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Unfortunately the mod breaks in disassembly, which means it is a LUA error. Try getting rid of IGE and then see what happens.

G

EDIT: Attached wrong logs...SORRY (check Logs2)

Thanks for the response!

First, I need to note that to attempt to fix the problem I had, I just opened IGE and killed Spain. Since it no longer needed to deal with Spain the game continued on fine from that point without any crashes...until today where it now crashes at this particular turn during the processing of other civs. After I killed Spain I saved over into a new game file (which I will attach). Theoretically, using IGE to solve that problem by killing a civ shouldn't have done anything to conflict with this mod...so I'm not sure.

Now, following your instructions, I'm going to walk you through the process of what I did (with some of my own steps), where it crashes now.

First, I unsubbed from IGE in Steam and opened the game. Then I loaded up the save as normal (by going through the MODS window). Still crashes at the same point
Next, (while still unsubbed) I cleared the cache folder of everything and the ModUserData folder of everything and reloaded the game exactly as before. It still crashes at the same point.

Thanks :D
 

Attachments

Post your save.

That should be the one. As you can see, I can't progress to the next turn without selecting a bonus Great Person. Yet once that window is opened, you can't close it, and it's impossible to select the Great Prophet which is the last eligible Great Person.

I suspect this has never come up before because everyone who played as the Maya managed to found a religion :P
 

Attachments

That should be the one. As you can see, I can't progress to the next turn without selecting a bonus Great Person. Yet once that window is opened, you can't close it, and it's impossible to select the Great Prophet which is the last eligible Great Person.

I suspect this has never come up before because everyone who played as the Maya managed to found a religion :P

Yep, I know why. In the meantime, delete this line from the ChooseMayaBonus.lua (in the LUA for the compatibility files) and save the lua:

Code:
-- CBP
			if(info.ID == GameInfo.Units["UNIT_PROPHET"].ID and not player:HasCreatedReligion()) then
				controlTable.Button:SetToolTipString(Locale.ConvertTextKey("TXT_KEY_INVALID_NO_RELIGION", iEarlierBaktun));
				controlTable.Button:SetDisabled(true);
-- CBP

Should let you progress. I'll fix for next version, thanks for bugtesting! :)

G
 
Should let you progress. I'll fix for next version, thanks for bugtesting! :)

G

Thankyou! I'm delighted that my dreadful play has been of benefit!

EDIT: Well, I'll freely admit that I know nothing of coding, but deleting those lines now results in the box not popping up at all, so the turn can't be advanced.
 
Playing with CP 2/5 beta and cannot select neither gold nor GPT during peace deals, probably because War score is only 11.
If that's the case, maybe the tooltips should be different and more specific imo, telling you the real reason why you cannot select one of the gold options, especially for GPT.

peacegold.jpg
 
Thankyou! I'm delighted that my dreadful play has been of benefit!

EDIT: Well, I'll freely admit that I know nothing of coding, but deleting those lines now results in the box not popping up at all, so the turn can't be advanced.

Oh forgot to say you need to read the commend below and remove the 'else' from 'elseif' on the next line:

Code:
-- END (edited elseif below as well)
			else
 
Playing with CP 2/5 beta and cannot select neither gold nor GPT during peace deals, probably because War score is only 11.
If that's the case, maybe the tooltips should be different and more specific imo, telling you the real reason why you cannot select one of the gold options, especially for GPT.

peacegold.jpg

That has to do wit the fact that no one is surrendering.
G
 
I just encountered some strange behaviour during a peace deal:

The other civ surrenders (war score 100) and owns 5 horses.
When I click the horses, it will select 3 horses with a score of 294 of 1720.
Now whenever I try to edit the amount of horses, for anything higher than 2 the selected number will always switch to 2, still with a value of 294! And no matter what I do, I cannot select more than 2 (only 1 or 2 horses works).

I tried all combinations with other resources, but there is no way to select more than 3 (without trying to edit the amount) or 2 (with editing) horses.

There is no entry about this in the lua.log.

horses.jpg



edit:
btw I always wondered: When playing with the CP only, why do the AI value embassies so much? They often send requests like 1 luxury (!) for embassy or they offer to pay 3GPT (which is a lot in the early game!) if I accept theirs. In vanilla it's only 1GPT.
 
Hello,

I have five bugs to report (two of which I suspect are variations of each other).

Let me preface by saying that our group of friends use no other mod than the CBP, taken from the multiplayer modpack made by Lynnes. 1-23 stable release with EUI.
We of course have every official DLC for Civ5.

First one :

-Sometimes, some units produced by the Iroquois don't start with the Woodsman promotion as they should. It happened on two separate games in multiplayer.
We only noticed it on Mohawk Warriors (probably because it's the only unit we build
in large numbers with the Iroquois :lol: ).

Second one :

-Sometimes, some siege units produced by the Swedes don't start with the additional
movement promotion. I noticed in my last Sweden game that one of my catapults had only 2 movement.

I suspect these bugs come from the same source as they are very similar.

Of course, I know this description is very vague, hence I tried to reproduce the bug.
I launched multiple solo Sweden/Iroquois games and spammed producing/buying units, but I did not manage to reproduce it so far... maybe it only happens in MP, although I don't see why it would behave like that.

My impression is that it can occur when units are bought instead of produced (since that is how it happened in our games).

I'm sorry not to be able to be more precise.

Third bug :

-Sometimes, when picking the Sovereignty policy from the Tradition tree, the building associated to it DOESNT APPEAR in the capital :eek:
It happened in two separate games so far, to the same friend, who noticed he wasn't gaining +2 faith when picking Sovereignty, then looked in his city and... no court Chapel.

It is a very rare bug (we played more than 50 games so far, and there is always at least 2-3 of us choosing Tradition :D ).
I have no idea what could trigger this, or how to reproduce it consistently...

Again sorry for not being more descriptive.

