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little problem ...

in VanillaLeaderChanges
Spoiler :
DELETE FROM Units
WHERE Type = 'UNIT_JAPANESE_ZERO' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_LEADERS' AND Value= 1 );

DELETE FROM Civilization_UnitClassOverrides
WHERE UnitType = 'UNIT_JAPANESE_ZERO' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_LEADERS' AND Value= 1 );


in UnitChanges.sql
Spoiler :
UPDATE Language_en_US
SET Text = 'Air Unit designed to wrest control of the skies and intercept incoming enemy aircraft. This Unit has a bonus against other Fighters and does not require Oil. Requires Autocracy.'
WHERE Tag = 'TXT_KEY_UNIT_HELP_ZERO' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_UNITS' AND Value= 1 );

UPDATE Language_en_US
SET Text = 'The Zero is unique to the Autocracy Ideology. The Zero is a moderately-powerful air unit. It is like the standard fighter, except that it gets a significant combat bonus when battling other fighters and [COLOR_POSITIVE_TEXT]does not require the Oil resource[ENDCOLOR]. It can be based in any city you own or aboard an aircraft carrier. It can move from city to city (or carrier) and can perform "missions" within its range of 8 tiles. See the rules on Aircraft for more information.'
WHERE Tag = 'TXT_KEY_UNIT_JAPANESE_ZERO_STRATEGY' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_UNITS' AND Value= 1 );


--> same with other UU's

... If i will not loose all the UU's, the Text and maybe other entry's will be changed anyway.


from my point, i will not loose any UU/UB, even when new will be added.
the new units with policies should also become a new Type's (eg UNIT_JAPANESE_ZERO_NEW) .. with a little sql-magic, you can make a copy very quick.

UNIT_JAPANESE_ZERO (and the other's) should stay for its purpose and not used for a complete different role. please use a copy.

thanks.
(great idea with additional units from pol/bel)
 
YieldIconManager: [string "C:\Users\meRlin\Documents\My Games\Sid Meier'..."]:59: Cannot find key - ImageTexture
YieldIconManager: [string "C:\Users\meRlin\Documents\My Games\Sid Meier'..."]:61: Cannot find key - ImageOffset


After deleting the files in CP, error is gone.
game use now the proper files in Community Balance Patch - Compatibility Files (EUI) (4-15)
 
Build 4/20-1

I played as Greece (not Austria) but i was still able to arrange diplomatic marriages. I thought i was Austria's UA only. I don't think i missed any important announcements but such a change to Greece had never been mentioned before.
 
Build 4/20-1

I played as Greece (not Austria) but i was still able to arrange diplomatic marriages. I thought i was Austria's UA only. I don't think i missed any important announcements but such a change to Greece had never been mentioned before.

It is. Mod list? Also, you sure you cleared your cache, etc?
G
 
It is. Mod list? Also, you sure you cleared your cache, etc?
G

I just started a new game to make sure i didn't forget anything. These are my steps:
1. Delete cache folder.
2. Delete LUA folder in CP
3. Load mods in order: (1) CP (2) CBP (3) More Luxuries & Comp, and the rest alphabetically. I have played with this list of mods before without this bug.
 

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Just started a new game with only 4 mods (CP, CBP, IGE, YAEMP), everything is random and i got Japan. I can confirm now DM is a default feature to every civ, not just Austria.
 
CP-CBP 4/20-1, IGE

The game crashes when processing turn for city-states after assigning a world wonder to one of them with IGE. This doesn't occur in the base game. Is it intentional or is a bug??
 

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I get a DirectX error when I go back to the game from screensaver which crashes the game. Anyone has experienced this?
 
CP-CBP 4/20-1, IGE

The game crashes when processing turn for city-states after assigning a world wonder to one of them with IGE. This doesn't occur in the base game. Is it intentional or is a bug??

Why are you assigning world wonders to CSs? They are forbidden such items in the XML, and giving them WWs may cause a breakdown in city.cpp logic.

G
 
I could make diplomatic marriage with CS playing the Huns... I can't however replicate the bug... I'll invistigate more...
 
I could make diplomatic marriage with CS playing the Huns... I can't however replicate the bug... I'll invistigate more...

The DM bug is a game killer. I just had Byzantium DM one of my neighboring city states.

Please fix, and hopefully in a save-game compat way, as I had a great game going... :(
 
as for 4.20 patch, the enemy city is bombarding my units for million times even though my city just bombards once, so i can't really conquest the cities in this patch. my 7~8 units just disappear by city bombardment in one turn. i think it is a bug.(sorry for the bad image quality.)
in the image, about 20 of the logs say "Your Winged Hussar (10 damage) was bombarded by the enemy city of Te-Moak!"

also, the bug that every civilization can make diplomatic marriage is happening to me too.
 

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as for 4.20 patch, the enemy city is bombarding my units for million times even though my city just bombards once, so i can't really conquest the cities in this patch. my 7~8 units just disappear by city bombardment in one turn. i think it is a bug.(sorry for the bad image quality.)
in the image, about 20 of the logs say "Your Winged Hussar (10 damage) was bombarded by the enemy city of Te-Moak!"

also, the bug that every civilization can make diplomatic marriage is happening to me too.

Bombard bug already fixed in 20.1 version and up. Second bug is lua, will be addressed in next version.
G
 
Bombard bug already fixed in 20.1 version and up. Second bug is lua, will be addressed in next version.
G

Can LUA affect the AI? Because I had AI Byzantium DM a city state just hours ago...
 
I just started a new game with the latest patch, cleared my cache and moduser data, removed the lua folders, changed 2 things in customtables.xml: added the religious settlers and the cit-states give you different bonuses depending on the type of city state they are, and got a CTD :(

I did not get a dump file. I will restore those values to how they were before and retry a game with Ethiopia...

(Using EUI, CP, CPB, CSD, CIViVdiplomacy and Moreluxuries mods only)
 
I just started a new game with the latest patch, cleared my cache and moduser data, removed the lua folders, changed 2 things in customtables.xml: added the religious settlers and the cit-states give you different bonuses depending on the type of city state they are, and got a CTD :(

I did not get a dump file. I will restore those values to how they were before and retry a game with Ethiopia...

(Using EUI, CP, CPB, CSD, CIViVdiplomacy and Moreluxuries mods only)

The second of those two changes you made requires a bunch of lua, and will crash without it. In general, don't edit values in the customtables.xml file without checking to see what the actual picknmix mod requires.
G
 
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