Aristos
Lightseeker
That's been a bug forever, and attempts to fix it just don't seem to work. Dunno why.
G
Really? Forever as in EUI, or as in BNW? I never noticed it before.
Is it dll or LUA related?
That's been a bug forever, and attempts to fix it just don't seem to work. Dunno why.
G
Really? Forever as in EUI, or as in BNW? I never noticed it before.
Is it dll or LUA related?
Bad news Gazebo, Conscription bug is being nasty and elusive, still present in 7/24 v2.
One question so I can continue my actual game, what kind of unit must give this policy so I can use the Ingame Editor, the most advanced melee unit available, right?
To add more info, the first time after obtain the policy it worked (in one city growing to six, giving a warrior), but in the second chance policy must be activated didn't work (another city growing to six, and the unit that must be added would be a spearman). I've exited the game and continued the game meanwhile.
Was there a unit in the city that it didn't work in? I ask because, in my test games, it has worked perfectly (for the AI, mind you), but AI spawning and human spawning can behave differently.
G
Was there a unit in the city that it didn't work in? I ask because, in my test games, it has worked perfectly (for the AI, mind you), but AI spawning and human spawning can behave differently.
G
I know what it is. And I hate it. The 'RecommendUnit' function called for the conscription can fail if the AI decides it doesn't want to build a unit. Since the AI always wants to (but the player's shadow AI doesn't), it leaves the event hanging.
Also, I know why the shadow AI is putting units in your city queue, Aristos. And I also hate that.
I'm grumpy today.
Anyways, fixes incoming.
G
I know what it is. And I hate it. The 'RecommendUnit' function called for the conscription can fail if the AI decides it doesn't want to build a unit. Since the AI always wants to (but the player's shadow AI doesn't), it leaves the event hanging.
Also, I know why the shadow AI is putting units in your city queue, Aristos. And I also hate that.
I'm grumpy today.
Anyways, fixes incoming.
G
Mitch.sp said:One question so I can continue my actual game, what kind of unit must give this policy so I can use the Ingame Editor, the most advanced melee unit available, right?
Well, I hate it too. It just put a catapult into my queue.
Please make the fix savegame compat.
EDIT: fixes incoming as in minutes? hours? days? Just asking...
I really like the idea of Arabia's bonus, but it never starts me in a desert. In fact, the last three starts as Arabia have landed me in the tundra. Is their start bias borked?
Yes, I know that. Its just that I've noticed with CP, that some of the militaristic city states are only offering generic units for being allied with. When I mouse over the Militaristic tag in the city state pop-up, it says for instance that "they know the secrets of the Crossbowman". Shouldn't that be one of the unique crossbow units like the Longbowman or the Chu-Ku-No?Each militaristic city-state offers only one unique unit type. You can get it after acquiring a required tech and they stop gifting once it gets obsolete.