Fourth bug (critical, multiplayer only,happens to me only so far) :

- Talking to the IA, that is, clicking on its cities, or looking at its offers, or clicking on its bubble portrait on the right hand side (EUI) will often crash the game.
It ALWAYS crashes if I click on the portrait or a trade offer.
It has a lower chance of crashing (20% ?) if I click on a city.
There are never any problems in solo.
It happens only in MP, and only to me out of my 5 friends. I may add that I'm always the host of our games and it may be correlated (even though I highly doubt it).
I have already reinstalled cleanly CIV and the CBP to no avail.

The crashes come without error messages at all. Straight up to Windows desktop.

Fifth bug (I know it has already been reported multiple times) :

-Leaving barbarians on in MP will cause the game to reload almost every turn, making it almost unplayable. As such, we always play without barbarians, which is a shame.


Thanks for reading that wall of text, and thanks in advance for your help,

If you want me to try to give you additional information (logs, etc), feel free but you'll have to explain how to do that to me :D .

Beyondnooblike
 
I have just encountered two bugs playing the latest beta version:

1. I tried to liberate Kyzyl from Barbarians, but instead of being given a choice I somehow automatically captured it.

Spoiler :
b5gvUWP.jpg


2. In the same turn I was also unable to choose the next production in my cities.

Spoiler :
qvDhzU5.jpg


I have attached saves from shortly before and after the bug occured.
Do you also need the mod folder? I use the following mods: Really Advanced Setup, Global Relations, Quick Turns, Unit Path Viewer and Wonder Race


Edit: Also, this is my very first post and I hope I've done everything correctly :D
 

Attachments

Hello,

I have five bugs to report (two of which I suspect are variations of each other).

Let me preface by saying that our group of friends use no other mod than the CBP, taken from the multiplayer modpack made by Lynnes. 1-23 stable release with EUI.
We of course have every official DLC for Civ5.

First one :

-Sometimes, some units produced by the Iroquois don't start with the Woodsman promotion as they should. It happened on two separate games in multiplayer.
We only noticed it on Mohawk Warriors (probably because it's the only unit we build
in large numbers with the Iroquois :lol: ).

Second one :

-Sometimes, some siege units produced by the Swedes don't start with the additional
movement promotion. I noticed in my last Sweden game that one of my catapults had only 2 movement.

I suspect these bugs come from the same source as they are very similar.

Of course, I know this description is very vague, hence I tried to reproduce the bug.
I launched multiple solo Sweden/Iroquois games and spammed producing/buying units, but I did not manage to reproduce it so far... maybe it only happens in MP, although I don't see why it would behave like that.

My impression is that it can occur when units are bought instead of produced (since that is how it happened in our games).

I'm sorry not to be able to be more precise.

Third bug :

-Sometimes, when picking the Sovereignty policy from the Tradition tree, the building associated to it DOESNT APPEAR in the capital :eek:
It happened in two separate games so far, to the same friend, who noticed he wasn't gaining +2 faith when picking Sovereignty, then looked in his city and... no court Chapel.

It is a very rare bug (we played more than 50 games so far, and there is always at least 2-3 of us choosing Tradition :D ).
I have no idea what could trigger this, or how to reproduce it consistently...

Again sorry for not being more descriptive.

Fourth bug (critical, multiplayer only,happens to me only so far) :

- Talking to the IA, that is, clicking on its cities, or looking at its offers, or clicking on its bubble portrait on the right hand side (EUI) will often crash the game.
It ALWAYS crashes if I click on the portrait or a trade offer.
It has a lower chance of crashing (20% ?) if I click on a city.
There are never any problems in solo.
It happens only in MP, and only to me out of my 5 friends. I may add that I'm always the host of our games and it may be correlated (even though I highly doubt it).
I have already reinstalled cleanly CIV and the CBP to no avail.

The crashes come without error messages at all. Straight up to Windows desktop.

Fifth bug (I know it has already been reported multiple times) :

-Leaving barbarians on in MP will cause the game to reload almost every turn, making it almost unplayable. As such, we always play without barbarians, which is a shame.


Thanks for reading that wall of text, and thanks in advance for your help,

If you want me to try to give you additional information (logs, etc), feel free but you'll have to explain how to do that to me :D .

Beyondnooblike

MP bugs should be reported to the MP thread (modpacks do not always work the same as the official version).

Missing string when playing with only the CP in the espionage overview:

I don't see anything.

1. I tried to liberate Kyzyl from Barbarians, but instead of being given a choice I somehow automatically captured it.

What version? 2/9?

2. In the same turn I was also unable to choose the next production in my cities.

If you have logging enabled, post lua.log. Otherwise, enable logging, try to load the same and choose production, then post your lua.log.

G
 
I have the same bug to report on today's beta version of CP as polygonico. I just started a fresh new game and I can't progress past the first turn because I can't choose what to build in my capital. I can only enter in the town's menu via the sidebar [since on the map the city doesn't even have its name displayed], and once I do the production list only contains the categories [units/buildings/etc] and nothing else.
 

Attachments

What version? 2/9?

Yes, 2/9

If you have logging enabled, post lua.log. Otherwise, enable logging, try to load the same and choose production, then post your lua.log.

lua.log:

