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So I'm assuming I ran into a bug. Probably. The pictures pretty much tell the story. http://imgur.com/a/cvoi7/all During war, I captured and liberated Genoa from Shaka. Upon doing so, this is what I was presented with. Go figure.

Edit: I didn't get to see the results of my "trade" because it crashed during the next turn phase. I assume it probably bugged out when it got to the City States part.

Edit: While this bug is weird, the game actually crashes at the end of the turn no matter what I do, except if I peace out the war, then the game continues. I didn't want to do that but it looks like I'll have to, sigh.
 
I can't improve luxuries. It appears only the new luxuries suffer in this way but I haven't yet played a game where I've had the opportunity to improve all of the luxury types.

Fresh install of Civ, Complete CPP package is the only thing installed. This occurs both with and without EUI. So far its every Civ I've played - Huns, Polynesia, England, Indonesia and France. Running windows 10, have all the dlc. I will turn on logging and try again this afternoon but wanted to ask in the meantime in case this was an easy fix or I just didn't get the memo that you can't improve luxuries anymore.
 
Well first of all hola everyone. Long time player of Civ and viewing this forum but first time posting.

Anyways just have a quick question. I run tons of mods from steam and ones created myself and I messed with Marathon and Epic settings. I like staying in era's longer so I up'd the research and decreased most of the other stuff to standard game settings.....When I get to the renaissance period and get my first spy, I click on the espionage screen and it says all my spies have been killed.

I have started the game in renaissance and higher and the spies are there. I have also created a mod that have the spies start in the classical era and they work up until I get over 100 turns, it then says all my spies have been killed and they never show up again.

Plus all my cities graphics get stuck as well right when the spy bug hits. In the main gaming window when your city shows whats its building in that tiny bubble to the right of the city name, it will just get stuck there but it will build stuff as normal.

Ok I guess this wasn't a quick question. I do enjoy the espionage part of the game and I would like to get this fixed. Since I play with so many mods I figured I was ask here if anybody has run into this before I spend hours and hours trying to figure this out.

Like I said, it will happen after I've been playing the game for over 100 turns and its fine if I start the game in future era's. Very weird bug.

Thanks for any help :)
 
Since I play with so many mods I figured I was ask here if anybody has run into this before I spend hours and hours trying to figure this out.

Looks like a mod conflict to me. The thing when the building icon in the city bubble gets stuck and looks out of place is quite common for broken mods. I do not think anyone can help you if we do not know you mod-list.

You can check your mod-list against the mod compatibility thread:
http://forums.civfanatics.com/showthread.php?t=542679

and post your mod-list here.
 
I can't improve luxuries. It appears only the new luxuries suffer in this way but I haven't yet played a game where I've had the opportunity to improve all of the luxury types.

That's weird. What do you mean you cannot improve them? You move your worker over them and the button to build the needed improvement to gain access to the luxury is not there??? Please provide more detail or post a screenshot.
 
Playing as Boudicca, got the Rhiannon pantheon (1 GAP, 2 faith, 3 science, 4 gold in every city). 2 issues:

1) Maybe intended, but the yields didn't come to the cities, they were added to the empire total, which meant some more unhappiness to poverty/illiteracy than expected. If intended for balance reasons maybe reword the text to say something like 'Receive ... FOR every city following that pantheon.'

2) Once I founded a religion, all the yields from the pantheon disappeared, except in the holy city. Eg instead of 12 science for 4 cities, I only got 3. When the rest if the cities were converted, pantheon worked correctly.
 
2) Once I founded a religion, all the yields from the pantheon disappeared, except in the holy city. Eg instead of 12 science for 4 cities, I only got 3. When the rest if the cities were converted, pantheon worked correctly.

That's how all the global yield pantheons work
 
That's weird. What do you mean you cannot improve them? You move your worker over them and the button to build the needed improvement to gain access to the luxury is not there??? Please provide more detail or post a screenshot.

Between my last post and now I've played two games, the one before this one I cleared the cache and that appeared to fix the problem(also Polynesia). This morning, I started a new game and its back to the way it was(tried clearing the cache again, no good). This particular game seems to prove that its only the additional resources suffering, I've been able to improve the large amounts of salt I have no problem. Yes, I have researched Calendar. I have also tried just using the hotkey thinking maybe its just a graphical error, did not work.

I am using the EUI in these screenshots, I've tested both EUI and non EUI and neither seems to have an effect on the problem.

edit: added the save file, the mod folder is only the complete modpack for CPP and was installed on a fresh install of Civ.
 

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Between my last post and now I've played two games, the one before this one I cleared the cache and that appeared to fix the problem(also Polynesia). This morning, I started a new game and its back to the way it was(tried clearing the cache again, no good). This particular game seems to prove that its only the additional resources suffering, I've been able to improve the large amounts of salt I have no problem. Yes, I have researched Calendar. I have also tried just using the hotkey thinking maybe its just a graphical error, did not work.

