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I seem to be consistently crashing to desktop when using the game's "restart game" option that's available turn 1. Not the modded restart I've seen mentioned here a couple times, but the standard option. I know there's a known and unsolvable issue with modded civ V crashing when loading saves from in-game, but I'm fairly sure the restart option used to work.
 
I seem to be consistently crashing to desktop when using the game's "restart game" option that's available turn 1. Not the modded restart I've seen mentioned here a couple times, but the standard option. I know there's a known and unsolvable issue with modded civ V crashing when loading saves from in-game, but I'm fairly sure the restart option used to work.

Which map type?
G
 
I seem to be consistently crashing to desktop when using the game's "restart game" option that's available turn 1. Not the modded restart I've seen mentioned here a couple times, but the standard option. I know there's a known and unsolvable issue with modded civ V crashing when loading saves from in-game, but I'm fairly sure the restart option used to work.

The more mods and the heavier mods you use the more likely you are to CTD when restarting. For example with my standard mod lineup I can do 2 restarts from a clean civ5 start before the game CTD.
 
Which map type?
G
All of them, 100% of the time. Deleting the entire civ V folder from My Documents and re-installing the mods from scratch seems to have fixed it though, so I guess it was on my end. I DID clear my cache and mod user data before posting, but I guess that wasn't enough.
 
Sorry, When I am selecting which mods to enable I cant check the eui cbp compatibility (2-15). I installed eui for cbp (2-10) in dlc folder. I did delete my moduserdata folder, and deleted all the old mod versions files and unpacked all the new files. Any ideas?
 
Sorry, When I am selecting which mods to enable I cant check the eui cbp compatibility (2-15). I installed eui for cbp (2-10) in dlc folder. I did delete my moduserdata folder, and deleted all the old mod versions files and unpacked all the new files. Any ideas?

I'll re-upload the EUI-compatibility file.
G
 
Ok reinstalled and im good thank you! Maybe a smaller map so I actually get to the end game for once. Huge maps don't help.
 
Two issues I found while trying out the changed Quinquereme:
- Discovering a natural wonder still didn't seem to yield any exp.
- Setting a Quinquereme to auto-explore caused it to move only two tiles each turn.
 
I dont know if it means anything but I found the following in xml.log while searching for the cause of a CTD:

[14737.258] *** SKIPPING Game Database Validation. ****
[14737.258] You can enable it by setting 'ValidateGameDatabase = 1' in config.ini
[14738.272] **** Validating Prefetch Process *****
[14738.272] ERROR: gc.getNumDiploModifierInfos <= 0
[14738.272] **** VALIDATION FAILED *****
[14738.272] SetGlobalActionInfo
[14738.272]

Using version from 2/15 (with updated files from 2/16)

\Skodkim
 
And yes, using the same version I keep getting a CTD on a home made scenario map.

I use a lot of other mods so I've spent the last four hours trying to figure out what's going on, activating mods one by one (cleard cache, ...) and simulating ~10 turns of game play (actually taking exactly the same steps every time). I finally ended up finding that it worked with all mods enabled and started a new game - bang, I had a CTD after turn 9. Actually it seems the game knows when I'm testing and when I'm not - was about the fourth time I concluded that I could start a game and had a CTD, while all the tests were ok. Mind you, I've used all the mods before with only small tweaks since last (which was with the CPP version from 2/6).

The logs are "clean", meaning that there's not error messages other than ones I've seen before in a lot of games (from "Cultural Capitals" mod and Ingame Editor, but they've always been there). There's no dump file in the Civ directory.

I've attached the logs.

EDIT: I just tried the same set of mods with the CPP version from 2/6 and had no crashes for 25 turns or so. I never made it that far with the 2/15 or 2/16 version so I'm guessing the cause is a change in CPP.

Any Idea what I could do?

\Skodkim
 

Attachments

Two issues I found while trying out the changed Quinquereme:
- Discovering a natural wonder still didn't seem to yield any exp.
- Setting a Quinquereme to auto-explore caused it to move only two tiles each turn.

Hmm, I had the natural wonder code working just fine. Is it with the Quinquereme? I wonder if the DLL handles tile reveals differently for naval units...

EDIT: I just tried the same set of mods with the CPP version from 2/6 and had no crashes for 25 turns or so. I never made it that far with the 2/15 or 2/16 version so I'm guessing the cause is a change in CPP.

Ilteroi made quite a few adjustments to the DLL that I, admittedly, did not test extensively. They may be the root of the problem (and this isn't a slight to you, Ilteroi!). If you can, next time it crashes post the dump file here and I'll give it a look. Also, list of mods? Can you cause the crash on the scenario map with just the CP+CBP+CSD+C4DF?