Spoiler :
[74181.843] Initializing Lua 5.1.4
[74222.890] InstalledPanel: Refreshing Mods
[74222.890] InstalledPanel: GetModBrowserListings()
[74222.890] InstalledPanel: Refreshing Mods
[74222.890] InstalledPanel: GetModBrowserListings()
[74226.890] InstalledPanel: Refreshing Mods
[74226.890] InstalledPanel: GetModBrowserListings()
[74297.453] LoadScreen: IconHookup error - icon index: 11 icon size: 128 atlas: LEADER_ATLAS image control: nil
[74297.500] LoadScreen:
[74297.500] LoadScreen: (Really Advanced Setup) - (Beginning of Start Game) Version: 15 -------------------------------------------------------------------------------
[74297.500] LoadScreen:
[74297.500] LoadScreen:
[74297.500] LoadScreen: (Really Advanced Setup) - (End of Start Game) Elapsed Time: 0s -------------------------------------------------------------------------------
[74297.500] LoadScreen:
[74303.218] CivilopediaScreen: This is the modded CivilopediaScreen.lua from 'CBP'
[74303.234] EUI_context: ==================================================================================================
[74303.234] EUI_context: EUI CONTEXT LuaContext: 1CC60380
[74303.234] EUI_context: ==================================================================================================
[74303.234] EUI_context: Active DLC: 293C1EE3-1176-44F6-AC1F-59663826DE74 Genghis Khan's Mongolia
[74303.234] EUI_context: Active DLC: B685D5DE-7CCA-4E75-81B4-2F60754E6330 Isabella's Spain and Pachacuti's Incan Empire
[74303.234] EUI_context: Active DLC: ECF7C605-BA11-4CAC-8D80-D71306AAC471 Kamehameha's Polynesian Empire
[74303.234] EUI_context: Active DLC: B3030D39-C0D8-4BC7-91B1-7AD1CAF585AB Harald Bluetooth's Denmark
[74303.234] EUI_context: Active DLC: 112C22B2-5308-42B6-B734-171CCAB3037B Sejong The Great's Korea
[74303.234] EUI_context: Active DLC: BBB0D085-A0B1-4475-B007-3E549CF3ADC3 Wonders of the Ancient World
[74303.234] EUI_context: Active DLC: EA67AED5-5859-4875-BF3A-360FE9E55D1B Conquest of the New World Deluxe
[74303.234] EUI_context: Active DLC: 7459BA32-5764-44AE-8E95-01AD0E0EFD48 Nebuchadnezzar's Babylon
[74303.234] EUI_context: Active DLC: 3F49DF54-68B6-44D1-A930-A168628FAA59 Explorers Map Pack
[74303.234] EUI_context: Active DLC: 0E3751A1-F840-4E1B-9706-519BF484E59D Gods & Kings Expansion Pack
[74303.234] EUI_context: Active DLC: 6DA07636-4123-4018-B643-6575B4EC336B Brave New World Expansion Pack
[74303.234] EUI_context: Active DLC: 8871E748-29A4-4910-8C57-8C99E32D0167 Upgrade Data 1
[74303.234] EUI_context: Disabled: CBE91AF6-0683-4326-BC77-58BB489E509F TXT_KEY_CBE91AF606834326BC7758BB489E509F_DESCRIPTION
[74303.234] EUI_context: Active MOD: (1) Community Patch ID d1b6328c-ff44-4b0d-aad7-c657f83610cd Version 72
[74303.234] EUI_context: Active MOD: (2) Community Balance Patch ID 8411a7a8-dad3-4622-a18e-fcc18324c799 Version 13
[74303.234] EUI_context: Active MOD: (3) City-State Diplomacy Mod for CBP ID eead0050-1e3f-4178-a91f-26cf1881ac39 Version 27
[74303.234] EUI_context: Active MOD: (4) Civ IV Diplomatic Features - CBP Edition ID 47dd6204-89ab-4cf6-af4f-1327d2ce584c Version 10
[74303.234] EUI_context: Active MOD: (5) More Luxuries - CBP Edition ID be2d13ee-d18d-410e-8f04-7cd19cd99a98 Version 155
[74303.234] EUI_context: Active MOD: (6a) Community Balance Patch - Compatibility Files (EUI) ID 24923240-e4fb-4bf6-8f0e-6e5b6cf4d3c2 Version 1
[74303.234] EUI_context: Active MOD: Global Relations ID 55b74e57-9a4b-4bb1-a514-a00f0646c359 Version 7
[74303.234] EUI_context: Active MOD: Quick Turns ID 0410e638-98da-4d02-930a-daf4c3a120ef Version 10
[74303.234] EUI_context: Active MOD: Really Advanced Setup ID 34feb829-33fb-4241-956f-462e6877e070 Version 15
[74303.234] EUI_context: Active MOD: Unit Path Viewer ID a08b75c3-729e-4aa8-a458-8f44b0d70777 Version 10
[74303.234] EUI_context: Active MOD: Wonder Race ID 25b31ac3-8482-4928-841e-327991aac486 Version 4
[74303.234] EUI_context: ==================================================================================================
[74303.375] CivilopediaScreen: SetSelectedCategory(12)
[74303.375] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[74303.375] CivilopediaScreen: SetSelectedCategory(1)
[74303.375] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[74303.390] ResourceIconManager: This is the modded ResourceTooltipGenerator from CBP
[74303.406] MiniMapPanel: This is the modded MiniMapPanel from 'UI - Overlay Antiquities'
[74303.406] OverlayAntiquities_MiniMapOverlayHook: Adding Antiquities to group other
[74303.421] CityList: This is the modded CityList from CBP
