Bug Reports

Rhye, when you say fixed, does that mean for the next version, or did you already upload the fixed version?
 
It seems that the city naming for the US (specifically the East Coast) is a bit messed up.

First of all, Baltimore is misspelled Baltimora. And the tile which is marked to be named Baltimora would be much more accurate as New York.

I also saw a English city named Boston on the Eastern Coast of Canada.

The English don't have any city names for the Southeast US. Its kinda weird seeing cities like Hastings down there.


Playing as the US I periodically get a message of the left side of the screen which says TXT_KEY_IMMIGRATION.
 
Agree with Elhoim about the Roman cities not flipping. Tried it on two different starts just to check and neither barb city near Roma flipped.
 
cece84 said:
0.90:

playing as england.. while waiting the start the system informed me that christianity has been founded in 560 AD... mmm .... maybe it's just a case or a bug???
We've been having this discussion for a long time. Christianity is generally founded AD, sometimes a few centuries AD. This is historically correct, as well. The New Testament stuff might have happened around 0 AD, but Christianity as a strong :religion: didn't appear until later.

And a majority of people (so far) seem to prefer a more liquid system for the founding of religions rather than coding them to be founded at a certain date (which also happens, if no one gets the appropriate tech).

Silvernight
 
at the end of a congress, nothing happens. the game doesn't end the turn, the screen doesn't go blank. it's bad.
 
was it intentional that australian aborigines gave me the secrets of Astronomy, or was it just a case of accidentally letting astronomy be a goody tech?

addit: I found this in the regular XML also, so I guess it was intended by firaxis
 
chrisrossi said:
at the end of a congress, nothing happens. the game doesn't end the turn, the screen doesn't go blank. it's bad.

Happens to me too. Save and reload.
 
HÄI said:
Happens to me too. Save and reload.

must be a bug that rhye could sort out though?
 
chrisrossi said:
must be a bug that rhye could sort out though?

Yeah, I guess. Seems sort of random, my little bro plays the mod and doesn't suffer from the bug.
 
I've uncovered a very annoying issue which isn't exactly a bug but is definately unintended. Until years are shown, the game saves one autosave for each age. Needless to say, this doesn't make autosaves very useful. The simple solution, which would also be a great help in other things, is to have the year number replaced with turn number, with era displayed in the same place but not actually counting as the year.
 
Possible bug: I was playing the Persians, and when the Arabs appeared, both Arabaya and Jerusalem wanted to flip. I let both go. However, only Arabaya flipped. Jerusalem stayed mine.
Also I agree turn number should be shown along with the Age. That is a good compromise.
 
abman said:
Possible bug: I was playing the Persians, and when the Arabs appeared, both Arabaya and Jerusalem wanted to flip. I let both go. However, only Arabaya flipped. Jerusalem stayed mine.
Also I agree turn number should be shown along with the Age. That is a good compromise.


which version was that? 090?
 
abman said:
Possible bug: I was playing the Persians, and when the Arabs appeared, both Arabaya and Jerusalem wanted to flip. I let both go. However, only Arabaya flipped. Jerusalem stayed mine.
Also I agree turn number should be shown along with the Age. That is a good compromise.

this same thing happened to me, and I know I'm playing 093

also, why did Greece collapse the turn before I was to take Athenai? Spate and Athenai both suddenly were razed.
 
Its .093. Here's a save from a couple of turns before they appear.
 
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