G
 
I downloaded CPP CBP CivIVdiplo CSD EUI EUIcompatibility and E&D, installed after clearing cache and moduserdata, and I keep getting crashed to desktop...

xml.log:
Spoiler :
[452427.796] **** Validating Game Database *****
[452430.765] Performing Localization Checks
[452430.765] Checking Tag Format...
[452430.765] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[452430.781] Validating UnitGameplay2DScripts
[452430.781] Missing Entry for UNIT_BARBARIAN_HORSEMAN
[452430.781] **** VALIDATION FAILED *****
[452430.781] Validation Took 2.987110 seconds
[452431.343] **** Validating Prefetch Process *****
[452431.343] **** Validation Success *****
[452431.343] SetGlobalActionInfo
[452431.343]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6757064 76324760
PageCache: 7 13
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 6340992 63439320
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6664

Prepared Statements:
Current: 6
------------------------------
[452431.375] **** Validating Game Database *****
[452434.421] Performing Localization Checks
[452434.421] Checking Tag Format...
[452434.421] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[452434.437] Validating UnitGameplay2DScripts
[452434.437] Missing Entry for UNIT_BARBARIAN_HORSEMAN
[452434.437] **** VALIDATION FAILED *****
[452434.437] Validation Took 3.055791 seconds
[452435.000] **** Validating Prefetch Process *****
[452435.000] **** Validation Success *****
[452435.000] SetGlobalActionInfo
[452435.000]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6758240 76324760
PageCache: 7 13
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 6342168 63439320
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6664

Prepared Statements:
Current: 6
------------------------------
[452609.515] **** Validating Game Database *****
[452613.093] Performing Localization Checks
[452613.093] Checking Tag Format...
[452613.093] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[452613.109] Validating UnitGameplay2DScripts
[452613.109] Missing Entry for UNIT_AMBASSADOR
[452613.109] Missing Entry for UNIT_BARBARIAN_HORSEMAN
[452613.109] Missing Entry for UNIT_COLONIST
[452613.109] Missing Entry for UNIT_CRUISER
[452613.109] Missing Entry for UNIT_DIPLOMAT
[452613.109] Missing Entry for UNIT_ELEPHANT_RIDER
[452613.109] Missing Entry for UNIT_EMISSARY
[452613.109] Missing Entry for UNIT_ENVOY
[452613.109] Missing Entry for UNIT_EXPLORER
[452613.109] Missing Entry for UNIT_GREAT_DIPLOMAT
[452613.109] Missing Entry for UNIT_GUERILLA
[452613.109] Missing Entry for UNIT_PIONEER
[452613.109] Missing Entry for UNIT_VOLLEY_GUN
[452613.109] **** VALIDATION FAILED *****
[452613.109] Validation Took 3.588086 seconds
[452614.078] **** Validating Prefetch Process *****
[452614.078] ERROR: gc.getNumDiploModifierInfos <= 0
[452614.078] **** VALIDATION FAILED *****
[452614.078] SetGlobalActionInfo
[452614.093]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 7848216 76324760
PageCache: 10 19
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 7302960 63439320
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6664

Prepared Statements:
Current: 16
------------------------------
[452614.140] **** Validating Game Database *****
[452617.671] Performing Localization Checks
[452617.671] Checking Tag Format...
[452617.671] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[452617.687] Validating UnitGameplay2DScripts
[452617.687] Missing Entry for UNIT_AMBASSADOR
[452617.687] Missing Entry for UNIT_BARBARIAN_HORSEMAN
[452617.687] Missing Entry for UNIT_COLONIST
[452617.687] Missing Entry for UNIT_CRUISER
[452617.687] Missing Entry for UNIT_DIPLOMAT
[452617.687] Missing Entry for UNIT_ELEPHANT_RIDER
[452617.687] Missing Entry for UNIT_EMISSARY
[452617.687] Missing Entry for UNIT_ENVOY
[452617.687] Missing Entry for UNIT_EXPLORER
[452617.687] Missing Entry for UNIT_GREAT_DIPLOMAT
[452617.687] Missing Entry for UNIT_GUERILLA
[452617.687] Missing Entry for UNIT_PIONEER
[452617.687] Missing Entry for UNIT_VOLLEY_GUN
[452617.687] **** VALIDATION FAILED *****
[452617.687] Validation Took 3.548273 seconds
[452618.703] **** Validating Prefetch Process *****
[452618.703] ERROR: gc.getNumDiploModifierInfos <= 0
[452618.703] **** VALIDATION FAILED *****
[452618.703] SetGlobalActionInfo
[452618.703]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 7850568 76324760
PageCache: 10 19
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 7305312 63439320
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6664