[74303.484] SimpleDiploTrade: This is the modded TradeLogic from CBP- C4DF
[74303.531] EnemyUnitPanel: This is the modded EnemyUnitPanel from CBP
[74303.562] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua
[74303.562] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
[74303.625] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
[74303.625] DeclareWarPopup: This is the modded DeclareWarPopup from CBP - C4DF
[74303.640] SocialPolicyPopup: This is the modded SocialPolicyPopup from CBP
[74303.671] CityStateDiploPopup: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[74303.703] EconomicGeneralInfo: This is the modded EconomicGeneralInfo from CBP
[74303.703] EconomicGeneralInfo: Total Units - 7
[74303.703] EconomicGeneralInfo: Maint Free Units - 1
[74303.703] EconomicGeneralInfo: Paid Units - 6
[74303.703] MonopoliesInfo: This is the modded MonopoliesInfo from CBP
[74303.703] EconomicGeneralInfo: Total Units - 7
[74303.703] EconomicGeneralInfo: Maint Free Units - 1
[74303.703] EconomicGeneralInfo: Paid Units - 6
[74303.718] DiploCurrentDeals: This is the modded TradeLogic from CBP- C4DF
[74303.750] DiploRelationships: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[74308.968] ChoosePantheonPopup: 60
[74308.968] ChoosePantheonPopup: 963
[74308.968] ChoosePantheonPopup: 1023
[74309.000] EspionageOverview: This is the modded EspionageOverview from CBP
[74309.000] EspionageOverview: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[74309.015] ChooseMayaBonus: This is the modded ChooseMayaBonuws from 'CBP'
[74309.031] LeagueOverview: This is the modded LeagueOverview from CBP
[74309.046] ChooseIdeologyPopup: 60
[74309.046] ChooseIdeologyPopup: 963
[74309.046] ChooseIdeologyPopup: 1023
[74309.046] ChooseInternationalTradeRoutePopup: This is the modded ChooseInternationalTradeRoutePopup from 'UI - Trade Route Enhancements'
[74309.046] ChooseInternationalTradeRoutePopup: This is the modded TradeRouteHelpers from CBP
[74309.046] CultureOverview: This is the modded CultureOverview from CBP
[74309.046] CultureOverview: Non-Wonder Great Work buildings
[74309.046] CultureOverview: 145:BUILDINGCLASS_LIBRARY/BUILDING_ROYAL_LIBRARY: 2x GW+T / CIVILIZATION_ASSYRIA (3,3)
[74309.046] CultureOverview: 121:BUILDINGCLASS_AMPHITHEATER/BUILDING_AMPHITHEATER: 1x GW / Generic (4,1)
[74309.046] CultureOverview: 193:BUILDINGCLASS_AMPHITHEATER/BUILDING_ODEON: 1x GW / CIVILIZATION_GREECE (4,1)
[74309.046] CultureOverview: 116:BUILDINGCLASS_CIRCUS/BUILDING_CEILIDH_HALL: 1x GW / CIVILIZATION_CELTS (5,7)
[74309.046] CultureOverview: 30:BUILDINGCLASS_OPERA_HOUSE/BUILDING_OPERA_HOUSE: 1x GW / Generic (8,5)
[74309.046] CultureOverview: 31:BUILDINGCLASS_MUSEUM/BUILDING_MUSEUM: 2x GW+T / Generic (10,1)
[74309.046] CultureOverview: 32:BUILDINGCLASS_BROADCAST_TOWER/BUILDING_BROADCAST_TOWER: 2x GW+T / Generic (12,4)
[74309.046] CultureOverview: 137:BUILDINGCLASS_CATHEDRAL/BUILDING_CATHEDRAL: 1x GW / Generic (no tech)
[74309.046] CultureOverview: 138:BUILDINGCLASS_MOSQUE/BUILDING_MOSQUE: 1x GW / Generic (no tech)
[74309.046] CultureOverview: 139:BUILDINGCLASS_PAGODA/BUILDING_PAGODA: 1x GW / Generic (no tech)
[74309.046] CultureOverview: 172:BUILDINGCLASS_CHURCH/BUILDING_CHURCH: 1x GW / Generic (no tech)
[74309.046] CultureOverview: 173:BUILDINGCLASS_MANDIR/BUILDING_MANDIR: 1x GW / Generic (no tech)
[74309.046] CultureOverview: 174:BUILDINGCLASS_SYNAGOGUE/BUILDING_SYNAGOGUE: 1x GW / Generic (no tech)
[74309.062] ChooseTradeUnitNewHome: This is the modded ChooseTradeUnitNewHome from 'UI - Trade Route Enhancements'
[74309.078] TradeRouteOverview: This is the modded TradeRouteOverview from 'UI - Trade Route Enhancements'
[74309.078] TradeRouteOverview: This is the modded TradeRouteHelpers from CBP
[74309.187] InGame: This is the modded Bombardment from 'Global - City Bombard Range'
[74309.187] GlobalArchaeologistDigSites: This is the 'Global - Archaeologist Dig Sites' mod script.
[74309.187] GlobalCityBombardRange: This is the 'Global - City Bombard Range' mod script.
[74309.359] DiploCityStatesStatus: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[74309.500] \Users\nicof\Documents\My Games\Sid Meier's Civilization 5\MODS\Unit Path Viewer (v 10)\Main_UnitPath: loaded VarSaverLoader.lua
[74309.500] TableSaverLoader: loaded VarSaverLoader.lua
[74309.515] WonderRaceDialog: ***[ Wonder Race Loaded ]***
[74309.546] DiscussionDialog: This is the modded DiscussionDialog.lua from CBP - C4DF
[74309.546] DiploTrade: This is the modded TradeLogic from CBP- C4DF
[74309.687] AdvisorInfoPopup: Closing Advisor Info
