So the problem here is from some lua file?
Either that, or there's a system-level bug going on.
G
So the problem here is from some lua file?
Would it be helpful if I sent you my log?
Lua.log said:[45188.250] Initializing Lua 5.1.4
Database.log said:[45197.390] columns StrategicViewType, TileType are not unique
[45197.390] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[45199.640] no such table: ContentPackage.LocalizedText
[45200.703] no such table: ContentPackage.LocalizedText
[45203.046] columns StrategicViewType, TileType are not unique
[45203.046] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[45204.281] no such table: ContentPackage.LocalizedText
[45209.796]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6193560 75782040
PageCache: 6 12
LookAside: 0 0
Scratch: 0 1
Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5778864 62877192
Scratch: 0 0
Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640
Prepared Statements:
Current: 6
------------------------------
[45210.359]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6194736 75782040
PageCache: 6 12
LookAside: 0 0
Scratch: 0 1
Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5780040 62877192
Scratch: 0 0
Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640
Prepared Statements:
Current: 6
-----------------------------
I also had a CTD, somewhere between Turn 160 and 170.
Third CTD for me as well this time at Turn 176. The range seems to be between 160 and 180.
I managed to fix the dependencies issue.
Gazebo,
I was wondering if you could take a look at this mini dump and see where it crashes. Crashed during AI turn and then rerolled same turn and then passed right by it...dunno.
Thank you,
Iamblichos
I think I fixed this bug, actually. It wasn't anything to do with LUA, but rather a bad pointer to a unit during an operation. It fires very rarely, which is probably why you encountered it once and not again (as I bet the AI moved a unit out of the way).
G
I ran into a CTD a couple days ago that I could not get past, immediately after an AI proposed a deal. After reading your post I loaded up IGE and narrowed it down to a Dromon in a city on an inland sea. Delete the unit, no crash. The AI hadn't moved it in several turns, so otherwise the game just crashed no matter what at a set turn.
Thanks for the info, I thought that game was just done.
I don't think Machu Pichu is working correctly. Does it only count nearby mountains that are already in your territory upon completion, or is it suppose to count the mountains that you acquire afterwards as well?
I ran into a CTD a couple days ago that I could not get past, immediately after an AI proposed a deal. After reading your post I loaded up IGE and narrowed it down to a Dromon in a city on an inland sea. Delete the unit, no crash. The AI hadn't moved it in several turns, so otherwise the game just crashed no matter what at a set turn.
Thanks for the info, I thought that game was just done.
Could this perhaps be what's causing my crash? Have you looked at my logs, gazebo?
Was there a settler near that unit? The operation with the bug was a city founding one.
G