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First series of crashes I have experienced since using the mod.

I am using CSD but not CivIV diplomacy, no other changes. I had played multiple games previously with 0 issues.

Only difference in this game was I changed some values in the city and global happiness files.

I changed the famine affect to .1 and the faith percentage penalty to 1 (instead of 4).

I experienced crashes through out my current game every 50 turns or so. Now the crash is happening on the same turn each time, so this game is effectively dead.
 
First series of crashes I have experienced since using the mod.

I am using CSD but not CivIV diplomacy, no other changes. I had played multiple games previously with 0 issues.

Only difference in this game was I changed some values in the city and global happiness files.

I changed the famine affect to .1 and the faith percentage penalty to 1 (instead of 4).

I experienced crashes through out my current game every 50 turns or so. Now the crash is happening on the same turn each time, so this game is effectively dead.

Did you disable support for Civ IV Diplomacy in the CommunityOptions.sql file?
G
 
Hi... I get a CTD on my mod map. My mod runs no problem with BTW (and all DLCs).

I get a CTD with my mod. However, if I deactivate my mod, I still get the CTD with the map in question... the only mod running is the Community Patch.

Apparently, something in the map is not working with the Community Patch as I can run my mod with the Community Patch when I use a different map.

At first I thought preplaced Caravans and Cargo ships might cause a problem as the cities are not on the map but installed via lua... but I removed those and still got a CTD. Only other thing I can think of are custom and regular units (which are preplaced), but as I said, the regular game DLL runs them, and the map, perfectly fine.

Attached is the map and the MiniDump file (zipped together).

View attachment Dumpand Map.zip

I really want to use this DLL with my mod, so I hope you can spot the problem.
 
BUG Found

The New Social Policies with the Happiness system isn't working as intended.

I tried it using IGE on a new game in a POP 4 Capital city.

It got 1 Point of Poverty as soon as i reached Size 4.

If selecting the Protectionism it doesn't show any effect, can be that the Poverty is 1 and it only removes 35% of poverty unhappiness leaving the number at 0.65 rounded up to 1.

I then tried adding the Monarchy Policy, and the 1 point of Poverty disappeared. Which it's correct when taking the 0.65 and then subtracting .25 leaving 0.40 and round Down to 0 :-)

But if i ONLY took the Monarcy Policy not selecting Protectionism the 1 Poverty point is still GONE. Which mean something goes wrong in the calculation somewhere OR the policy still behaves like Before V3 - which i just saw it did as Protectionism gives me +15% Wonder production.
 
BUG Found

The New Social Policies with the Happiness system isn't working as intended.

I tried it using IGE on a new game in a POP 4 Capital city.

It got 1 Point of Poverty as soon as i reached Size 4.

If selecting the Protectionism it doesn't show any effect, can be that the Poverty is 1 and it only removes 35% of poverty unhappiness leaving the number at 0.65 rounded up to 1.

I then tried adding the Monarchy Policy, and the 1 point of Poverty disappeared. Which it's correct when taking the 0.65 and then subtracting .25 leaving 0.40 and round Down to 0 :-)

But if i ONLY took the Monarcy Policy not selecting Protectionism the 1 Poverty point is still GONE. Which mean something goes wrong in the calculation somewhere OR the policy still behaves like Before V3 - which i just saw it did as Protectionism gives me +15% Wonder production.

It is a typo - I edited the wrong SQL, that's all. I'll fix for tonight's release. The policy texts should be as follows:

Aristocracy:

Code:
[COLOR_POSITIVE_TEXT]Aristocracy[ENDCOLOR][NEWLINE]+15% [ICON_PRODUCTION] Production when building Wonders and -10% [ICON_HAPPINESS_4] Unhappiness from Illiteracy in all Cities.

Military Caste:

Code:
[COLOR_POSITIVE_TEXT]Military Caste[ENDCOLOR][NEWLINE]Each City with a garrison increases empire [ICON_CULTURE] Culture by 2. -15% [ICON_HAPPINESS_4] Unhappiness from Vulnerability in all Cities.

Protectionism:

Code:
[COLOR_POSITIVE_TEXT]Protectionism[ENDCOLOR][NEWLINE]-15% [ICON_HAPPINESS_4] Unhappiness from Poverty in all Cities and an additional -20% in [ICON_CAPITAL] Capital.
G
 
I've been having a problem with the faith-giving religious beliefs. First, the desert-thingy on e(+1 faith on desert tiles) did nothing. Then in another game the +2 faith/wonder did nothing. I haven't seen anyone else mention this bug.

I'm using all the mods recommended in the main post (including Barathor's more pantheons from Steam).
 
The tooltips for the Zoo and the Circus Maximus don't seem to work properly.
 
Bug in Balance 5.

Internal Trade routes gives 369 hammers! And no...its not a UI bug:)
 
I started a game, got a bad start location, and hit the restart option. I then got a CTD. Here is my mod list, been using this for a few versions without fault, and I can confirm restart used to work.

04c7b7b5a57aa680d42d2e250a75adf4.png


Minidump is attached
 

Attachments

Bug in Balance 5.

Internal Trade routes gives 369 hammers! And no...its not a UI bug:)

Mine was offering 2000 hammers, and it looks like the AI is exploiting it.

c7da80f015566cac49266de9452a6904.png


Well.. so much for that game save :(

Hopefully you can get this fixed ASAP, as it's pretty much game-breaking if the numbers are accurate
 
Internal trade routes bug is odd, as I haven't messed with that at all! I'll look at the code – it might be from Whoward's 'trade routes scale' code.
G

Also, not sure re: restart crash. I'll see if I can reproduce.

It seemed to work after I made a new save, just wanted to point it out and get you guys a dump
 
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