[74309.687] Demographics: Dequeuing demographics
[74309.687] Demographics: Dequeuing demographics
[74313.109] PlotHelpManager: Loading EUI plot help LuaContext: 1C9D7AB0 132.742
____ _ _ _ _ _ __ __
| _ \| | ___ | |_| | | | ___| |_ __ | \/ | __ _ _ __ __ _ __ _ ___ _ __
| |_) | |/ _ \| __| |_| |/ _ \ | '_ \| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__|
| __/| | (_) | |_| _ | __/ | |_) | | | | (_| | | | | (_| | (_| | __/ |
|_| |_|\___/ \__|_| |_|\___|_| .__/|_| |_|\__,_|_| |_|\__,_|\__, |\___|_|
|_| |___/
[74313.109] PlotHelpManager: This is the modded ResourceTooltipGenerator from CBP
[74313.109] PlotHelpManager: found default work rate 100
[74313.109] PlotHelpManager: Finished loading EUI plot help 132.744
[74313.109] CityBannerManager: Loading EUI city banners LuaContext: 1CB8A880 132.744
____ _ _ ____ __ __
/ ___(_) |_ _ _| __ ) __ _ _ __ _ __ ___ _ __| \/ | __ _ _ __ __ _ __ _ ___ _ __
| | | | __| | | | _ \ / _` | '_ \| '_ \ / _ \ '__| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__|
| |___| | |_| |_| | |_) | (_| | | | | | | | __/ | | | | | (_| | | | | (_| | (_| | __/ |
\____|_|\__|\__, |____/ \__,_|_| |_|_| |_|\___|_| |_| |_|\__,_|_| |_|\__,_|\__, |\___|_|
|___/ |___/
[74313.109] CityBannerManager: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[74313.109] CityBannerManager: Finished loading EUI city banners 132.746
[74313.109] UnitPanel: Loading EUI unit panel LuaContext: 1CC64610 132.746
_ _ _ _ ____ _
| | | |_ __ (_) |_| _ \ __ _ _ __ ___| |
| | | | '_ \| | __| |_) / _` | '_ \ / _ \ |
| |_| | | | | | |_| __/ (_| | | | | __/ |
\___/|_| |_|_|\__|_| \__,_|_| |_|\___|_|
[74313.125] UnitPanel: Finished loading EUI unit panel 132.757
[74313.125] NotificationPanel: Loading EUI notification panel... 132.757
_ _ _ _ __ _ _ _ ____ _
| \ | | ___ | |_(_)/ _(_) ___ __ _| |_(_) ___ _ __ | _ \ __ _ _ __ ___| |
| \| |/ _ \| __| | |_| |/ __/ _` | __| |/ _ \| '_ \| |_) / _` | '_ \ / _ \ |
| |\ | (_) | |_| | _| | (_| (_| | |_| | (_) | | | | __/ (_| | | | | __/ |
|_| \_|\___/ \__|_|_| |_|\___\__,_|\__|_|\___/|_| |_|_| \__,_|_| |_|\___|_|
[74313.125] NotificationPanel: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[74313.125] NotificationPanel: Finished loading EUI notification panel 132.766
[74313.125] CityView: Loading EUI city view LuaContext: 1C9E7AA0 132.766
____ _ _ __ ___
/ ___(_) |_ _ \ \ / (_) _____ __
| | | | __| | | \ \ / /| |/ _ \ \ /\ / /
| |___| | |_| |_| |\ V / | | __/\ V V /
\____|_|\__|\__, | \_/ |_|\___| \_/\_/
|___/
[74313.125] CityView: Finished loading EUI city view 132.767
[74313.125] TechTree: Loading EUI tech tree LuaContext: 1C9E74A0 132.767
_____ _ _____
|_ _|__ ___| |_|_ _| __ ___ ___
| |/ _ \/ __| '_ \| || '__/ _ \/ _ \
| | __/ (__| | | | || | | __/ __/
|_|\___|\___|_| |_|_||_| \___|\___|
[74313.203] TechTree: Finished loading EUI tech tree 132.835
[74313.203] TopPanel: Loading EUI top panel LuaContext: 1C9D6EB0 132.835
_____ ____ _
|_ _|__ _ __ | _ \ __ _ _ __ ___| |
| |/ _ \| '_ \| |_) / _` | '_ \ / _ \ |
| | (_) | |_) | __/ (_| | | | | __/ |
|_|\___/| .__/|_| \__,_|_| |_|\___|_|
|_|
[74313.203] TopPanel: Finished loading EUI top panel 132.836
[74320.609] \Users\nicof\Documents\My Games\Sid Meier's Civilization 5\MODS\Unit Path Viewer (v 10)\Main_UnitPath: Player entering game ...
[74320.609] \Users\nicof\Documents\My Games\Sid Meier's Civilization 5\MODS\Unit Path Viewer (v 10)\Main_UnitPath: SaveGame Buttons callbacks registered...
[74320.609] \Users\nicof\Documents\My Games\Sid Meier's Civilization 5\MODS\Unit Path Viewer (v 10)\Main_UnitPath: !!!! Error loading tables: checksumOld=3034, checksumNew=6556 !!!!
[74332.703] InGame: OnInterfaceModeChanged
[74332.703] InGame: oldInterfaceMode: 1
[74332.703] InGame: newInterfaceMode: 11
[74333.828] InGame: OnInterfaceModeChanged
[74333.828] InGame: oldInterfaceMode: 11
[74333.828] InGame: newInterfaceMode: 1
[74341.421] Runtime Error: Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua:64: Instance does not exist.
[74350.750] \Users\nicof\Documents\My Games\Sid Meier's Civilization 5\MODS\Unit Path Viewer (v 10)\Main_UnitPath: SaveGame clicked
[74350.750] \Users\nicof\Documents\My Games\Sid Meier's Civilization 5\MODS\Unit Path Viewer (v 10)\Main_UnitPath: Getting DB info for TableSave (this is the first save after a game load)...
[74351.046] \Users\nicof\Documents\My Games\Sid Meier's Civilization 5\MODS\Unit Path Viewer (v 10)\Main_UnitPath: TableSave time: 0.29300000000001, checksum: 5600, inserts: 0, updates: 1, unchanged: 104, deletes: 18
 
