tu_79
Deity
I don't know if it is a bug or intended, but when I raze a city, I am able to sell one building in the first turn, but the next turn all other buildings have disappeared.
I don't know if it is a bug or intended, but when I raze a city, I am able to sell one building in the first turn, but the next turn all other buildings have disappeared.
Closed Civ
Restarted
Verified game cache
Reinstalled mods
Getting black textures on some symbols, seems to change each time I load in, don't suffer this when playing without the mods. Using the latest version of the mods from the automatic installer.
Thanks for your reply.
Either an erroneous description or faulty code, but when I read "+X gold to Trades Routes to and from City", I expect that a trade originating from this city would receive the gold bonus but that's not the case here.
If I were to give an accurate description of what happen in-game it would be "+X gold to both Civ involved in a Trade Route coming to this City."
The buildings concerned are the Market/Bazaar/Customs House/Hanse/Rialto District. In the case they should grant a bonus to all Trades Routes they need both TradeRouteSeaGoldBonus and TradeRouteLandGoldBonus.
Ah sorry I didn't post them earlier.
You misunderstand what those XML values do. Those values only add to specific domain types, whereas the other values, TradeRouteTargetBonus and TradeRouteRecipientBonus, apply to both land and sea. And they work as designed.
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I know what they are supposed to do, my post was about 'to and from City' meaning ingoing and outgoing trades routes. TradeRouteTargetBonus (sender) and TradeRouteRecipientBonus (receiver) are only processed for ingoing TR and combining both TradeRouteSeaGoldBonus and TradeRouteLandGoldBonus was mean to create an universal gold bonus to outgoing TR, but I forgot that only the sender would profit from this bonus.
If indeed they work as intented, which I have no problem with (took my 5 months to begin to doubt), it would be nice to rewrite the description in a less ambigous way.
Fraternity (Progress tree) doesn't give that +2 Foodper city. Using JFD's mods. Logs in case they help.
Are you sure? It'll appear on the tile underneath the City.
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I'm having a pretty bad bug using the 3-12 version - don't know if it's been fixed since then - but wanna report just in case.
When playing CP only and playing Brazil, the Carnival does not add +100 % Tourism like it ought to do. I suspect this might be a CBP thing leaking over into the CP - I did see some talk about Brazil being changed in the CBP at least, so I figure that might have something to do with it. As you can see in the screenshot below, even though the tooltip say I get +100 % Tourism from Carnival, this is in fact not added to the numbers. With a base tourism of 1034, and with an additional +171 % bonus, I should have 2802 Tourism towards Germany, but in fact I only get 1768 Tourism, which is consistent with a +71 % bonus, i.e. without the 100 % from Carnival.
Of course, the error might be in the Tourism number displayed and not in the actual calculation - must admit I didn't check how much was added, maybe I'll load a save and look tomorrow.
My game is crashing at the same turn when I reload from a quicksave. I'm working with the 3/9 update. My mods folder is shown below, though I only have the 1-6a activated.
For some reason, I am getting an invalid file error for "CvMiniDump.dmp?"
View attachment 405611
View attachment 405612
Ok, I removed everything I'm not using from the folder, but I'm still getting the game crash. and still unable to load the .dmp file
You're getting an error related to 'GreatPersonIcons.' You do have all DLC, correct? What collection of mods are you running? Also, I assume you're on the latest EUI?
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