It works for me.Bug or Design: In 1700AD Scenario Prussian flip doesn't occur.
Let me establish a few things to minimize variables: Mod version is latest Git. Scenario is 1700AD. I deleted then re-cloned mod folder, cleared cache. Started games as both Prussia and AI. In neither case did Prussia flip additional cities (usually Kolberg, Danzig, Konigsberg, and Wroclaw) to the ones they start with (Hamburg, Berlin, Koln, and Munchen). They do flip the additional cities when starting from 600AD scenario.It works for me.
Alrightie then so it is WAD. Kewl.There is no flip for civs that are present at scenario start. Germany is starting with the cities it is intended to start with.
Could something similar be going on with the AI rarely doing naval invasions? They want a stack of a certain size or strength to attack but can't fit it onto their available ships. Might explain why there seems to be more naval attacks in modern/future eras - transports have higher capacity (and possibly a bigger tech disparity allowing them to field stronger units vs weaker defenders).There were furthermore some general issues that I improved. Ships with settlers are generally directed to pick up a defender and a worker before embarking. This is useful logic in general, but assumed that ships had three cargo slots. Transports with only two cargo often got stuck waiting to have a worker, even though they already had their slots full with the settler and defender. I also relaxed the conditions for bringing these two units. If the destination landmass has zero cities, it is considered safe and no defender is needed (previously this was merely an exception for one tile islands). Likewise a worker is only needed if the destination landmass has fewer workers than cities.
Same thing happening to me. When I do one without any autoplay (like Egypt) it exits after not too long, a few turns.I'm unable to start a 600 AD game after the recent git update. The program always exits during autoplay.
Edit: It's not limited to the 600 AD scenario.
Can confirm the latest GitHub revision is working just fine for me.I just did a fresh install on a wiped Windows the current version you pushed today doesn't crash for me unsure if it was fixed or it's just not hitting me. Did about 15 turns on both a 3000 and 600 start.
Good on my end.Sorry for that.
I am not seeing these crashes locally, after trying autoplay from all scenarios. I pushed another DLL, can you try again. If not, can you tell me how to reproduce it?