Maybe not bug, but who knows..

Can anyone tell me how works cost of build wonder? (% value).
I saw, that after I build other wonder [that give only culture btw.] price in hammers for all my country wonders go up 2% (from 71% to 73%).

Default at one tour I should create two wonders, but after build first wonder, second is not possible to build in this same tour [missing a few hammers, 2% cost =~45hammers].

Whereby I can only create one wonder at this tour, and at next tour AI build 'my second' wonder...
I figure how to 'fix' it - cancel first wonder, build second, and one tour later order to build 'first' wonder.

But can anyone tell me how works cost of build wonder? (% value). Or how, after build wonder, this %/hammer cost go above.
 
Yes, 2/9



lua.log:

Spoiler :
[74181.843] Initializing Lua 5.1.4
[74222.890] InstalledPanel: Refreshing Mods
[74222.890] InstalledPanel: GetModBrowserListings()
[74222.890] InstalledPanel: Refreshing Mods
[74222.890] InstalledPanel: GetModBrowserListings()
[74226.890] InstalledPanel: Refreshing Mods
[74226.890] InstalledPanel: GetModBrowserListings()
[74297.453] LoadScreen: IconHookup error - icon index: 11 icon size: 128 atlas: LEADER_ATLAS image control: nil
[74297.500] LoadScreen:
[74297.500] LoadScreen: (Really Advanced Setup) - (Beginning of Start Game) Version: 15 -------------------------------------------------------------------------------
[74297.500] LoadScreen:
[74297.500] LoadScreen:
[74297.500] LoadScreen: (Really Advanced Setup) - (End of Start Game) Elapsed Time: 0s -------------------------------------------------------------------------------
[74297.500] LoadScreen:
[74303.218] CivilopediaScreen: This is the modded CivilopediaScreen.lua from 'CBP'
[74303.234] EUI_context: ==================================================================================================
[74303.234] EUI_context: EUI CONTEXT LuaContext: 1CC60380
[74303.234] EUI_context: ==================================================================================================
[74303.234] EUI_context: Active DLC: 293C1EE3-1176-44F6-AC1F-59663826DE74 Genghis Khan's Mongolia
[74303.234] EUI_context: Active DLC: B685D5DE-7CCA-4E75-81B4-2F60754E6330 Isabella's Spain and Pachacuti's Incan Empire
[74303.234] EUI_context: Active DLC: ECF7C605-BA11-4CAC-8D80-D71306AAC471 Kamehameha's Polynesian Empire
[74303.234] EUI_context: Active DLC: B3030D39-C0D8-4BC7-91B1-7AD1CAF585AB Harald Bluetooth's Denmark
[74303.234] EUI_context: Active DLC: 112C22B2-5308-42B6-B734-171CCAB3037B Sejong The Great's Korea
[74303.234] EUI_context: Active DLC: BBB0D085-A0B1-4475-B007-3E549CF3ADC3 Wonders of the Ancient World
[74303.234] EUI_context: Active DLC: EA67AED5-5859-4875-BF3A-360FE9E55D1B Conquest of the New World Deluxe
[74303.234] EUI_context: Active DLC: 7459BA32-5764-44AE-8E95-01AD0E0EFD48 Nebuchadnezzar's Babylon
[74303.234] EUI_context: Active DLC: 3F49DF54-68B6-44D1-A930-A168628FAA59 Explorers Map Pack
[74303.234] EUI_context: Active DLC: 0E3751A1-F840-4E1B-9706-519BF484E59D Gods & Kings Expansion Pack
[74303.234] EUI_context: Active DLC: 6DA07636-4123-4018-B643-6575B4EC336B Brave New World Expansion Pack
[74303.234] EUI_context: Active DLC: 8871E748-29A4-4910-8C57-8C99E32D0167 Upgrade Data 1
[74303.234] EUI_context: Disabled: CBE91AF6-0683-4326-BC77-58BB489E509F TXT_KEY_CBE91AF606834326BC7758BB489E509F_DESCRIPTION
[74303.234] EUI_context: Active MOD: (1) Community Patch ID d1b6328c-ff44-4b0d-aad7-c657f83610cd Version 72
[74303.234] EUI_context: Active MOD: (2) Community Balance Patch ID 8411a7a8-dad3-4622-a18e-fcc18324c799 Version 13
[74303.234] EUI_context: Active MOD: (3) City-State Diplomacy Mod for CBP ID eead0050-1e3f-4178-a91f-26cf1881ac39 Version 27
[74303.234] EUI_context: Active MOD: (4) Civ IV Diplomatic Features - CBP Edition ID 47dd6204-89ab-4cf6-af4f-1327d2ce584c Version 10
[74303.234] EUI_context: Active MOD: (5) More Luxuries - CBP Edition ID be2d13ee-d18d-410e-8f04-7cd19cd99a98 Version 155
[74303.234] EUI_context: Active MOD: (6a) Community Balance Patch - Compatibility Files (EUI) ID 24923240-e4fb-4bf6-8f0e-6e5b6cf4d3c2 Version 1
[74303.234] EUI_context: Active MOD: Global Relations ID 55b74e57-9a4b-4bb1-a514-a00f0646c359 Version 7
[74303.234] EUI_context: Active MOD: Quick Turns ID 0410e638-98da-4d02-930a-daf4c3a120ef Version 10
[74303.234] EUI_context: Active MOD: Really Advanced Setup ID 34feb829-33fb-4241-956f-462e6877e070 Version 15
[74303.234] EUI_context: Active MOD: Unit Path Viewer ID a08b75c3-729e-4aa8-a458-8f44b0d70777 Version 10
[74303.234] EUI_context: Active MOD: Wonder Race ID 25b31ac3-8482-4928-841e-327991aac486 Version 4
[74303.234] EUI_context: ==================================================================================================
[74303.375] CivilopediaScreen: SetSelectedCategory(12)
[74303.375] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[74303.375] CivilopediaScreen: SetSelectedCategory(1)
[74303.375] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[74303.390] ResourceIconManager: This is the modded ResourceTooltipGenerator from CBP
[74303.406] MiniMapPanel: This is the modded MiniMapPanel from 'UI - Overlay Antiquities'
[74303.406] OverlayAntiquities_MiniMapOverlayHook: Adding Antiquities to group other