Prepared Statements:
Current: 16
------------------------------


lua.log

Spoiler :
[452379.953] Initializing Lua 5.1.4
[452469.171] OptionsMenu: Loading EUI option menu... 96.081
[452469.437] OptionsMenu: Finished loading EUI option menu 96.334
[452470.031] InstalledPanel: Refreshing Mods
[452470.031] InstalledPanel: GetModBrowserListings()
[452470.046] InstalledPanel: Refreshing Mods
[452470.046] InstalledPanel: GetModBrowserListings()
[452513.734] InstalledPanel: Refreshing Mods
[452513.734] InstalledPanel: GetModBrowserListings()
[452520.250] InstalledPanel: Refreshing Mods
[452520.250] InstalledPanel: GetModBrowserListings()
[452526.343] InstalledPanel: Refreshing Mods
[452526.343] InstalledPanel: GetModBrowserListings()
[452541.390] InstalledPanel: Refreshing Mods
[452541.390] InstalledPanel: GetModBrowserListings()
[452542.093] InstalledPanel: Refreshing Mods
[452542.093] InstalledPanel: GetModBrowserListings()
[452545.500] InstalledPanel: Refreshing Mods
[452545.500] InstalledPanel: GetModBrowserListings()
[452554.328] InstalledPanel: Refreshing Mods
[452554.328] InstalledPanel: GetModBrowserListings()
[452555.234] InstalledPanel: Refreshing Mods
[452555.234] InstalledPanel: GetModBrowserListings()
[452556.812] InstalledPanel: Refreshing Mods
[452556.812] InstalledPanel: GetModBrowserListings()
[452566.171] InstalledPanel: Refreshing Mods
[452566.171] InstalledPanel: GetModBrowserListings()
[452570.125] InstalledPanel: Refreshing Mods
[452570.125] InstalledPanel: GetModBrowserListings()
[452731.343] Map Script: GetMapInitData
[452731.359] Map Script: Generating Map
[452731.359] Map Script: Creating initial map data - CommunitasMap
[452731.359] Map Script: MapGlobals:New
[452731.359] Map Script: Map Age: Normal
[452731.359] Map Script: Map Temp: Normal
[452731.359] Map Script: Map Rain: Normal
[452731.359] Map Script: Map Seas: Normal
[452731.359] Map Script: Map Starts: Everywhere
[452731.359] Map Script: random seed for this map is 1426103904
[452731.578] Map Script: Generating plot types - CommunitasMap


database.log

Spoiler :
[452389.531] columns StrategicViewType, TileType are not unique
[452389.531] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[452407.437] no such table: ContentPackage.LocalizedText
[452408.625] no such table: ContentPackage.LocalizedText
[452416.656] columns StrategicViewType, TileType are not unique
[452416.656] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[452418.500] no such table: ContentPackage.LocalizedText
[452427.796] Validating Foreign Key Constraints...
[452427.796] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452427.796] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452427.796] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452427.796] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452427.796] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452427.796] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452427.796] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452427.796] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452427.796] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452430.765] Failed Validation.
[452431.343]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6757064 76324760
PageCache: 7 13
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 6340992 63439320
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6664

Prepared Statements:
Current: 6
------------------------------
[452431.390] Validating Foreign Key Constraints...
[452431.390] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452431.390] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452431.390] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452431.390] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452431.390] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452431.390] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452431.390] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452431.390] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452431.390] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452434.421] Failed Validation.
[452435.000]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6758240 76324760
PageCache: 7 13
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 6342168 63439320
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6664

Prepared Statements:
Current: 6
------------------------------
[452609.531] Validating Foreign Key Constraints...
[452609.531] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452609.531] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452609.531] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452609.531] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452609.531] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452609.531] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452609.531] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452609.531] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452609.531] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452609.859] Invalid Reference on Buildings.Description - "TXT_KEY_DECISIONS_MONGOLIASILKROAD2" does not exist in Language_en_US
[452610.609] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
[452610.609] Invalid Reference on Policies.Description - "TXT_KEY_DECISIONS_ESTATES_GENERAL" does not exist in Language_en_US
[452613.093] Failed Validation.
[452614.093]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 7848216 76324760
PageCache: 10 19
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 7302960 63439320
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6664

