last):
File "BugEventManager", line 400, in _handleDefaultEvent
File "CvRFCEventHandler", line 798, in onTechAcquired
File "Stability", line 137, in onTechAcquired
File "Stability", line 348, in checkStability
File "Stability", line 318, in checkStability
File "Stability", line 1065, in calculateStability
iRelationWeaker = -8 * min(iNegativeWeaker, len(lWeakerAttitudes) / 2) / (len(lWeakerAttitudes) / 2)
iRelationStronger = 5 * (iPositiveStronger - len(lStrongerAttitudes)) / (len(lStrongerAttitudes) / 2)
the lines in question:
Code:iRelationWeaker = -8 * min(iNegativeWeaker, len(lWeakerAttitudes) / 2) / (len(lWeakerAttitudes) / 2)
Code:iRelationStronger = 5 * (iPositiveStronger - len(lStrongerAttitudes)) / (len(lStrongerAttitudes) / 2)
While I would normally advise errors encountered in my mod be kept to its thread
Checked this for a 1700 AD China start and this does not seem to be the case, Levees only appeared in cities that are eligible. If you (or anyone) encounters a situation where this is not the case please submit a save, before Brooklyn Bridge is completed.Brooklyn bridge creates Levee even in the cities who are not eligible for Levee (i.e. not on river).