[74303.421] CityList: This is the modded CityList from CBP
[74303.484] SimpleDiploTrade: This is the modded TradeLogic from CBP- C4DF
[74303.531] EnemyUnitPanel: This is the modded EnemyUnitPanel from CBP
[74303.562] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua
[74303.562] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
[74303.625] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
[74303.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
[74303.625] DeclareWarPopup: This is the modded DeclareWarPopup from CBP - C4DF
[74303.640] SocialPolicyPopup: This is the modded SocialPolicyPopup from CBP
[74303.671] CityStateDiploPopup: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[74303.703] EconomicGeneralInfo: This is the modded EconomicGeneralInfo from CBP
[74303.703] EconomicGeneralInfo: Total Units - 7
[74303.703] EconomicGeneralInfo: Maint Free Units - 1
[74303.703] EconomicGeneralInfo: Paid Units - 6
[74303.703] MonopoliesInfo: This is the modded MonopoliesInfo from CBP
[74303.703] EconomicGeneralInfo: Total Units - 7
[74303.703] EconomicGeneralInfo: Maint Free Units - 1
[74303.703] EconomicGeneralInfo: Paid Units - 6
[74303.718] DiploCurrentDeals: This is the modded TradeLogic from CBP- C4DF
[74303.750] DiploRelationships: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[74308.968] ChoosePantheonPopup: 60
[74308.968] ChoosePantheonPopup: 963
[74308.968] ChoosePantheonPopup: 1023
[74309.000] EspionageOverview: This is the modded EspionageOverview from CBP
[74309.000] EspionageOverview: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[74309.015] ChooseMayaBonus: This is the modded ChooseMayaBonuws from 'CBP'
[74309.031] LeagueOverview: This is the modded LeagueOverview from CBP
[74309.046] ChooseIdeologyPopup: 60
[74309.046] ChooseIdeologyPopup: 963
[74309.046] ChooseIdeologyPopup: 1023
[74309.046] ChooseInternationalTradeRoutePopup: This is the modded ChooseInternationalTradeRoutePopup from 'UI - Trade Route Enhancements'
[74309.046] ChooseInternationalTradeRoutePopup: This is the modded TradeRouteHelpers from CBP
[74309.046] CultureOverview: This is the modded CultureOverview from CBP
[74309.046] CultureOverview: Non-Wonder Great Work buildings
[74309.046] CultureOverview: 145:BUILDINGCLASS_LIBRARY/BUILDING_ROYAL_LIBRARY: 2x GW+T / CIVILIZATION_ASSYRIA (3,3)
[74309.046] CultureOverview: 121:BUILDINGCLASS_AMPHITHEATER/BUILDING_AMPHITHEATER: 1x GW / Generic (4,1)
[74309.046] CultureOverview: 193:BUILDINGCLASS_AMPHITHEATER/BUILDING_ODEON: 1x GW / CIVILIZATION_GREECE (4,1)
[74309.046] CultureOverview: 116:BUILDINGCLASS_CIRCUS/BUILDING_CEILIDH_HALL: 1x GW / CIVILIZATION_CELTS (5,7)
[74309.046] CultureOverview: 30:BUILDINGCLASS_OPERA_HOUSE/BUILDING_OPERA_HOUSE: 1x GW / Generic (8,5)
[74309.046] CultureOverview: 31:BUILDINGCLASS_MUSEUM/BUILDING_MUSEUM: 2x GW+T / Generic (10,1)
[74309.046] CultureOverview: 32:BUILDINGCLASS_BROADCAST_TOWER/BUILDING_BROADCAST_TOWER: 2x GW+T / Generic (12,4)
[74309.046] CultureOverview: 137:BUILDINGCLASS_CATHEDRAL/BUILDING_CATHEDRAL: 1x GW / Generic (no tech)
[74309.046] CultureOverview: 138:BUILDINGCLASS_MOSQUE/BUILDING_MOSQUE: 1x GW / Generic (no tech)
[74309.046] CultureOverview: 139:BUILDINGCLASS_PAGODA/BUILDING_PAGODA: 1x GW / Generic (no tech)
[74309.046] CultureOverview: 172:BUILDINGCLASS_CHURCH/BUILDING_CHURCH: 1x GW / Generic (no tech)
[74309.046] CultureOverview: 173:BUILDINGCLASS_MANDIR/BUILDING_MANDIR: 1x GW / Generic (no tech)
[74309.046] CultureOverview: 174:BUILDINGCLASS_SYNAGOGUE/BUILDING_SYNAGOGUE: 1x GW / Generic (no tech)
[74309.062] ChooseTradeUnitNewHome: This is the modded ChooseTradeUnitNewHome from 'UI - Trade Route Enhancements'
[74309.078] TradeRouteOverview: This is the modded TradeRouteOverview from 'UI - Trade Route Enhancements'
[74309.078] TradeRouteOverview: This is the modded TradeRouteHelpers from CBP
[74309.187] InGame: This is the modded Bombardment from 'Global - City Bombard Range'
[74309.187] GlobalArchaeologistDigSites: This is the 'Global - Archaeologist Dig Sites' mod script.
[74309.187] GlobalCityBombardRange: This is the 'Global - City Bombard Range' mod script.
[74309.359] DiploCityStatesStatus: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[74309.500] \Users\nicof\Documents\My Games\Sid Meier's Civilization 5\MODS\Unit Path Viewer (v 10)\Main_UnitPath: loaded VarSaverLoader.lua
[74309.500] TableSaverLoader: loaded VarSaverLoader.lua
[74309.515] WonderRaceDialog: ***[ Wonder Race Loaded ]***
[74309.546] DiscussionDialog: This is the modded DiscussionDialog.lua from CBP - C4DF
[74309.546] DiploTrade: This is the modded TradeLogic from CBP- C4DF
[74309.687] AdvisorInfoPopup: Closing Advisor Info
[74309.687] Demographics: Dequeuing demographics
[74309.687] Demographics: Dequeuing demographics
[74313.109] PlotHelpManager: Loading EUI plot help LuaContext: 1C9D7AB0 132.742
____ _ _ _ _ _ __ __
| _ \| | ___ | |_| | | | ___| |_ __ | \/ | __ _ _ __ __ _ __ _ ___ _ __
| |_) | |/ _ \| __| |_| |/ _ \ | '_ \| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__|
| __/| | (_) | |_| _ | __/ | |_) | | | | (_| | | | | (_| | (_| | __/ |
|_| |_|\___/ \__|_| |_|\___|_| .__/|_| |_|\__,_|_| |_|\__,_|\__, |\___|_|
|_| |___/
[74313.109] PlotHelpManager: This is the modded ResourceTooltipGenerator from CBP
