Bug Reports and Technical Issues

No, everything looks right from what I can tell. Did you rename the existing v1.17 directory and create a new one from scratch? It sounds like you left something behind, perhaps that is the issue. To be safe, you can try deleting the current "RFC Dawn of Civilization", extracting the zip to the same place and renaming "Dawn-of-Civilization" to "RFC Dawn of Civilization" again.
I deleted some artefact files that were still there from a previous Civ4 install, and not only does that all work now, the game is 90% faster to load! Thanks
 
@Nikk7

Looks like a borked Ottoman spawn. Konya and Bodrum remained with Turks but their units were correctly exiled. SInope seems to have been "Formatted" - renamed to the default Ottoman city name for an unspecified tile (Gaziantep), religion removed, all buildings destroyed, culture reset to 0 and set to 100% Ottoman, its three citizens are unassigned to either tiles or specialists, and it didn't receive the typical 2 defenders. Also several Rise of the Ottomans tiles did not properly convert culture.

If you're ok with this outcome play on, but I'm still trying a WB stunts to try and avoid the error without messing with the game state too much. These are moves I tried

1) Set Mehmet at war with Indies. Deleted Indy units in Const.; moved Otto stack onto Const. to conquer. Successful flip. Getting Const. on first turn allowed Advanced Start points to be spent on it so this method will probably result in stronger Ottomans than usual.
2) Peaceful flip one Core city. In every case the general flip went through on the next turn. A few turns later Ottos took Const so the game seems to be proceeding as expected. This is probably the least impactful method.

It seems like the Ottos just need to own a city on the first turn in order to avoid the error.
 
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