Bug Reports

I had this problem but it wasn't in the installation. If reinstallation doesn't fix your problem then you might be using an old map version.
 
As NitroJay and me noticed in the "city naming" thread, it seems that England plays very pink on defending North America from independence. I know that this isn't exactly a bug, but I think this is the better place to talk about that. What I mean about "play pink" is that England doesn't try to defend very much form Americans in the Independence War, and either tries to carry troops to North America. This results in a quickly defeat of Victoria in the colonies. Well, this is ok, after all. The problem is that, most of the times, after that, England doesn't sue for peace, and America becames so much powerful that invades England conquering it, like NitroJay said, 80% of the games.

I have noticed this to happen between Arabia and Persia, and between Japan and China. The "Liberation Wars" too often finish with the new civ smashing the old one.

What I suggest is that, when a civ conquers the cities that reclaims to join her, ask for peace to the metropoli. This is what happened historically most of the times, with some exceptions (and may be reflected in the game, this is the reason I explain it):
- Mongolia: invaded and defeated China. Mongol Khans became ruler dinasty of China ([Warlords]= China becames Mongol vassal state, until liberation with Manchuese rising to power).
- Germany: as long as conflicts between Rome and German tribes were really bloody and lasted centuries, I think that, if Rome still exists when Germany spawns, Germany shouldn't sue for peace, and war should last to the bitter end, even the falling of Rome.
 
In the beta, the council went off again this turn, some cities of mine were voted away from my control. This time, insteado f nothing happening, my units were ejected, but control did not switch to the rightful ruler who had been voted in.
 
In the vanilla version, I lost a city and gained a city in the congress and in the end nothing changed. No cities exchanged hands.

They did other weird things too. The city I lost, Santo Domingo, I had just taken from the Spanish (as Incans) and they voted it off of me in the congress. After the congress I still had the city, and better yet it showed 100% culture for me despite the fact I had no culture generation there and the Spanish had many years of culture from when they owned it.

The English city that I got voted to me in the congress didn't flip, but I check it now and it shows 0% English culture when it was like 30% before. Very odd.
 
I noticed a bug of sorts with the french in the Beta. When they spawned, the greek held Lutetia as their capital after the romans and barbarians conquored their homelands. They did retake athens, but Lutetia remained their capital.

When the French spawned, they set their capital as Brest and Lutetia did NOT flip.

Here is a save from before France's spawning:
http://forums.civfanatics.com/uploads/31183/AutoSave_Iron_Age_Turn_164.CivWarlordsSave
 
I'll try to sum up the main bugs for me before the initial release of RFCW, so bare with me for a while ;):
1. The problem with locating Babylonian sound files (just a basic renaming fix).
2. Not a mod bug, but rather a Warlords one, in the diplomatic screen, you get the name of ther leader -dash- the name of the leader, for all civs.
ie: Saladin - Saladin. This should be fixed to: Saladin - Arabian Empire instead.

and I guess that's it for me :).
 
Prestidigitator said:
I'll try to sum up the main bugs for me before the initial release of RFCW, so bare with me for a while ;):
1. The problem with locating Babylonian sound files (just a basic renaming fix).
2. Not a mod bug, but rather a Warlords one, in the diplomatic screen, you get the name of ther leader -dash- the name of the leader, for all civs.
ie: Saladin - Saladin. This should be fixed to: Saladin - Arabian Empire instead.

and I guess that's it for me :).

1. already done
2. diplo screen is hardcoded
 
This isn't exactly a bug but I'll complain anyway ;) .
The story is this : Rome fell and France conquered Milan (Mediolanum), Roma and Panormus. The Germans, when they spawned, got a roman built city 3 squares east of Milan. I was England and had nothing to do with subsequent event. Germany decided to wage multiple wars against France, neither losing ground or cities due to cultural flip (France came close to winning but lost all its army when Hamburg AND Berlin flipped on the same turn). But that's beside the point. At some point in the 1600s, the roman built city that Germany had inherited revolted against them and reformed the Roman empire. Ok, the revolution engine works well, but why didn't Milan, Roma or Panormus joined? Why did it not occured there? As it is, the Romans were able to acheive nothing because they had no units, no culture and consequently no land to work. The city they took went from 19 pop to 2 inside a couple of turns. Just letting you know in case you plan to adjust the revolution system.
 
The Germans, when they spawned, got a roman built city 3 squares east of Milan

Was it Virunum? If it was, I think it happened to me once, too, but playing as Egypt.

In any case, the other Roman cities probably didn't flip because they were already 100% french.
 
RFC-Wb:

France just spawned flipping barbarian cities to become Paris, Bordeaux and Lyon. Bordeaux is the capital, NOT Paris.
 
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