Bug Reports

Bug from released Vanilla 1.50 -- the list is blank.
Rhye_s_150_--_blank_Wealthiest_Civs_list.JPG
 
Took me a while to find the thread... In Vanilla, the ______est Cvilizations in the world thing still isn't working, as shown in the picture posted by Tom, and also, the picture for the Channel Tunnel doesn't appear to be working. I'm afraid I haven't got a picture of it to post though. Both very minor things, but I thought I should point 'em out.
 
I built the Great Wall as Egypt, yet Impis keep pouring through on my southern border. Bug or design?

This is on Warlords version.


(Love this mod, btw. Downloaded it this morning and I've been playing all day.)
 
late starting civs disband their workers when controlled by the AI.

I noticed this when playing the French and saw the nearby american civ with

no workers in their area after they spawned. (I had nearby Qeubec under

control). I reloaded an earlier autosave, then checked the worldbuilder after

the Americans spawned again, and I noticed they disbanded the workers again.

I have also noticed other late starting Civs to do this, France, Mongolia,

Turkey, and England
 
I have three bugs (sorry, I think one of them might have been mentioned elsewhere, but since I just installed 1.04 on my new laptop it seems to still be there)

Playing as Romans then switching to France:

1) Babylonian leaderhead looks freaky: everything is there but of Hammurabi's face all you see is the mouth with its freaky white teeth and the eyeballs :eek:

2) Scoreboard has no comparisons: all rank is 0.

3) when France spawns and I take it over, I see Paris and Bordeaux as ruins, although the cities ARE there.

Reloading does not fix any of these.
 
Is it true that AI will never attack the independent states? I noticed that in my last games. This would give a human player another unnecessary advantage.
 
I just tried 153, and got a nasty, immediate failure: on the first turn, I was told I was defeated, bye-bye,Queen "Dan Quayle" Victoria!

My Civ version is 1.6x. I tried three different games, in two different game instances, as Egypt, England, and Rome. No change.
 
I just tried 153, and got a nasty, immediate failure: on the first turn, I was told I was defeated, bye-bye,Queen "Dan Quayle" Victoria!

My Civ version is 1.6x. I tried three different games, in two different game instances, as Egypt, England, and Rome. No change.

It happened to me once, in an earlier version. Try to remove all CustomAssets. If still doesn't work, then re-install the game. This way it worked to me.
 
I built the Great Wall as Egypt, yet Impis keep pouring through on my southern border. Bug or design?

This is on Warlords version.


(Love this mod, btw. Downloaded it this morning and I've been playing all day.)

The Great Wall only hinders barbarians from entering your borders. The Impis are not barbarians in that sense, as they're from the 'native' minor civ.
 
I have three bugs (sorry, I think one of them might have been mentioned elsewhere, but since I just installed 1.04 on my new laptop it seems to still be there)

Playing as Romans then switching to France:

1) Babylonian leaderhead looks freaky: everything is there but of Hammurabi's face all you see is the mouth with its freaky white teeth and the eyeballs :eek:

2) Scoreboard has no comparisons: all rank is 0.

3) when France spawns and I take it over, I see Paris and Bordeaux as ruins, although the cities ARE there.

Reloading does not fix any of these.

#3 happens to me also. I even went back and replayed a few turns but when France spawned again both cities appeared as ruins. I went into WB and could remove the ruins but could not get the cities to appear

I have a save from the turn before France spawns and can upload it if needed.
 
Bug with Mali UHV condition?

Sorry if this was addressed before, but I couldn't find it in this thread.
It appears that the first Mali UHV condition, i.e. have more gold than any other civ, is broken. I fail the condition even when I have more gold than all other civs. I put in some debug statements in the Python code and I got it to tell me that it thinks Roosevelt has more gold than I do. Aha, but Roosevelt hasn't spawned by 1300 AD!!! So, I think this line in Victory.py:
Code:
if (iCiv != iMali):
should be:
Code:
if (iCiv != iMali and iGameTurn >= con.tBirth[iCiv]):

It needs only test civs that have spawned.
Correct?
 
Well, it seems so that the horse resource near Madrid is NOT giving me the horse I would need in my war against France...

Rhye, would you check out this save file? As it is too big, I will send it by mail...
 
Well, it seems so that the horse resource near Madrid is NOT giving me the horse I would need in my war against France...

Rhye, would you check out this save file? As it is too big, I will send it by mail...

I'm actually playing a game with Spanish and it did gave me the horses. Probably the problem is only yours. Have you try to start over the game? Have you built the Pasture? Have you built a road from it to Madrid?
 
I'm actually playing a game with Spanish and it did gave me the horses. Probably the problem is only yours. Have you try to start over the game? Have you built the Pasture? Have you built a road from it to Madrid?

If memory serves me well, the horse worked fine until later in the game...
The problem came in ca. 1650-1700

I am sure Rhye will check this - I sent the file to him. ;)
 
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