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I think there's a council of elders exploit. When I captured enemy missionaries and tried to convert one of my cities multiple times, to get religious buildings, I kept getting the science boost because my city wasn't converted.
 
CTD going into turn 68 as America

8-28 version
MODS: CP, CBP, CSD, CBP comp for EUI, EUI, C4DF, More luxuries,

OTHER MODS: Trade route enhancements, RED Modpack, Ethnic units
(These have all worked together without error under previous versions)


As usual, THANK YOU for all the work you put into this effort. It's transformed the game for me.
 

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Hello everyone
(not the right place but: thank you a lot for your work into this mod)

My first game with CP, CBP, Decisions and Events and more luxuries (+compatibility) as Arabia
Everything was alright until turn 110 where it always CTD during India's turn (a neighboor)

here is the Minidump and the savegame; anything else needed to investigate ?

https://www.dropbox.com/sh/1o865zpo5zv66hy/AACmc1K58R7OanPFl_-lAHT6a?dl=0

EDIT: apparently, the CTD occurs as soon as I make peace with India
 
CTD going into turn 68 as America

8-28 version
MODS: CP, CBP, CSD, CBP comp for EUI, EUI, C4DF, More luxuries,

OTHER MODS: Trade route enhancements, RED Modpack, Ethnic units
(These have all worked together without error under previous versions)


As usual, THANK YOU for all the work you put into this effort. It's transformed the game for me.

Possibly similar to above?

CTD as America. Turn 102; CP, CBP, C4D, EUI+Comp, More Lux, Reforestation, JFD's Exploration Continued Expanded, RED Modpack.

Crash occurs as turn begins to load into Venice. See attached logs. Please let me know if I need to do anything else.
 

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FYI, It looks like CSD for CBP (8-28) still lists a 6-19 date. Not sure if this leads to compatibility/technical issues but for clarity, does it make sense to update it?

See copy/paste from modinfo file.


<?xml version="1.0" encoding="utf-8"?>
<Mod id="eead0050-1e3f-4178-a91f-26cf1881ac39" version="27">
<Properties>
<Name>City-State Diplomacy Mod for CBP (6-19)</Name>
<Teaser>A mod to improve diplomacy with city-states and the World Congress.</Teaser>
 
Can anyone else confirm that the "delete unit" function is not working with the Community Patch compatible version of EUI? Note that the "delete" key shortcut doesn't work either.

I'm running Community Patch, Community Balance Patch, CSD, C4DF, Community Balance Patch Compatibility File, and EUI.
 
Those of you getting CTDs during AI turns, try this:

1. Activate IGE mod (= InGame Editor mod - it should be donwloadable from Steam)
2. Load your save from the turn before the CTD
3. Open IGE by clicking on *IGE* in the top toolbar before the AI turn
4. Switch to the civ which is causing the CTD (click on your civ name in the top right corner of IGE)
5. Manage player properties (white head icon in the midle or F6)
6. Click the Delete units button. It will kill all units of the AI civ (although they might still appear on the map until next turn - it is only a visual glitch)
7. Process the AI turn and report back if you got a CTD or not - I think you won't

You can also help Gazebo by posting your OperationalAI log before the crash. Unfortunately I forgot how to turn this log on. If anyone knows how, please let me know.
 
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