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I started a new game with the new patch, stopped playing, then loaded save game to continue but it was not responding despite several attempts.
 
I started a new game with the new patch, stopped playing, then loaded save game to continue but it was not responding despite several attempts.

Not responding, as in it froze? Are you getting a crash dump? Using any other mods, like IGE? Do me a favor: clear your cache folder, re-enable the mods, and then try to load.
G
 
Not responding, as in it froze? Are you getting a crash dump? Using any other mods, like IGE? Do me a favor: clear your cache folder, re-enable the mods, and then try to load.
G

It doesn't crash to desktop but freezes at loading screen. Mods are selected as your suggested order. I did open IGE to change most coastal tiles to ocean ones as i've never wanted civs to claim too many water tiles as their area. I always did that in previous versions without trouble.
 

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A hard freeze usually indicates an endless loop somewhere, which is probably because a chunk of data isn't getting initialized or uninitialized properly. I'll do some spelunking, but there's a good chance, given the number of edits we make to the pathfinder and plots in the CP, that manually editing the game's map may be the root of this bug. We'll see.
G
 
(2015-03-06) build:
CTD when settling my Hun Capital (turn 0). Playing Immortal, Standard Continents, 6 Civs, Strategic Balance. Cleared cache to no avail. Using EUI with compatibility files.

Database.log has serveral errors, unsure if they are to be expected:

Spoiler :
[280207.779] columns StrategicViewType, TileType are not unique
[280207.779] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[280224.049] no such table: ContentPackage.LocalizedText
[280224.049] no such table: ContentPackage.LocalizedText
[280224.049] no such table: ContentPackage.LocalizedText
[280226.857] no such table: ContentPackage.LocalizedText
[280234.314] columns StrategicViewType, TileType are not unique
[280234.314] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[280236.311] no such table: ContentPackage.LocalizedText
[280236.311] no such table: ContentPackage.LocalizedText
[280236.311] no such table: ContentPackage.LocalizedText
[280252.785] Validating Foreign Key Constraints...
[280252.800] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280252.800] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280252.800] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280252.800] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280252.800] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280252.800] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280252.800] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280252.800] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280252.800] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280259.462] Failed Validation.
[280260.725]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 7935592 77477432
PageCache: 7 13
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 7513464 64585920
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6664

Prepared Statements:
Current: 6
------------------------------
[280260.819] Validating Foreign Key Constraints...
[280260.819] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280260.819] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280260.819] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280260.819] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280260.819] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280260.819] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280260.819] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280260.819] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280260.819] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280267.558] Failed Validation.
[280268.806]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 7936768 77477432
PageCache: 7 13
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 7514640 64585920
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6664

Prepared Statements:
Current: 6
------------------------------
[280520.342] Validating Foreign Key Constraints...
[280520.342] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280520.342] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280520.342] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280520.342] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280520.342] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280520.342] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280520.342] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280520.342] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280520.342] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280527.924] Failed Validation.
[280529.453]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 8833800 77477432
PageCache: 9 18
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 8281392 64585920
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6664

Prepared Statements:
Current: 16
------------------------------
[280529.577] Validating Foreign Key Constraints...
[280529.577] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280529.577] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280529.577] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280529.577] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280529.577] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280529.577] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280529.577] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280529.577] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280529.577] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[280537.331] Failed Validation.
[280538.953]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 8836152 77477432
PageCache: 9 18
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 8283744 64585920
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6664

Prepared Statements:
Current: 16
------------------------------
[280660.369] no such column: Type
[280660.369] In Query - select * from Natural_Wonder_Placement where Type = ? LIMIT 1


Also errors in Localization.log:

Spoiler :
[280301.629] WRN: A resource bundle lookup returned a result from the root locale (not an error).
[280676.296] ERR: Missing argument 1. (You may gift this City-State a combat unit from anywhere on the map. It will take {1_TurnsUntilArrival} Turns to arrive, and you may not send another gift until it does. Once it does arrive, you will gain {2_Influence} [ICON_INFLUENCE] Influence.)
[280676.296] ERR: Failed to evaluate parameter 1. You may gift this City-State a combat unit from anywhere on the map. It will take {1_TurnsUntilArrival} Turns to arrive, and you may not send another gift until it does. Once it does arrive, you will gain {2_Influence} [ICON_INFLUENCE] Influence.
[280676.296] ERR: Missing argument 1. (Gift a Unit - will earn {1_Influence} [ICON_INFLUENCE] Influence)
[280676.296] ERR: Failed to evaluate parameter 1. Gift a Unit - will earn {1_Influence} [ICON_INFLUENCE] Influence
[280691.179] ERR: Missing argument 1. (X-Axis Labels: {1_Num})
[280691.179] ERR: Failed to evaluate parameter 1. X-Axis Labels: {1_Num}
[280691.179] ERR: Missing argument 1. (Y-Axis Labels: {1_Num})
[280691.179] ERR: Failed to evaluate parameter 1. Y-Axis Labels: {1_Num}
 
I disabled the MPModMaker and now it works like a charm. No idea what the deal is, but I'll chase you down regarding that when there's a stable version :D
 
Seem to be having issues with the new purchasing system: http://imgur.com/a/489ue

Spending money on this worker did nothing. Worth noting that I did the same thing a few turns earlier with buying a Monument when it was half-complete, and it completed on the following turn as expected.
 
