Bug Reports - Post Here!

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Just played a russia game on the mod version from before the forum was taken offline. After I built the iron based corporation I could no longer select production in any of my cities, so I had to abandon the game. Such a shame....I was really enjoying the game. The new UA of Russia is great and work really well with wide play and monopolies, but didn't get invaded enough to try the ostrog effect.
 
Just played a russia game on the mod version from before the forum was taken offline. After I built the iron based corporation I could no longer select production in any of my cities, so I had to abandon the game. Such a shame....I was really enjoying the game. The new UA of Russia is great and work really well with wide play and monopolies, but didn't get invaded enough to try the ostrog effect.

This is a LUA bug. If you have logging enabled, try to click the production button and then paste your lua.log.
 
Our gaming rig is being reformatted tonight so I will probably lose the save files, plus I don't have logging enabled....plus it is time to start again on the updated version of the mod.

Honestly I am enjoying the mod so much now I am happy to start again.....kudos for getting the project to this point.
 
Our gaming rig is being reformatted tonight so I will probably lose the save files, plus I don't have logging enabled....plus it is time to start again on the updated version of the mod.

Honestly I am enjoying the mod so much now I am happy to start again.....kudos for getting the project to this point.
 
Just installed the CP, CBP, EUI, CSD, C4D4, the compability patch, and removed the LUA folder as instructed. And every time I start the game, it crashes when I try to settle my capital.
 
Not necessarily a bug but might be unintended; the AI are rushing Steel for Pikeman/Longswordsman really hard. To the point where I frequently see AIs with 14 techs with Steel researched. This means that they did not research anything that was not a prerequisite for Steel except for Trapping. This meant they skipped important techs like Writing, Trade, etc.

While it does make them a massive pain to attack early game since Spearman vs Pikeman is incredibly one-sided, it makes no sense that almost all AI do this on Immortal or above.
 
Just played a russia game on the mod version from before the forum was taken offline. After I built the iron based corporation I could no longer select production in any of my cities, so I had to abandon the game. Such a shame....I was really enjoying the game. The new UA of Russia is great and work really well with wide play and monopolies, but didn't get invaded enough to try the ostrog effect.

same here, after building food-corp can no longer select production. Funny thing is, that when i added a corporation office to a city with IGE i could select production in that city.
 
First of all, good job Gazebo, the mod is amazing!!!

2 small issues:

Rome, according to their UA are to keep all buildings in conquered cities. This is not the case, buildings are destroyed as usual. The land expansion upon conquering a city works fine. Maybe you decided to nerf them and forgot to update the description?

I can't see the unhappiness breakdown by causes (crime, illiteracy, strife, etc.). I've seen playthroughs on youtube, and they see it by hovering over the city name. Doesn't show anything for me. Maybe I installed something wrong?

I've played several games, both with the diplomacy mods and without them, with EUI and without. Both bugs persist.
 
I just want to give a functional bug (I think) : if you build a city on a desert case, units in town have the flag 'Extreme Conditions (Desert)' indicating they can't heal...

Note that units seems to heal so it's just a cosmetic bug
 
I just want to give a functional bug (I think) : if you build a city on a desert case, units in town have the flag 'Extreme Conditions (Desert)' indicating they can't heal...

Note that units seems to heal so it's just a cosmetic bug

That sounds like a ExCE bug.
G
 
When I select the religous wonder that gives science when I enact a policy, I get the bonus immediately without even building the wonder.
 
Hi, I keep getting CTD on AI turn when using CP + CBP + C4DF + CSD and Events and Decisions v 3-30. This problem seems to occur only after midgame around 290 or 300 turns and to be able to continue with the game without crashing I have to declare war on the AI that causes the crash. I've tried clearing game cashe without any results. Please, help me I can't continue playing with this mod. Also note that this problem started happening after I updated all my mods to version 2-24 after that all other versions crash me over and over at around the same amount of turns.
 
When I select the religous wonder that gives science when I enact a policy, I get the bonus immediately without even building the wonder.
The effect of the founder belief isn't tied to that wonder. NW is needed for reformation belief.
 
I tried the mod pack and see that there was no in-game Load Game option, also, the autosave feature doesn't work? Is it a bug? :(

To Load a saved game, I have to go back to the Main Menu --> MODS --> Single Play --> Load Game
 
I tried the mod pack and see that there was no in-game Load Game option, also, the autosave feature doesn't work? Is it a bug? :(

To Load a saved game, I have to go back to the Main Menu --> MODS --> Single Play --> Load Game

Don't load in game. Ever. Option was taken away because you should never load a save from within the game with a custom DLL (engine sometimes defaults to 'vanilla' DLL when you do this).
 
For Health feature, I didn't see its description in building and technology tooltips, for instance, "+1 Health bonus" for Granary. Or in tile yield, there is no "+1 Health" for Wheat etc.

I have installed all the mods and compability patches for "Health and Plague Mod" as you instructed. Is there any problem with that?
 
For Health feature, I didn't see its description in building and technology tooltips, for instance, "+1 Health bonus" for Granary. Or in tile yield, there is no "+1 Health" for Wheat etc.

I have installed all the mods and compability patches for "Health and Plague Mod" as you instructed. Is there any problem with that?

H&P compatibility is rudimentary. Most files overwritten by CBP. Existing compatibility files are there simply to make it 'work.'

G
 
Also, could you add an instruction on how to update the mod pack on the first page? Can I simply delete the old version of a specific mod component and replace it with a newer version in /MODS folder? Or should I have to install all of the mods again? Does load order matter?

Your project is wonderful. Thank you very much for your effort to answer every single post :)
 
Also, could you add an instruction on how to update the mod pack on the first page? Can I simply delete the old version of a specific mod component and replace it with a newer version in /MODS folder? Or should I have to install all of the mods again? Does load order matter?

Your project is wonderful. Thank you very much for your effort to answer every single post :)

No problem. To update, just delete the mod you have installed and install the new one. No need to re-download all unless I've updated it.

Just make sure to clear your cache.

G
 
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