Bug Reports - Post Here!

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I'm running 12GB DDR3 RAM with a i7-4700HQ CPU at 2.40GHz. That why I'm so puzzled; my hardware should be enough to run the game without issues.

Going to run my computer through Malwarebytes again to see if there's anything fishy going on. Thanks for the help!

Should be fine, then. I'd check drivers, etc. to make sure everything is up to date.
G
 
Not bugs, but two minor oversights:

"Arts" tooltip says "convert production into Art" instead of "into culture".

St Basil Cathedral reads "Grants 1 free Policy" instead of "1 free Social Policy".
 
As of the latest version I'm running into a problem of not being able to end my turn at random times... usually after I reach the renaissance era or later. I click the end turn button and it just does nothing.
 
As of the latest version I'm running into a problem of not being able to end my turn at random times... usually after I reach the renaissance era or later. I click the end turn button and it just does nothing.

I think I've seen this. Usually it's because one of my units still had moved even though the end turn button was active. Try pressing W (wait) to start the unit cycle again. It might do the trick.

\Skodkim
 
I'm running the mod, and it works fine when I first start it and for as long as I play. However, once I quit and reload it, before it even gets to the loading screen, it comes up with an error message saying it was caused to terminate in an unsual way. Any idea why that is happening. I checked earlier save file bugs that other people have reported and their fix. Making sure to have all DLC and up to date files for the mod, no other mods running, and clearing Modusesrdata and cache.
Anyone else have this problem/a fix?
Edit: fixed the save issue, it was on my end. However I can't have barbarians in my game, any reason for that? When they're included, it hard crashes to the desktop when it's gets to their turn.
 
I think I've seen this. Usually it's because one of my units still had moved even though the end turn button was active. Try pressing W (wait) to start the unit cycle again. It might do the trick.

\Skodkim

Nope that didn't work. I even had auto end turn enabled and it still did the same thing. The game doesn't hang I just cant end the turn.
 
Is this how the Eki is supposed to look or am I having a graphical bug?

Civ5Screen0021.jpg

Also, another graphical bug I had is I built a mine on top of a hill, and then later I discovered there were sheep there. The result is, neither the mine or the sheep were showing there anymore, only a normal unimproved hill, even though the tooltip clearly stated there were sheep and a mine there.
 
Is this how the Eki is supposed to look or am I having a graphical bug?

View attachment 391377

Also, another graphical bug I had is I built a mine on top of a hill, and then later I discovered there were sheep there. The result is, neither the mine or the sheep were showing there anymore, only a normal unimproved hill, even though the tooltip clearly stated there were sheep and a mine there.

When you replaced the mine with a pasture did the sheep appear?

that's the normal design for the Eki, yeah - it isn't great (I took a chunk of polder and redid it), but I'm not an artists, especially 3d art! :)
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Yeah we definately need a new Eki model. Don't worry though, we'll help you with that. What's an "eki" supposed to be, by the way?

And yes the sheep did appear when I switched to pasture, I just find it odd that mine + sheep = nothing.
 
Map? Mods? Also did it happen again after reload?
G

Continents map, and (as stated ;)) no additional mods other than entire CPP bundle save for Health and Plague. After I loaded Civ again I managed to play another 50 or so turns with no crashes.
 
Continents map, and (as stated ;)) no additional mods other than entire CPP bundle save for Health and Plague. After I loaded Civ again I managed to play another 50 or so turns with no crashes.

Sounds like a one-off, then. Probably a lua crash, honestly.
G
 
Sounds like a one-off, then. Probably a lua crash, honestly.
G

I figured, that's why I reported here and not Github :) Though I have to ask (and please only answer if it's relatively easy to explain), what exactly does a lua crash mean?

Also because I just love reporting things, I have what seems to be an error that was definitely fixed a while back.
Spoiler :
b0k6C4r.jpg

The Naga-malla can't move to neither the tile with the worker nor the tile with the Chinese settler. The "do you want to declare war?" popup triggers, but no movement occurs.
 
I should of posted here first but All the tile icons show food tiles again with this new update. I tried to hunt down joosegoose25 fix but that folder isn't there anymore.

(calypsos basic and extended), ethnic units (with delete folded fix) CP, CBP, CBP CFEUI, CIV4DIPLO, EVENTS AND DECISIONS, Global city bombard range & city forest bonus, infoaddict, more luxuries, and ui trade routes enhancements.
 
I should of posted here first but All the tile icons show food tiles again with this new update. I tried to hunt down joosegoose25 fix but that folder isn't there anymore.

(calypsos basic and extended), ethnic units (with delete folded fix) CP, CBP, CBP CFEUI, CIV4DIPLO, EVENTS AND DECISIONS, Global city bombard range & city forest bonus, infoaddict, more luxuries, and ui trade routes enhancements.

The yieldiconmanager files are in the LUA folder of the Community Patch this time. I had to delete them to fix the yield issue as well.
 
From installation instructions:

Final Install Steps:
If using EUI, make sure to place the EUI (CBP Version), unzipped, in your DLC folder!
If using the CBP, delete the LUA folder in the main Community Patch mod folder!
If using one of the CBP Compatibility Mods, delete the LUA folder in the main Community Balance Patch mod folder!
Once you have installed all the mods you wish to use, open Civ 5, navigate to your Mods menu, and enable all of the mods you wish to use.
 
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