MorpheusAk
Chieftain
- Joined
- Jun 8, 2007
- Messages
- 49
This has got to be a bug. Every unit starts with Drill 1. I am playing with a bunch of mods, so it's not the cbp's fault, but I was wondering anyone had any insight into that weird little quirk.
Some Uniques reverted to how they were.
e.g.
Netherlands, Byzantium and Indonesia UA reads wrong.
The Shoshone got back the Comanche Riders.
Impi description unchanged from BNW.
And a few other issues. Anyone else having these bugs?
Thanks for taking this up - and sorry for the double-post above.
I did what you requested, and I attach below the zipped database.log file.
Again thanks for what you will be able to do, the mere act of trying is much appreciated.
I've looked at your database.log, and it looks clean, so that reduces the possibility of it being an XML issue. So, the next question I have is, how are you using the unit? Are you using them when they unlock in the tech tree, or are you using IGE (or Firetuner) to plop them down?
G
Okay, I am just getting started with these mods so pls don't be too harsh if I did something stupid. So, I've got 2 significant bugs which I guess are caused by me, but I don't know how. First: The trading interface with the AI is flawed. There is always "World Map" and "Capitulation" chosen but are not be traded actually. Neither can I trade technology (well technically I can, but I don't see it) and there is some "txt_diplomacy" thing on my side. So there's that. Secondly, I cannot load saved games. (Apart from that, sometimes, when an AI approaches me, there is no text at all and I have to use Esc to get out of that screen.)
I am using the CP, CBP, C4DF, the Diplomacy Mod and Events and Decision. I deleted Health and Plagues and the other useless mod. My original game language is german but I switched that in Steam. I also tested quite a few mods before I discovered this one, but I removed all of them from the Mods folder. Still, maybe they changed sth?
PS: I've got each and every single DLC and all of the above mentioned mods are in their latest release (ie 2-11).
Hey, so the problem that I have involves my Mac version. I'm not having any crash issues; I cannot even install the mod! I've got the latest version downloaded through Steam, and I just get the below message. I even tried removing all my mods from the folder leaving solely the Community Patch but it still displayed the below message! Clearing the cache/removing mod data hasn't worked. Help!![]()
It applies to many mods, just not all mods. Every mod containing a modified DLL has this problem as Aspyr (the company that ported Civ5 to Mac) never gave modders access to the code contained in the DLL as Firaxis did.Does that apply to this mod only? I've been using mods on my Mac for about 4 years...
I noticed that Autarky doesn't seem to be adding the 10 Gold per Internal Trade Route, at least not on the Trade Route Screen. I can't see the Gold in the city view either. Is it getting applied?
The +3 production per connected city does work perfectly, though.