[74313.109] PlotHelpManager: found default work rate 100
[74313.109] PlotHelpManager: Finished loading EUI plot help 132.744
[74313.109] CityBannerManager: Loading EUI city banners LuaContext: 1CB8A880 132.744
____ _ _ ____ __ __
/ ___(_) |_ _ _| __ ) __ _ _ __ _ __ ___ _ __| \/ | __ _ _ __ __ _ __ _ ___ _ __
| | | | __| | | | _ \ / _` | '_ \| '_ \ / _ \ '__| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__|
| |___| | |_| |_| | |_) | (_| | | | | | | | __/ | | | | | (_| | | | | (_| | (_| | __/ |
\____|_|\__|\__, |____/ \__,_|_| |_|_| |_|\___|_| |_| |_|\__,_|_| |_|\__,_|\__, |\___|_|
|___/ |___/
[74313.109] CityBannerManager: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[74313.109] CityBannerManager: Finished loading EUI city banners 132.746
[74313.109] UnitPanel: Loading EUI unit panel LuaContext: 1CC64610 132.746
_ _ _ _ ____ _
| | | |_ __ (_) |_| _ \ __ _ _ __ ___| |
| | | | '_ \| | __| |_) / _` | '_ \ / _ \ |
| |_| | | | | | |_| __/ (_| | | | | __/ |
\___/|_| |_|_|\__|_| \__,_|_| |_|\___|_|
[74313.125] UnitPanel: Finished loading EUI unit panel 132.757
[74313.125] NotificationPanel: Loading EUI notification panel... 132.757
_ _ _ _ __ _ _ _ ____ _
| \ | | ___ | |_(_)/ _(_) ___ __ _| |_(_) ___ _ __ | _ \ __ _ _ __ ___| |
| \| |/ _ \| __| | |_| |/ __/ _` | __| |/ _ \| '_ \| |_) / _` | '_ \ / _ \ |
| |\ | (_) | |_| | _| | (_| (_| | |_| | (_) | | | | __/ (_| | | | | __/ |
|_| \_|\___/ \__|_|_| |_|\___\__,_|\__|_|\___/|_| |_|_| \__,_|_| |_|\___|_|
[74313.125] NotificationPanel: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[74313.125] NotificationPanel: Finished loading EUI notification panel 132.766
[74313.125] CityView: Loading EUI city view LuaContext: 1C9E7AA0 132.766
____ _ _ __ ___
/ ___(_) |_ _ \ \ / (_) _____ __
| | | | __| | | \ \ / /| |/ _ \ \ /\ / /
| |___| | |_| |_| |\ V / | | __/\ V V /
\____|_|\__|\__, | \_/ |_|\___| \_/\_/
|___/
[74313.125] CityView: Finished loading EUI city view 132.767
[74313.125] TechTree: Loading EUI tech tree LuaContext: 1C9E74A0 132.767
_____ _ _____
|_ _|__ ___| |_|_ _| __ ___ ___
| |/ _ \/ __| '_ \| || '__/ _ \/ _ \
| | __/ (__| | | | || | | __/ __/
|_|\___|\___|_| |_|_||_| \___|\___|
[74313.203] TechTree: Finished loading EUI tech tree 132.835
[74313.203] TopPanel: Loading EUI top panel LuaContext: 1C9D6EB0 132.835
_____ ____ _
|_ _|__ _ __ | _ \ __ _ _ __ ___| |
| |/ _ \| '_ \| |_) / _` | '_ \ / _ \ |
| | (_) | |_) | __/ (_| | | | | __/ |
|_|\___/| .__/|_| \__,_|_| |_|\___|_|
|_|
[74313.203] TopPanel: Finished loading EUI top panel 132.836
[74320.609] \Users\nicof\Documents\My Games\Sid Meier's Civilization 5\MODS\Unit Path Viewer (v 10)\Main_UnitPath: Player entering game ...
[74320.609] \Users\nicof\Documents\My Games\Sid Meier's Civilization 5\MODS\Unit Path Viewer (v 10)\Main_UnitPath: SaveGame Buttons callbacks registered...
[74320.609] \Users\nicof\Documents\My Games\Sid Meier's Civilization 5\MODS\Unit Path Viewer (v 10)\Main_UnitPath: !!!! Error loading tables: checksumOld=3034, checksumNew=6556 !!!!
[74332.703] InGame: OnInterfaceModeChanged
[74332.703] InGame: oldInterfaceMode: 1
[74332.703] InGame: newInterfaceMode: 11
[74333.828] InGame: OnInterfaceModeChanged
[74333.828] InGame: oldInterfaceMode: 11
[74333.828] InGame: newInterfaceMode: 1
[74341.421] Runtime Error: Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua:64: Instance does not exist.
[74350.750] \Users\nicof\Documents\My Games\Sid Meier's Civilization 5\MODS\Unit Path Viewer (v 10)\Main_UnitPath: SaveGame clicked
[74350.750] \Users\nicof\Documents\My Games\Sid Meier's Civilization 5\MODS\Unit Path Viewer (v 10)\Main_UnitPath: Getting DB info for TableSave (this is the first save after a game load)...
[74351.046] \Users\nicof\Documents\My Games\Sid Meier's Civilization 5\MODS\Unit Path Viewer (v 10)\Main_UnitPath: TableSave time: 0.29300000000001, checksum: 5600, inserts: 0, updates: 1, unchanged: 104, deletes: 18

You've got some bugs with the unit path mod, it looks. I'd delete that.

G
 
You've got some bugs with the unit path mod, it looks. I'd delete that.

G

I have never had problems with it before. Is it just a random bug or could it be that Unit Path Viewer ist not compatible anymore? In that case we should remove it from the list of compatible mods.
 
I have never had problems with it before. Is it just a random bug or could it be that Unit Path Viewer ist not compatible anymore? In that case we should remove it from the list of compatible mods.

I was wrong, accident on my part (forgot to upload a piece of lua). Will update shortly, and will be savegame compatible. :)

G
 
I don't see anything.

When you hover the cursor over the star-icon that indicates a capital it says TXT_KEY_CAPITAL_CBP_SPY so I guess this text is part of CBP and missing when you only use the CP?

spy.jpg


edit:
It is defined in the TextChanges.xml of the CBP, maybe it should be transfered over to the CP?
 
When you hover the cursor over the star-icon that indicates a capital it says TXT_KEY_CAPITAL_CBP_SPY so I guess this text is part of CBP and missing when you only use the CP?

spy.jpg


edit:
It is defined in the TextChanges.xml of the CBP, maybe it should be transfered over to the CP?

Done.
G
 
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