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Make sure 1-6 are appearing in your mods list and that they're all being enabled in-game. If that's the case, and you have all DLC, make sure your version of civ is up to date.

G

Well I have all the DLC and my Civ version is 1.0.3.279 so I'm going to guess that's up to date since Steam hasn't updated anything...
Also, my mods list doesn't have the numbers 2-6 in it, but it has the mods as their own names. Check the screenshot.
 

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Well I have all the DLC and my Civ version is 1.0.3.279 so I'm going to guess that's up to date since Steam hasn't updated anything...
Also, my mods list doesn't have the numbers 2-6 in it, but it has the mods as their own names. Check the screenshot.

Something is up with your mods, then, as they should have numbers (1-6) at the front of them. Clear your mods folder completely, reinstall the CPP, and then add back in other non-CPP mods once you are sure that the CPP is working.

G
 
Something is up with your mods, then, as they should have numbers (1-6) at the front of them. Clear your mods folder completely, reinstall the CPP, and then add back in other non-CPP mods once you are sure that the CPP is working.

G

Yeah I realised as soon as you said about 1-6, I deleted all the previous CPP stuff and reinstalled and hey presto, it works fine!
By the way, the only reason I didn't manually delete these files was because the How To Install mentions that he installer will delete older files, didn't realise it didn't extend back to such an old version that I had... lol. Might wanna change that info to make it more clear for others in future.
Thanks a lot Gazebo!
 
Yeah I realised as soon as you said about 1-6, I deleted all the previous CPP stuff and reinstalled and hey presto, it works fine!
By the way, the only reason I didn't manually delete these files was because the How To Install mentions that he installer will delete older files, didn't realise it didn't extend back to such an old version that I had... lol. Might wanna change that info to make it more clear for others in future.
Thanks a lot Gazebo!

It will, but only if they match a certain folder designation.

Glad it is working!

G
 
The mod is working perfectly fine, except for one small issue.

When I hover my cursor over a resource icon, the monopoly details are not showing up like I have seen before. Its a very small issue, but it is a nice thing to have when looking at resources.

Am I skipping over an obvious option in the settings menu? Or is there just something wrong with my install? Thanks for the help.
 
Game crashes when proceeding with next turn, right after Ghandi. Can't be sure what is causing this. Any help much appreciated, I'd like to finish this turtle I got going with Inca
 
xml
Spoiler :
[36759.045] **** Validating Game Database *****
[36759.061] Performing Localization Checks
[36759.061] Checking Tag Format...
[36759.061] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[36759.077] Validating UnitGameplay2DScripts
[36759.077] Missing Entry for UNIT_AMBASSADOR
[36759.077] Missing Entry for UNIT_BARBARIAN_HORSEMAN
[36759.077] Missing Entry for UNIT_DIPLOMAT
[36759.077] Missing Entry for UNIT_EMISSARY
[36759.077] Missing Entry for UNIT_ENVOY
[36759.077] Missing Entry for UNIT_GREAT_DIPLOMAT
[36759.077] **** VALIDATION FAILED *****
[36759.077] Validation Took 0.045511 seconds
[36760.169] **** Validating Prefetch Process *****
[36760.169] **** Validation Success *****
[36760.169] SetGlobalActionInfo
[36760.169]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 7996248 78333048
PageCache: 8 14
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 7533456 65372664
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6664

Prepared Statements:
Current: 6


database
Spoiler :
------------------------------
[36760.231] Validating Foreign Key Constraints...
[36760.247] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[36760.247] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[36760.247] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[36760.247] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[36760.247] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[36760.247] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[36760.247] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[36760.247] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[36760.247] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[36760.247] Failed Validation.
[36761.432]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 7996288 78333048
PageCache: 8 14
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 7533456 65372664
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6664

Prepared Statements:
Current: 6
------------------------------
 
Which units? All units? Any civ? Need more details.
G
I saw that on the mountain was located Carthaginian worker, he just stood there and did nothing until they died. From the words of another person: "the warriors of all civilizations can climb a mountain, they lose health, then they try to be treated and on the next turn die. AI workers are trying to build roads through the mountains". He confessed that use a third-party modification.
 
Hi,

Noticed this in a game playing as Mongolia, around turn 250. I could still make trades with the AI, but after I made them, it was like nothing happened. Just noticed this with luxury trades. I'm certain this didn't happen the entire game, but not really sure when it started.

