hi,
thanks for the great mod! without such projects, i would just play CIV IV.
after my first round on PlaytheWorldHuge Marathon Prince and some other mods like ED and Civ IV Diplo., i found some ... points
there is an Bug in CBP - BalanceChanges/Units/UnitChanges.sql
-- Double INSERT INTO the same Promotion?
INSERT INTO Unit_FreePromotions (UnitType, PromotionType)
SELECT 'UNIT_SUBMARINE' , 'PROMOTION_TARGETING_1'
WHERE EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_UNITS' AND Value= 1 );
INSERT INTO Unit_FreePromotions (UnitType, PromotionType)
SELECT 'UNIT_SUBMARINE' , 'PROMOTION_TARGETING_1'
WHERE EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_UNITS' AND Value= 1 );
... and i think the Wolfpack is the more realistic promotion:
INSERT INTO Unit_FreePromotions (UnitType, PromotionType)
SELECT 'UNIT_SUBMARINE' , 'PROMOTION_WOLFPACK_1'
WHERE EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_UNITS' AND Value= 1 );
Have also some issues with other promotions.
some units receive the Drill II promotion at start.... the prom is not visible (and not active) after the next promotion with Drill I.
the AI have a strange behaviour... Isabella had built much ships (~15) and grouped the most of it in neutral area around Iceland (near England). The Shoshone have the same behaviour and place a massive amount of ships around Hawaii. Both did not scout the whole map nor defend the coast.
Austria was very aggressive but not strong (makes lot of war with a few civ's very early in the game and was wiped out).
America had not built much City's (4) after i visited them with my first caravel and was later wiped out from Shoshone and other.
Sweden had just built 2 City's for a long time (but there was room for more) ... and a 3th one surrounded with ice on the coast?!
China was very quickly wiped out by Mongolia.
Indonesia also just built 3 City's and left Papua and Australia blank.
the cultural and tourism output from all other was not very high.
Japan, India, also sucks... aso.
Some Leader will declare war, even if they far away from the other Civ without units near them?! ... just an diplomatic strike?
After ~900 turns, i made a cultural victory in my 1st Civ V Game (my 1st in all Civ 1-5 Games) and was the best in Tech (~8-12 techs ahead), GPT (~+3000/Turn), Production (double as the rest of the world together)
The AI razed some big and good Citys after capture?!... and left others as puppet where the much better decision is to enact them.
I have also installed some (if not all

) mods from WHoward's as addition. there are mods, that are already included... like AI Smart, some Buildings, Spices and other in CP/CBP. ArtificialUnint. and other's seems also already included.
Some References/Blocks would be fine in the CP/CBP modinfo file.
Some other mods from the GLOBAL selection should be integrated with switches in the mainmod... its odd to activate 20 mods as addition (in the right order with other mods), just to set an 1 in the DB or make 2 entry's in a table.
AI Player did not really use the Global 2 Units/Forts and 3 Units/City ...
Will lunch a 2nd game in the days... lets look.
just my 50 cent
