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Automated workers never build Kasbahs on Horses, Iron, or Spices (might be more but those are the ones I can confirm).

They even go as far to build a plantation to replace a forest + spice + kasbah tile -.-

As of the 10/23 version, I can no longer use the in-game editor mod past turn 1, it immediately CTDs. Turn 1 is fine. Yes, I cleared the cache.
 
Automated workers never build Kasbahs on Horses, Iron, or Spices (might be more but those are the ones I can confirm).

They even go as far to build a plantation to replace a forest + spice + kasbah tile -.-

As of the 10/23 version, I can no longer use the in-game editor mod past turn 1, it immediately CTDs. Turn 1 is fine. Yes, I cleared the cache.

Yeah, automated workers without 'don't replace improvements' active will keep destroying plantations/mines/quarries to build kasbahs, and then destroy the kasbah to build plantionas/mines/quarries, looping infinitely
 
Yeah, automated workers without 'don't replace improvements' active will keep destroying plantations/mines/quarries to build kasbahs, and then destroy the kasbah to build plantionas/mines/quarries, looping infinitely

These sound almost as bad as the workers in Beyond Earth that would build Farms --> Terrascape --> Farms D:

Ugh, looks like I have to turn on "don't replace." I just hate having to look over the map when I discover coal/uranium/oil D:
 
These sound almost as bad as the workers in Beyond Earth that would build Farms --> Terrascape --> Farms D:

Ugh, looks like I have to turn on "don't replace." I just hate having to look over the map when I discover coal/uranium/oil D:

Strategic resources are improved anyways, the game figures that you want them.
Thinking about it, luxuries works the same way, so maybe don't replace actually doesn't help. Will have to do research about it.
 
CP .v66 I reported this a while back but now it has seemed to have gotten worse, city-states won't build workers or military units they do however build buildings(walls) and work boats, uninstalled More Luxuries & Pantheons thinking that was the problem, also uninstalled and reinstalled but didn't fix the problem.
 
Yes, I think it has map borders.
So at least I can play on with another maptype.
Too bad for this game, since I had a terrific start, but what can you do...
 
In my game with Germany, my neighbour the Mayans have started to spam a Great Diplomat per turn. This is the second game in a row where this happened. I reinstalled the mod and EUI, cleared cache but it still happens.

My mod list:

Civ 4 Dipo Features (6/19 v10)
CBP v.13
CBP Mod Compaitbility (v.9)
CP (v.66)
City State Dipo mod (6-19 v.29)
Events & Decisions CBP ed.
More Luxuries
Promotions Ancient Ruins choice
Reforestation
RemoveBanLuxury
Unit Path Viewer

Also have EUI installed. Used the installer for the mod. The game version is Oct 21st

Thank you for your time. Here is the game save and logs were the spamming starts:
 

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In my game with Germany, my neighbour the Mayans have started to spam a Great Diplomat per turn. This is the second game in a row where this happened. I reinstalled the mod and EUI, cleared cache but it still happens.

My mod list:

Civ 4 Dipo Features (6/19 v10)
CBP v.13
CBP Mod Compaitbility (v.9)
CP (v.66)
City State Dipo mod (6-19 v.29)
Events & Decisions CBP ed.
More Luxuries
Promotions Ancient Ruins choice
Reforestation
RemoveBanLuxury
Unit Path Viewer

Also have EUI installed. Used the installer for the mod. The game version is Oct 21st

Thank you for your time. Here is the game save and logs were the spamming starts:

Make sure you are using the version of CSD attached to the 'How to Install' mod. If you have installed all of those things in the correct order, and cleared your cache, this problem won't happen.

To everyone else,

I'm going to look at the IGE and map-edge issues today.

G
 
It seems like automated workers tend to give up around midgame, they hide in cities and don't work even though there are plenty of tiles left to improve. This have been present a while now, I've been trying to figure out what makes them so apathetic, but I couldn't.
 
Strategic resources are improved anyways, the game figures that you want them.
Thinking about it, luxuries works the same way, so maybe don't replace actually doesn't help. Will have to do research about it.

Kasbahs improve all resources though, so there's basically no reason to ever replace a Kasbah and put something else on top of it. Put GP improvements somewhere else :P

Kasbahs should also take priority over any non-GP/non-unique improvement as well.
 
Kasbahs improve all resources though, so there's basically no reason to ever replace a Kasbah and put something else on top of it

Kasbahs should also take priority over any non-GP improvement as well (it is, arguably the best unique improvement or at least on par with Chateaus and Kunas)

I know that, and you know that, but the workers clearly doesn't know that.
 
Make sure you are using the version of CSD attached to the 'How to Install' mod. If you have installed all of those things in the correct order, and cleared your cache, this problem won't happen.

To everyone else,

I'm going to look at the IGE and map-edge issues today.

G

I fixed it (after 30 turns at least); I had 2 different versions of CSD installed. Removed the old one and the bug is gone. Thanks for the help! :)
 
I just remembered a bug from my last game (not latest patch, but I don`t think this has been addressed in the patch notes):
The Autocracy tenet that provides gold to internal trade routes does not seem to be working. Even with it, all internal TRs did just provide food or production.
Related question: There are policies that add +2 gold to land/sea trade route. They seem not to work on internal ones, too. Would they work if you have the (fixed) Autocracy tenet?
 
There are policies that add +2 gold to land/sea trade route.Autocracy tenet?

If I can recall, the trade routes with +2 gold to land/sea were only meant for foreign trade in vanilla.
 
A rather weird bug, I don't really have time to test it out more, because I detest the in-game thingie mod(maybe someone else could?), and because you said you were planning on making a release today.
Anyways picking up scientific revolution added +2 of all yields (food production gold faith culture science) to all my silk plantations (currently the only resource I have a monopoly on). It did do what it was supposed to do as well (increasing the monopoly from +10% gold to +20% gold), but I don't think the +2 all yields thing was intended.
I'm going to see what happens with other monopolies(Think I'll have to kill my neighbor to get one, but whatever).
 
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