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I think it's Martyrdom, the belief that causes Inquisitors to only halve your Religious Pressure.

This is making it impossible to remove its Holy City, even if they're at 0 Followers.

Intended? I've already spent 8 (!!!) Inquisitors getting to this point :D

You can't remove the 'Holy City' status from a city, that's a core mechanic from vanilla.
 
Hi! First time posting. So, I downloaded CPP, and if I enable CBP, I can't see Great Works, not even a list of it (it only shows the capital with wrong Great Works). Thanks!
 
Hi! First time posting. So, I downloaded CPP, and if I enable CBP, I can't see Great Works, not even a list of it (it only shows the capital with wrong Great Works). Thanks!

Sounds like a mod conflict. If you have logging enabled, post your database.log. If not, enable it, try to load a game, then post it.

G
 
You can't remove the 'Holy City' status from a city, that's a core mechanic from vanilla.

You can, by taking it and using an Inquisitor on it. It might still count as a Holy City for the purposes of some beliefs, but all its Holy City Pressure will disappear and if it isn't a Capitol, it can then be razed.

EDIT: Also seeing an issue with AI Great Diplomats. They wander aimlessly about for hundreds of turns. I know I've seen them use Embassies before, but in 12/10 at least I haven't seen one.
 
You can, by taking it and using an Inquisitor on it. It might still count as a Holy City for the purposes of some beliefs, but all its Holy City Pressure will disappear and if it isn't a Capitol, it can then be razed.

Hm, after conducting some google research, I suppose you could be right (except the razing part). This is from the civ wikia:

The Fall 2013 Patch has made changes on the Holy Cities of religions so that they cannot be razed if captured. Note, however, that you can in fact un-make a Holy City by using an Inquisitor's Remove Heresy ability on it. This will remove all other religions except the one to which the Inquisitor belongs, and will also remove the Holy City status and its pressure if the Inquisitor does not belong to the religion the Holy City represents.

Anyway, I'll admit I'm not too well informed about this, especially if it's been changed in CBP. I guess it could be an issue, sort of.
 
Hello,

So I solved my previous problem with crashing by using the newest version, but now I have a new problem. For some reason whenever I start a game now Corporations is available for research immediately. As well, I can't build mines on Jade? It is the weirdest bug and I haven't changed anything since the last time I played a game that did not have this problem. Anyways I cleared my cache and MOD folder and reinstalled all the Mods again, but I am still having this problem. Any idea what may be causing this? I am almost at the point where I will have to re-install CiV entirely to try and fix the problem.

Thanks in advance.
 
Sounds like a mod conflict. If you have logging enabled, post your database.log. If not, enable it, try to load a game, then post it.

G

I'm not sure if is this, or if I've to do more steps

[1108378.859] columns StrategicViewType, TileType are not unique
[1108378.859] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[1108390.750] no such table: ContentPackage.LocalizedText
[1108390.765] no such table: ContentPackage.LocalizedText
[1108390.765] no such table: ContentPackage.LocalizedText
[1108397.125] no such table: ContentPackage.LocalizedText
[1108410.593] columns StrategicViewType, TileType are not unique
[1108410.593] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[1108417.578] no such table: ContentPackage.LocalizedText
[1108417.578] no such table: ContentPackage.LocalizedText
[1108417.593] no such table: ContentPackage.LocalizedText
[1108449.796] Validating Foreign Key Constraints...
[1108449.796] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1108449.796] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1108449.796] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1108449.796] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1108449.796] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1108449.796] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1108449.796] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1108449.796] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1108449.796] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1108465.765] Failed Validation.
[1108468.859]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6228696 82345016
PageCache: 6 12
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5811792 68424384
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6376

Prepared Statements:
Current: 6
------------------------------
[1108469.062] Validating Foreign Key Constraints...
[1108469.078] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1108469.078] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1108469.078] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1108469.078] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1108469.078] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1108469.078] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1108469.078] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1108469.078] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1108469.078] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1108483.921] Failed Validation.
[1108486.890]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6229872 82345016
PageCache: 6 12
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5812968 68424384
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6376

Prepared Statements:
Current: 6
------------------------------
 
Hello,

So I solved my previous problem with crashing by using the newest version, but now I have a new problem. For some reason whenever I start a game now Corporations is available for research immediately. As well, I can't build mines on Jade? It is the weirdest bug and I haven't changed anything since the last time I played a game that did not have this problem. Anyways I cleared my cache and MOD folder and reinstalled all the Mods again, but I am still having this problem. Any idea what may be causing this? I am almost at the point where I will have to re-install CiV entirely to try and fix the problem.

Thanks in advance.

Mod conflict. Post mod list.

I'm not sure if is this, or if I've to do more steps

Put the text in spoiler tags (saves space). The log looks fine. Post mod list and also lua.log.