I am using the EUI in these screenshots, I've tested both EUI and non EUI and neither seems to have an effect on the problem.

edit: added the save file, the mod folder is only the complete modpack for CPP and was installed on a fresh install of Civ.

I need your database.log. If you haven't enabled logging, please do so and then try to load game/improve tile, then post.

G
 
Well okay, then all global yield pantheons are bugged. :confused:

No - when you found a religion, that trumps your pantheon (as your religion absorbs your pantheon belief). Until your new religion is your majority, you lose those bonuses. Otherwise you would 'double-dip' in both your pantheon and your religion while the pantheon existed.

G
 
Why aren't other pantheons disabled when you get a religion until you spread it?

E.g. if I have earth mother, I'd still get the +2 production and +2 faith/mine in cities outside of the Holy city. How is that not double dipping?

PS. I'm not whining because the game is unfair or something, the issue is obviously minor. I just don't think this mechanic is consistent.
 
No - when you found a religion, that trumps your pantheon (as your religion absorbs your pantheon belief). Until your new religion is your majority, you lose those bonuses. Otherwise you would 'double-dip' in both your pantheon and your religion while the pantheon existed.

G

To be perfectly fair in most of the cases you don't double dip anything if it is per city following the pantheon you can't double dip because a city can't follow both your pantheon and a religion at the same time. If it is per follower it can't double-dip because a follower can't follow both your religion and your pantheon at the same time either.

I can understand the cases where the pantheon just provides you with a bonus simply for existing, goddess of festivals and so on, but in most normal cases it can't doubledip.

Why aren't other pantheons disabled when you get a religion until you spread it?

E.g. if I have earth mother, I'd still get the +2 production and +2 faith/mine in cities outside of the Holy city. How is that not double dipping?

PS. I'm not whining because the game is unfair or something, the issue is obviously minor. I just don't think this mechanic is consistent.
Agreed, if it wouldn't be gamebreaking for the religious spread game I would even suggest that your pantheon just stops existing/gets converted to your religion when you found a religion.
 
Why aren't other pantheons disabled when you get a religion until you spread it?

E.g. if I have earth mother, I'd still get the +2 production and +2 faith/mine in cities outside of the Holy city. How is that not double dipping?

PS. I'm not whining because the game is unfair or something, the issue is obviously minor. I just don't think this mechanic is consistent.

It is not consistent, correct - pantheons that give global bonuses have a majority req, pantheons that give local bonuses act like follower beliefs. This is by design, and is a limitation of how the religion system is coded (otherwise, for global pantheons, you'd have to tackle the code city by city, and then add them together, and then check for secondary pantheons, and then check for competing faiths, and then check for other religions...and so on). It'd get real expensive.

I can understand the cases where the pantheon just provides you with a bonus simply for existing, goddess of festivals and so on, but in most normal cases it can't doubledip.

This is incorrect. Pantheons are calc'd independent of religions in the code (because pantheons can't spread outside of owned borders, they're treated differently). So if your religion has your pantheon bonus, and your pantheon bonus also exists, it can double-dip.

Trust me on this, I've thought long and hard about how to deal with this issue, and this is the only efficient manner to do it.

Edit: missed this part -

Agreed, if it wouldn't be gamebreaking for the religious spread game I would even suggest that your pantheon just stops existing/gets converted to your religion when you found a religion.

I think having your pantheon fade out makes sense (the faith is no longer relevant to you), though I'll make an exception for 'ol Boudicca (as her pantheon is essential to her).

G
 
I think having your pantheon fade out makes sense (the faith is no longer relevant to you), though I'll make an exception for 'ol Boudicca (as her pantheon is essential to her).

G

Half of her pantheons already fades out, the idea was having all of the do the same for consistency.


Main problem with the pantheon going away is that it usually puts a damper on your faith output, making it really hard to get a missionary out.
 
Half of her pantheons already fades out, the idea was having all of the do the same for consistency.


Main problem with the pantheon going away is that it usually puts a damper on your faith output, making it really hard to get a missionary out.

And so it should be, no? I mean, why would your Pantheons contribute faith towards what is 'technically' a new religion? Makes sense to me, and also makes that initial period of religious growth more valuable (and makes Piety's opener more pronounced).

Boudicca needs her Pantheon to exist so that they can block foreign pressure.

G
 
And so it should be, no? I mean, why would your Pantheons contribute faith towards what is 'technically' a new religion? Makes sense to me, and also makes that initial period of religious growth more valuable (and makes Piety's opener more pronounced).

Well, first of all because those followers/worshipers never went anywhere. If their thing is making strange dances in the aurora, and because they do that their tundra resources provide them with more culture/faith/whatnot then why should that change just because some nutjob decided to start a new cult in a city 40 miles away.

I can see them getting converted or at least partially converted to the new religion instantly, but I just can't see them randomly disappearing.
 
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