Prepared Statements:
Current: 16
------------------------------
[452614.156] Validating Foreign Key Constraints...
[452614.156] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452614.156] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452614.156] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452614.156] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452614.156] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452614.156] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452614.156] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452614.156] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452614.156] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[452614.484] Invalid Reference on Buildings.Description - "TXT_KEY_DECISIONS_MONGOLIASILKROAD2" does not exist in Language_en_US
[452615.218] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
[452615.218] Invalid Reference on Policies.Description - "TXT_KEY_DECISIONS_ESTATES_GENERAL" does not exist in Language_en_US
[452617.671] Failed Validation.
[452618.703]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 7850568 76324760
PageCache: 10 19
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 7305312 63439320
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6664

Prepared Statements:
Current: 16
------------------------------
 
Ilteroi made quite a few adjustments to the DLL that I, admittedly, did not test extensively. They may be the root of the problem (and this isn't a slight to you, Ilteroi!). If you can, next time it crashes post the dump file here and I'll give it a look. Also, list of mods? Can you cause the crash on the scenario map with just the CP+CBP+CSD+C4DF?
G

There's no dump file (it's supposed to be in the Civ install directory right?)

I haven't been able to recreate it with only CP+CBP+CSD+C4DF (+EUI) but it's very inconsistent in the sense that I can't seem to find the mod that's causing I. On the other hand when it does occur it I can recreate it from a save game.

List of mods (long list including three "CPP" mods of my own - they've never caused problems but feel free to ask):
Spoiler :
Calypso's Colored Religious Icons (Basic) (v 4)\
Civ IV Diplomatic Features (2-6)\
CivWillard for BNW (v 2)\
Community Balance Patch - Civ IV Diplomatic Features Compatibility Files (v 1)\
Community Balance Patch - CSD Compatibility (v 1)\
Community Balance Patch (v 13)\
Community Patch - Civ IV Diplomatic Features Enabler (v 1)\
Community Patch - CSD Compatibility Enabler (v 1)\
Community Patch (v 66)\
CPP CivPack (v 13)\
CPP TweakPack (v 23)\
CPP WondersPack (v 11)\
CSD for CBP (2-3)\
Cultural Capitals (Brave New World Edition) (v 16_4)\
EUI - CBP Compatibility Files (2-6)\
Events and Decisions (2-6)\
Global - Archaeologist Dig Sites (v 2)\
Global - City States Gifts (v 4)\
Global - City Working Distance (v 7)\
Global - Civilians Move After Purchase (v 2)\
Global - Espionage Mapping (BNW) (v 5)\
Global - Fortify Almost Healed (v 1)\
Global - Local Generals (v 2)\
Global - Pro-rata Buildings Purchase (v 2)\
Global - Truly Free Great People (v 1)\
InfoAddict (v 22)\
Ingame Editor (v 39)\
LiveTuner - Unit Panel (v 4)\
LiveTuner_-_Tech_and_Policy_Panels_(v_13)\
More Mercantile Mod (v 2)\
Religion - Recurring Purchase Notify (v 1)\
TerrainMod (v 6)\
UI - Gold Alerts (v 10)\
UI - Great Work Manager (v 12)\
UI - Overlay Antiquities (v 1)\
UI - Overlay Barbarians (v 8)\
UI - Overlay Luxuries (v 3)\
UI - Summary Specialists (v 11)\
UI - Trade Opportunities (v 28)\
UI - Trade Routes Enhancements (v 6)\
UI - Unit List Enhancements (v 9)\
Units - Visible Trade Units (v 1)\
Wonder Race (v 3)\
XiDragon's Reveal Map Button (v 1)\


Really hope we can solve this and I thank you for your help in advance!

Edit: Btw this list is with the 2/6 version of the CPP mods.

\Skodkim
 
Btw i was playing on a home made scenario map with fixed starting locations (settler movemt at turn off turned off) when it occurred. It happened somewhere between turn 5-10 in my test which was during the period when the AI settled their second city (I had given them an extra settler). Maybe some of the new settler ai tweaks could be the cause?

\Skodkim
 
Btw i was playing on a home made scenario map with fixed starting locations (settler movemt at turn off turned off) when it occurred. It happened somewhere between turn 5-10 in my test which was during the period when the AI settled their second city (I had given them an extra settler). Maybe some of the new settler ai tweaks could be the cause?

\Skodkim

Possibly, but if you aren't getting a crash dump (it should be in your root civ directory) that's worrisome, as it usually indicates that the crash is occurring in a non-standard fashion (i.e. the dll isn't crashing, but something else is).

G
 
I too do not get a crashdump. In the previous message I copy pasted three .log files.

However there is no crashdump.lua
I tried to play a game with 8 civs, on communitas map, 15 city-states, as the Netherlands...
 
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