I can certainly get you more info, but wouldn't really know what would be helpful in figuring this out.

The community patch is the only mod I was running (no EUI)
 
Two slight issues.

Have been playing with only the latest CBP files, no other Mods.
Using EUI.

When I propose Catholicism as the World Religion the only other guy who has that Religion throughout his whole Civ says it is a blatant attack on his Civ?
Shouldn't he be grateful?
Maybe this is backwards logic in the program?

Also I can't seem to get my Pioneer to show that he is capable of creating a city. (Don't even see the icon).
I have 5 hexes from each of the nearest cities and am on Neutral territory.
Are there other requirements that I am not aware of?
 
Hi,

Noticed this in a game playing as Mongolia, around turn 250. I could still make trades with the AI, but after I made them, it was like nothing happened. Just noticed this with luxury trades. I'm certain this didn't happen the entire game, but not really sure when it started.

I can certainly get you more info, but wouldn't really know what would be helpful in figuring this out.

The community patch is the only mod I was running (no EUI)

Not sure, I'd need a minidump to help.

Two slight issues.

Have been playing with only the latest CBP files, no other Mods.
Using EUI.

When I propose Catholicism as the World Religion the only other guy who has that Religion throughout his whole Civ says it is a blatant attack on his Civ?
Shouldn't he be grateful?
Maybe this is backwards logic in the program?

Also I can't seem to get my Pioneer to show that he is capable of creating a city. (Don't even see the icon).
I have 5 hexes from each of the nearest cities and am on Neutral territory.
Are there other requirements that I am not aware of?

You gain much more for world religion than they do - if they're no okay with that, they'll get upset.

Are you unhappy? Can't settle if unhappy.

G
 
You gain much more for world religion than they do - if they're no okay with that, they'll get upset.

Ok I guess that would make sense.

Are you unhappy? Can't settle if unhappy.

No I currently have over 100 Happiness. 136.
What if the land I am intending to settle on was once owned by another Civ?
There is a ruins on 1 tile and the rest are currently Strewn with Farms Furs and even a fort.
 

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the zeppelin graphic is not working. whenever i pull up a screen that needs to show it, i get a texture load error message. i now have to hit enter several times per turn and once for every AI turn, i have 12 civs and 25 CSs lol. i imagine the game will break if anyone ever actually makes a zeppelin. I am using only this mod and IGE.

the error message either shows [ExpScen_UnitPortraits64.dds], [ExpScen_UnitPortraits45.dds] or [ExpScen_UnitPortraits256.dds]

here's a screenshot

4Aj9C.jpg


TYIA!
GREAT MOD!
IT MADE ME WANT TO PLAY CIV AGAIN!
 
Game crashes when proceeding with next turn, right after Ghandi. Can't be sure what is causing this. Any help much appreciated, I'd like to finish this turtle I got going with Inca

Same problem here, but I'm Aztek and Egypt crashes. Used IGE and deleted Egypt, they were irrelevant. Game continues:king:

EDIT: Deleting all egyptian units also works.
 

Attachments

I enabled debug and don't see anything of note except for maybe:

(lua.log)
[5264.312] Advisors: Could not find concept. \ù:¯å
[5264.312] Advisors: Could not find concept. uouoþÿÿÿuouo

I can upload whatever, but not sure what to upload.
 
the zeppelin graphic is not working. whenever i pull up a screen that needs to show it, i get a texture load error message. i now have to hit enter several times per turn and once for every AI turn, i have 12 civs and 25 CSs lol. i imagine the game will break if anyone ever actually makes a zeppelin. I am using only this mod and IGE.

the error message either shows [ExpScen_UnitPortraits64.dds], [ExpScen_UnitPortraits45.dds] or [ExpScen_UnitPortraits256.dds]

here's a screenshot

4Aj9C.jpg


TYIA!
GREAT MOD!
IT MADE ME WANT TO PLAY CIV AGAIN!

You are missing DLC.

G
 
I enabled debug and don't see anything of note except for maybe:

(lua.log)
[5264.312] Advisors: Could not find concept. \ù:¯å
[5264.312] Advisors: Could not find concept. uouoþÿÿÿuouo

I can upload whatever, but not sure what to upload.

It's very odd. I don't seem to see *any* of the mod (not that I really know what I'm looking for - but the tech tree seems particularly not updated.)

Please help.
 
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