phungus420
Deity
- Joined
- Mar 1, 2003
- Messages
- 6,296
Thanks for taking a look at it. One more thing, if I put it as a world builder save, it sends up the pathfinder, with a single samuri, but that doesn't trip the fatal hang, only does it when it sends the whole attack stack (Which it'll only do if all the minor details like city production are still acounted for which is lost in a WB save)... That I don't understand, how can it and a samuri with UNITAI_ATTACK_CITY, not cause the fatal hang, but if it sends 2 samuri like that with 2 other samuri running UNITAI_COUNTER, it trips?
Edit:
Oh and Zappara said one other thing that might be part of this (not sure). I took a look at UNITAI_ATTACK, and one function I found odd was this wieght the AI put on units with withdraw and collateral damage. I couldn't really see anything else that seemed to tie UNITAI_ATTACK with withdraw. Zap said he was getting reports of the same hang like issues by giving melee units collateral damage, and the hangs went away after taking away collateral damage from those units.
Edit:
Oh and Zappara said one other thing that might be part of this (not sure). I took a look at UNITAI_ATTACK, and one function I found odd was this wieght the AI put on units with withdraw and collateral damage. I couldn't really see anything else that seemed to tie UNITAI_ATTACK with withdraw. Zap said he was getting reports of the same hang like issues by giving melee units collateral damage, and the hangs went away after taking away collateral damage from those units.