G
 
Spoiler :
[1108367.484] Initializing Lua 5.1.4
[1108573.328] InstalledPanel: Refreshing Mods
[1108573.343] InstalledPanel: GetModBrowserListings()
[1108573.406] InstalledPanel: Refreshing Mods
[1108573.406] InstalledPanel: GetModBrowserListings()


Spoiler :

[BNW] - Colonialist Legacies - Australia (v 3)
[BNW] Colonialist Legacies - Vietnam ft. Trung Sisters (v 1)
Civ IV Diplomatic Features
Community Balance Patch
CSD for CBP
More Luxuries
Nazca Civilization (v 2)
R.E.D. Modpack (v 27)
Reforestation (v 8)
The Buccaneers (v 1)
Workable Mountains (v 1)
[BNW] Colonialist Legacies - Canada (v2)
[BNW] Colonialist Legacies - The Boers (v 1)
[BNW] Colonialist Legacies - The Inuit (v 3)


Those last three I can't run them (they don't work?)
 
Spoiler :
[1108367.484] Initializing Lua 5.1.4
[1108573.328] InstalledPanel: Refreshing Mods
[1108573.343] InstalledPanel: GetModBrowserListings()
[1108573.406] InstalledPanel: Refreshing Mods
[1108573.406] InstalledPanel: GetModBrowserListings()


Spoiler :

[BNW] - Colonialist Legacies - Australia (v 3)
[BNW] Colonialist Legacies - Vietnam ft. Trung Sisters (v 1)
Civ IV Diplomatic Features
Community Balance Patch
CSD for CBP
More Luxuries
Nazca Civilization (v 2)
R.E.D. Modpack (v 27)
Reforestation (v 8)
The Buccaneers (v 1)
Workable Mountains (v 1)
[BNW] Colonialist Legacies - Canada (v2)
[BNW] Colonialist Legacies - The Boers (v 1)
[BNW] Colonialist Legacies - The Inuit (v 3)


Those last three I can't run them (they don't work?)
One of these mods is causing a mod conflict. I'm not sure which, but I'll assume the leaders. I'd ask their creators about it.

G
 
Hm, after conducting some google research, I suppose you could be right (except the razing part). This is from the civ wikia:

Yes, as long as it's a "Holy City" it can't be razed. I just had a CBP game a while ago where France founded in Lyon and I couldn't raze it. Bring over an Inquisitor, remove the Holy City pressure, and I could then raze it.

"Resilience" is what the belief is called. Again, it might be an intended upside, but I thought I'd confirm. It's very powerful, and annoying if the Holy City wasn't a capitol.
 
One of these mods is causing a mod conflict. I'm not sure which, but I'll assume the leaders. I'd ask their creators about it.

G

I've disabled all leaders MODS, and all MODS not included in CPP. Only if I use CBP Great Works don't work. Don't know what it is...
 
Do you use any mods besides CPP?
Yes, I use Leugi's Barbarian Inmersion Enhancements. But it seems that scripts had bugs.

Serp fixed bugs and slightly changed this mod, so I downloaded it and started a new game - and now everything works! Rename, promotions, better units, everything! It can be downloaded from http://forums.civfanatics.com/showthread.php?p=13854692#post13854692 - it's mod pack, but in folder Mods there is (BNW) Leugi's Barbarian Inmersion Enhancements (v 1) folder with updated mod :)
 
Mod conflict. Post mod list.

Forgive me, I am an idiot. I forgot to remove the MP MODPACK from the DLC folder last night, seems to be solved now that it is gone. Sorry to waste your time, thanks for your hard work on this awesome project :)
 
Yes, I use Leugi's Barbarian Inmersion Enhancements. But it seems that scripts had bugs.

Serp fixed bugs and slightly changed this mod, so I downloaded it and started a new game - and now everything works! Rename, promotions, better units, everything! It can be downloaded from http://forums.civfanatics.com/showthread.php?p=13854692#post13854692 - it's mod pack, but in folder Mods there is (BNW) Leugi's Barbarian Inmersion Enhancements (v 1) folder with updated mod :)

Then your issue is probably caused by a conflict between this mod and CBP, since they both modify barbarians and barbarian units. I think renaming is fine, but promotions etc. will likely conflict.
 
Hi!!

i seem to have a problem to load saved games from my desktop computer..
i have removed all other mods and cleared cache,logs etc even reinstalled Civ5,
i can start the game without problem, and somethimes i can load a game after
i started a new game.

Then i have set up everything the same on the laptop, just these mods nothing else..
then i can load a saved game, even from steamcloud from desktop computer..
on the laptop i also tried a lot of other mods together and it seems to work..

is it anyway to find a crashlog that someone would like to look at? or maybye
a much smarter person than me know whats cousing this??

then i noticed a couple of things while playing, i couldnt make peace with other civilizations on the desktop computer, and when i was playing on the laptop
i came to a point that i could force another civ to end the war to become vassal and she accepted but nothing happend? i mean it became peace but she didnt become my vassal? is this function/mod working in this patch?

regards: Tommy
 
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