Does anyone get any crashes? I got a few CTDs in my last game. I passed them by doing some different moves in a turn. For example, I got a crash when I built a city. To avoid the crash, I waited one more turn to build it etc. However, it doesn't work with the last crash and I cannot continue the game anymore. I hit the next turn and the game always crashes at the same point.
Here are the mods I am using.
Aggressive and Expansive AI (v 1)
City-State Diplomacy Mod (CSD) for Brave New World (v 25)
Civ IV Diplomatic Features (v 10)
Community Balance Patch (v 11.1)
Community Patch (v 65.1)
Global Relations (v 7)
More Luxuries (v 155)
One-Color Civs (v 2)
R.E.D. Modpack (v 28 UNOFFICIAL BETA 1)
Really Advanced Setup (v 13)
AI - Warmonger Adjustments (v 1)
Most of the Whowards UI (Summary) Mods.
EUI v24
Maybe the new version of EUI is the problem? I don't know yet.
The CvMiniDump is attached - in case you need it.
I had the same problem and doing what this post says to do fixed them.
http://forums.civfanatics.com/showpost.php?p=13537318&postcount=1240
I think the mod is not translated to German and so the German version uses the regular German Civ 5 vanilla notes - which are completely wrong by now. I suppose using English version of Civ should fix it.
In Civ5 Community Patch this policy doesn't spawn settlers, it was moved to Conquest (old Honour) and it's the first policy on the left there- the one with the flag instead gives +1 population to every city you own.
I have another bug, when I try to establish a trade route. I first thought this would be related to EUI, because I read that some people had issues with the related UnitPanel folder. So I deleted the folder, but the issue remains:
Error: E:\Documents\My Games\Sid Meier's Civilization 5\MODS\Community Balance Patch (v 11.1)\LUA\Active\Standard CBP\TradeRouteHelpers.lua:21: attempt to call method 'GetInfluenceTradeRouteGoldBonus' (a nil value)
Furthermore I have an issue with the EconomicGeneralInfo.lua:
Runtime Error: E:\Documents\My Games\Sid Meier's Civilization 5\MODS\Community Balance Patch (v 11.1)\LUA\Active\Standard CBP\EconomicGeneralInfo.lua:94: attempt to call method 'GetUnhappinessFromCulture' (a nil value)
The error occurred after I changed
local iUnhappinessFromCityCount = Locale.ToNumber( pPlayer:GetUnhappinessFromCityCount() / 100, "#.##" );
to local iUnhappinessFromCityCount = Locale.ToNumber( pPlayer:GetUnhappinessFromCityCount() / 100, "#,##" );
This fixed my issues with the CityView and the CityBannerManager from post 568 in the past. But by changing this in the EconomicGeneralInfo.lua file will result in the error above..
Mods I use:
- Architecture changes (v 1)
- Calypso's Colored Religious Icons (Basic) (v 4)
- City-State Diplomacy Mod (CSD) for Brave New World (v 25)
- Community Balance Patch (v 11.1)
- Community Patch (v 65.1)
- Custom Advanced Setup Screen (v 5)
- DynamicEras (v 2)
- Faster Aircraft Animations (v 3)
- Global Relations (v 7)
- Historical Religions (BNW or GK) (v 51)
- Ocean Double Move (v 1)
- Promotions - Expansion Pack (v 8)
- R.E.D. - Smaller Landmarks (v 5)
- R.E.D. Modpack (v 27)
- TerrainTextureMod (v 2)
- The No More Civilian Traffic Jams (NMCTJs) Mod (v 1)
- Yet (not) Another Earth Maps Pack (v 22)
Regarding NMCTJ, are you using whoward's add-in, or the standalone version? The latter is a dll mod, so using both will cause a problem.
..., as the 'DLL' it needs is the base of the CP DLL.
The CP DLL is an outgrow of the merger of three popular DLLs used in CSD, Civ4 Diplomacy and whoward69's Various Mod Components - and additional improvements/functions. As a result, the CP DLL supports all of whoward69's DLL mods.I don't understand the last part of your sentence ^^. Do you mean that the mod can use the dll's of the CP instead of the official requirments (DLL - Various Mod Components)?
Ah thank you for the explanation. Ok I made some tests and here is my result:The CP DLL is an outgrow of the merger of three popular DLLs used in CSD, Civ4 Diplomacy and whoward69's Various Mod Components - and additional improvements/functions. As a result, the CP DLL supports all of whoward69's DLL mods.