This is a bit of a weird one. I just updated the CP for the 3/6 update, and now all the sudden I can't turn on any mods. Every single mod, when I try to enable it in the Mods screen, says "Mod is missing required dependencies." Every mod says that. Even ones which are enabled already - once I disable them, I can't re-enable them as I get the same message. The check boxed is blacked out with that red message.

Any ideas?
 
Hmm...I haven't seen that problem and, aside from the building prereq for some units, I didn't touch the unit purchase code. Any tooltip error? Did the gold actually leave your treasury?

G

No tooltip error, and, yes, gold left the treasury.

Should mention I'm experiencing occasional CTDs when returning to the main menu or reloading in game. Just checked my logs and they're empty (last modified when I launched the game), I'll have to check again when I reproduce a crash.
 
This is a bit of a weird one. I just updated the CP for the 3/6 update, and now all the sudden I can't turn on any mods. Every single mod, when I try to enable it in the Mods screen, says "Mod is missing required dependencies." Every mod says that. Even ones which are enabled already - once I disable them, I can't re-enable them as I get the same message. The check boxed is blacked out with that red message.

Any ideas?

Have you tried clearing the cache and moduserdata folders?
 
No tooltip error, and, yes, gold left the treasury.

Should mention I'm experiencing occasional CTDs when returning to the main menu or reloading in game. Just checked my logs and they're empty (last modified when I launched the game), I'll have to check again when I reproduce a crash.

Reloading in game is always risky with a modified dll, unfortunately. If you get a crash, post the dump file here.
G
 
Reloading in game is always risky with a modified dll, unfortunately. If you get a crash, post the dump file here.
G

That's why I was initially going to the main menu--I tried reloading afterwards. Anyways, I think I've only noticed it the couple of times I had IGE active (teleported unit to fix a mistake, and hurried production to fix the worker issue) so the crashes may be nothing. I'll post a dump file if it happens again.

In the meantime, here's a mod list because why not (CBP is active but didn't fit in the screenshot):
Spoiler :
jPxmtQ3.jpg


Notice anything odd? The leader panel on the right is devoid of resource icons, except for my iron randomly showing up with Washington. Weird. I went through all the precautions with this version, clearing everything relevant and installing in the proper order.
 
(When failing to purchase units/buildings...) No tooltip error, and, yes, gold left the treasury.

I'm getting a bug very similar to this - I can purchase units just fine but when I try to purchase any building the money disappears but the building isn't built. No in-game error appears.

After noticing the bug a couple of times in regular play I can recreate the bug consistantly. I set up a game with no mods except for Community Patch v66 enabled and default game settings for everything except for an atomic era start. With 200 gold and the masonry tech I can (attempt to) purchase walls in my capital on turn 1 and every time it doesn't give me the building.

I tried it after deleting cache/moduserdata and still couldn't purchase a building.
 
Seems that Communitas map contains very few resources (played 100 turns and there was only 1 fish and 1 wheat) and also there were not any goody huts. Is it known issue?
(fyi, tried also other maps scipts and they were ok in terms of resources and goody huts).

Used mods:
Community Balance Patch (3-6)
Events and Decisions
Community Balance Patch
CSD and C4DF
CP compatibility files for CSD and C4DF
CBP compatibility files for CSD and C4DF
EUI & Compatibility files
 
Hi, since the last version (3/6) I get a CTD every time I do a "Next Turn" after starting a new game, after all the AIs, City-states and Barbarians finish processing (exactly when it should be my turn again).

I'm only using CP, CBP, CSD and C4DF. I followed the installation instructions and believe they load in the correct order.
I tried disabling them each in turn, it crashes with either CSD or C4DF, doesn't matter which is active.

Here's my minidump: https://www.dropbox.com/s/t71yammocghm361/CvMiniDump.dmp?dl=0

I have to revert to the 2/27 version, even though I've got the trade-offer bug in that one.
 
Seems that Communitas map contains very few resources (played 100 turns and there was only 1 fish and 1 wheat) and also there were not any goody huts. Is it known issue?
(fyi, tried also other maps scipts and they were ok in terms of resources and goody huts).

I'm using the Communitas map and I don't have that issue.
Wheat and fish might be slightly rarer than on other scripts, but it does contain plenty of goody huts.


Not sure if it has already been fixed, but the Great Library did not get the tourism bonus for great works in my previous game. All the other set bonuses of wonders I tried worked.
 
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