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I experienced same problem once, but on late turns. Do you have other mods installed?

EDIT: I looked at your save file but at the moment can only refer to Gazebo's words that E&D is the most likely to cause the problem. I see your game crashes after turn 342, same was with me on turn 345 in one game.
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Besides the Community Patch, I have Trade Oppurtunities UI, In Game Editor, and Really Advanced Setup.

On a semi-related note, I'm also unable to trade world maps, techs, and other Civ 4 Diplomacy Items, but the AI requests it in trades. (When the following happens, they offer me say 6 GPT and Open Borders for a technology, but the my side of the trade is blank and I'm unable to even see the option for techs/map.) As far as I know, I don't have this disabled in advanced setup so I don't know what's the root of this issue. Another thing (though I'm not sure if this is a part of the mod) is a lot of my cities reach 1 turn until growth but spend numerous turns on that status, essentially never growing... I initially suspected it was some sort of limit on growth that I missed when reading the change-log, but wanted to confirm anyway.

Edit: I am using E&D, is that the root of it? Seems to be working fine for itself; cleared cache and disabled E&D but still crashed.
 
Besides the Community Patch, I have Trade Oppurtunities UI, In Game Editor, and Really Advanced Setup.

On a semi-related note, I'm also unable to trade world maps, techs, and other Civ 4 Diplomacy Items, but the AI requests it in trades. (When the following happens, they offer me say 6 GPT and Open Borders for a technology, but the my side of the trade is blank and I'm unable to even see the option for techs/map.) As far as I know, I don't have this disabled in advanced setup so I don't know what's the root of this issue. Another thing (though I'm not sure if this is a part of the mod) is a lot of my cities reach 1 turn until growth but spend numerous turns on that status, essentially never growing... I initially suspected it was some sort of limit on growth that I missed when reading the change-log, but wanted to confirm anyway.

Edit: I am using E&D, is that the root of it? Seems to be working fine for itself; cleared cache and disabled E&D but still crashed.

This sounds like a menagerie of mod conflicts. E&D is known to crash - a lot - due to some buggy LUA. Not having Civ 4 DF installed is fine, but if you have the Compatibility Patch installed for EUI, that will cause problems.

G
 
This sounds like a menagerie of mod conflicts. E&D is known to crash - a lot - due to some buggy LUA. Not having Civ 4 DF installed is fine, but if you have the Compatibility Patch installed for EUI, that will cause problems.

G

I do have Civ4DF installed but it doesn't show the options relating to it (world map, tech trades, etc) when I'm offered such trades. I don't have the Compatibility Patch or anything installed, just CP, CBP, CSD, and Civ4DF along with IGE and some UI information mods without any DLLs to conflict with this.

I suppose I'll have to start a new game without E&D since there's no other solution to this?
 
I do have Civ4DF installed but it doesn't show the options relating to it (world map, tech trades, etc) when I'm offered such trades. I don't have the Compatibility Patch or anything installed, just CP, CBP, CSD, and Civ4DF along with IGE and some UI information mods without any DLLs to conflict with this.

I suppose I'll have to start a new game without E&D since there's no other solution to this?

Did you install the EUI/No-EUI Compatibility patch?
G
 
No patches, just the mods I listed above.

SS; Highlighted are the ones I enabled when playing that game.

Yeah, you have to have the compatibility patch if you are going to use CSD + C4DF with the CBP.

See the instructions:

Optional, but must be used together:
  • CSD
  • C4DF
If using CSD and C4DF, but not EUI:
  • CBP-Compatibility (No-EUI)
If using CSD, C4DF, and EUI:
  • CBP-Compatibility (EUI Version)
 
Yeah, you have to have the compatibility patch if you are going to use CSD + C4DF with the CBP.

See the instructions:

Yeh, you're right. Being a lazy ignorant leecher that I am, I skipped over the Compatibility section assuming that you only need those two if you're omitting one of the big four mods (CP, CBP, Civ4DF, CSD) but now I see it clearly says otherwise.

Thanks though, great mod(s); you're awesome.
 
Yeh, you're right. Being a lazy ignorant leecher that I am, I skipped over the Compatibility section assuming that you only need those two if you're omitting one of the big four mods (CP, CBP, Civ4DF, CSD) but now I see it clearly says otherwise.

Thanks though, great mod(s); you're awesome.

No worries! Enjoy! Make sure to delete the LUA folders in the CP and CBP!

G
 
The whole the units aren't attacking with less force as they are getting injured, is just a tooltip "bug". Did a few tries. Warrior vs brute, between 35-40hp per attack. Injured it drops, it doesn't show but the real damage dealt is less.
 
For the last couple versions now, whenever a leader declares war on me I am confronted with a white leader screen with MY LEADER'S name on it. The leader status is always "emotionless."

This does not happen every time, but I would say 80%.
 
The whole the units aren't attacking with less force as they are getting injured, is just a tooltip "bug". Did a few tries. Warrior vs brute, between 35-40hp per attack. Injured it drops, it doesn't show but the real damage dealt is less.

Thank god. But that means I have to dive into the LUA, which may actually be worse. :/

For the last couple versions now, whenever a leader declares war on me I am confronted with a white leader screen with MY LEADER'S name on it. The leader status is always "emotionless."

Well, are you emotionless? :)

G
 
Well, are you emotionless? :)

G

In war? Always.

Forgot to mention that from this little bug onward, every leader scene has a "no leader scene loaded" in the top left-hand of the screen. It's sort of baffling because it doesn't seem to adversely affect the game, but as I said it's been happening consistently for the last couple versions.

EDIT: Also, if you could direct me toward how to fix the Conscription bug myself, I would be eternally grateful. Dying to play a Might game. :viking:
 
Frequent crashes in 7/24 version. :( Consistent in nature, as in I cannot progress past a certain turn once the crash occurs (reloading reproduces same result). Using CPP w/ EUI (no E&D), plus a couple pick'nmix mods included in dll.

Logs and dump file attached.
 

Attachments

EDIT: Original problem is fixed.

However, I can confirm the above. Lots of crashes in the 7/24 version for me, too. Can't really get past Ancient Era.
 
UI bug (might be EUI): "Unmet player lost his capital" notification shows the new holder of the fallen capital even if it is an unknown civ. Little spoiler that is not game breaking, but now I know that Augustus Cesar is in my game without having met him...
 
UI bug (might be EUI): "Unmet player lost his capital" notification shows the new holder of the fallen capital even if it is an unknown civ. Little spoiler that is not game breaking, but now I know that Augustus Cesar is in my game without having met him...


That's been a bug forever, and attempts to fix it just don't seem to work. Dunno why.
G
 
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