CTD Report, let me know if you need anything info I didn't include.
Bug: CTD
Version: Full Install of CPP w/ EUI (10-1-15)
Mods: The full install of CPP w/ EUI and nothing else
Game setup: Byzantium, Standard size Fractal (with standard amount of CS/Civs), Epic speed, Deity, Random AI personalities
Description: I found another city with a settler and end the turn. Morocco then proceeds to offer me some GPT and 1 paper to buy the new city from me. Upon refusing, the game goes back to the normal world screen but then CTD a few seconds later.
Reproducible: Yes, even if I varied the last few events of the turn, it would still always CTD.
Any unusual circimstances: Yes, sort of. The turn before the crash is the same turn that I can get a policy (which I do - piety opener). I then found the city second (so as to avoid not getting the policy that turn because of cost increase). Also, AI asking for a brand new city that hasn't technically existed for 1 turn yet (because the AI goes after you, they were asking to buy the city on the same turn that it was founded).
Did you find a temporary work-around: Yes. Instead of founding the city on the same turn as the policy, I instead grab the policy but don't found the city. The game does not crash, and I am taken to the next turn. On this second turn, I found the city, and at the end of my turn, Morocco once again asks to buy it (same offer) and I refuse, but it does not CTD.
So far I've been able to continue with my game without further incident. The only correlation I can see if I were grasping for straws is that the AI wanted to buy a brand new city on the same turn that I cashed in a policy before the city was founded (maybe the culture stuff went into negative numbers?).
Logs comparison: (CTD + Workaround) (yes I know the timestamps or whatever are automatically different, but I am providing this for a quick reference).
CTD is on the LEFT | Workaround is on the RIGHT
Database.log
Lua.log
XML.log