Bug reports

Missing unit buttons are caused by animation problem with that certain unit graphics so when you see this happen, please report which unit type and for what nationality it belongs to (ethnic unit graphics) so I can track these and fix them.

It's the Arabic rifleman...It uses the middle eastern rifleman graphic I believe.

Thanks for your help.:)
 
Hi - I just wondered if anyone else had noticed the problem when AI players refuse to trade for dye. Seriously, they won't even pay 1 gold for it. I've noticed this in a couple of games and I'm currently playing 2.3 (although I've noticed it in earlier versions, but I thought one of the updates fixed it until it happened again in my current game).
Anyone else had this problem? I searched through this thread and couldn't find any mention of it. I've attached my latest save which illustrates the problem - let me know if I can help with any more info?

Thanks for a great mod :)
 

Attachments

1. A Python Exception. Should I post this in the Revolution thread too?

Spoiler :
Code:
Traceback (most recent call last):

  File "CvEventInterface", line 25, in onEvent

  File "CvCustomEventManager", line 160, in handleEvent

  File "CvCustomEventManager", line 171, in _handleDefaultEvent

  File "Revolution", line 586, in onEndPlayerTurn

  File "Revolution", line 977, in updatePlayerRevolution

  File "Revolution", line 2052, in checkForRevolution

  File "Revolution", line 2649, in pickRevolutionStyle

  File "Revolution", line 4745, in makeRevolutionDecision

  File "Revolution", line 5568, in processRevolution

UnboundLocalError: local variable 'iPlayer' referenced before assignment
ERR: Python function onEvent failed, module CvEventInterface
2. For some reason some nations (in my game Zululand, America and England) are building Caravels like there is no tomorrow. See the screenshot below for an impression. The British Empire had 150 at this point. And it gets even more mysterious. The Caravels stayed inside their boarders and would not even attack a Privateer blocking trade routes right in the middle of the crowd. Very strange.
 

Attachments

  • Caravels.jpg
    Caravels.jpg
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1. A Python Exception. Should I post this in the Revolution thread too?

Spoiler :
Code:
Traceback (most recent call last):

  File "CvEventInterface", line 25, in onEvent

  File "CvCustomEventManager", line 160, in handleEvent

  File "CvCustomEventManager", line 171, in _handleDefaultEvent

  File "Revolution", line 586, in onEndPlayerTurn

  File "Revolution", line 977, in updatePlayerRevolution

  File "Revolution", line 2052, in checkForRevolution

  File "Revolution", line 2649, in pickRevolutionStyle

  File "Revolution", line 4745, in makeRevolutionDecision

  File "Revolution", line 5568, in processRevolution

UnboundLocalError: local variable 'iPlayer' referenced before assignment
ERR: Python function onEvent failed, module CvEventInterface
2. For some reason some nations (in my game Zululand, America and England) are building Caravels like there is no tomorrow. See the screenshot below for an impression. The British Empire had 150 at this point. And it gets even more mysterious. The Caravels stayed inside their boarders and would not even attack a Privateer blocking trade routes right in the middle of the crowd. Very strange.

Hmm... how many battleships u need to kill 150 caravals? :crazyeye:
 
I don't know what you guys where thinking, but I just wasted 3 hours of life on this Mod (previously my favorite) only to be totally, utterly destroyed by the Greeks. :mad:

Why? I had high walls, I had lots of troops and I had barracks to build tough units. So how did I fail? :confused:

Easy - PHALANX - 50% versus melee units.

Well I didn't have horses and I hadn't had access to ivory that long so regardless all the defenses I did; I was screwed. I even built fortress in choke-points between mountains so they would have to attack me at my strongest. Didn't matter a damn. :mad:

Plus, I know they've tweaked the AI and it's not supposed to "cheat" but how come I was practically bankrupting my Civ just to keep enough units so other Civs won't attack me and the Greeks (who had a similar sized empire as mine) is able to pump out twice as many units as me? Yes, I'm sure certain civics helped, but this is insane! I know this is "just a game" but you know as a fan of history and a 17y intel analyst vet of the Army, I can tell you that it is true what they say about talking tactics vs logistics. We were barely into the classic age and these guys are able to field multiple 10 unit stacks? How? How are they going to support that? :mad:

Well, until these balance issues get fixed (see my previous post about the SUPER Xebecs) I'm going back to playing Fall from Heaven. Which is really too bad since I like a lot of the changes recently in this mod. However, it's just unplayable as too many Civs seem to have 'super troopers' you can't beat. I mean I pretty much was "build a defensive unit/build a building" and I still got clobber. Hell, I even got mad and before pulling the plug on the game, I went into the Worldbuilder and plunk down lots of heavy swordsmen and pikemen and THEY almost to a unit got killed by these Phalanxes!

You know, historically the swifter Roman Legion defeated the bulky Phalanx. In Rise of Mankind, that wouldn't happen. :mad:

Did u try... Archers?

Dont want to sound patronizing, but what i usually do is go hunt for barbarians... get them attack your units and then u get a few city garrison promotion and u can probably stop 10 phalanx with about 5 archers... Or worst case scenario is to build useless cities on hills...a +50% against melle hardly makes it a super unit. What would u say about the Holy Roman empire super-duper unit? +100 against both cavalry AND mele!

And i have another complaint, about the new 50 civs, most of the UU are just stupid. Like the israeli maccabi a swordsman with guerrilla 1? And its useful for what? not even historically correct... looks to me more like a scotish higlander then an Israeli warrior. HOW can a nation that haven't lost a war in the modern era which most modern armies used its developed armor (the M series! M1/M2/M3 and i don't want to hear a word from u brits about your version! its basically the same only ours is better! :P ) NOT have a modern day UU? The early Israeli kingdoms did not have special units... maybe mercenary's like uria the Hittite (which "spiritual" David banged his wife and then sent him to die :D), the macabies were just rebels...

And don't get me started about the Harrappan, wich are based on absolutely NOTHING! From where the hell all those city names came from?? We cant even read their language yet... All we know there were people living in a city PROBABLY called harappan. From where samba-whats-his-name came from? And copper axeman as UU? Who was the genius behind this sci-fi invention?! I bet in 2000bc they made such good copper axes that they didn't RUST! (actually the Chinese made really good weaponry, the swords of the terracotta army didn't rust and were preserved almost perfectly!) YET! Of course the only readable text about a civilization yielding that knowledge is from the guys that kicked their asses to extinction! I tried deleting them... but i don't have the know-how since they can still be chosen when i start the game, im afraid the game will crush if i just delete the files in the Civilization folder.

Im babbling... its 5am here and i have a huge biofizics test today... so wish me luck!
 
Did you pass the test?

:D

JosEPh

Edit: Trying to spread the word about how to help your game from lag and choppiness. Have found that if you go into your Computers BIOS and check Chipset Settings Under AGP Aperature (sp?) make sure it matchs the amount of ram you Vid Card has. Most XP users will find the AGP Aperature setting to be 64mb when it should actually = what your V-Card has, for ex. my AGP setting was 64mb when my v-card had 256mb. I changed the AGP to match and I'm in the 1900's with no Main screen scroll lag or choppiness. The build list doesn't stick any more and scrolls smoothly. Most importantly I've not had any CTD with 16 AI on a Huge map.

This may not solve everyone's CTD problems but it Will help those with XP and older comps.

Good Luck! :)
 
I just got a python exception, in the classical era no less. I was being attacked by a new startup civ (from the barbarian uprising part of the Revmod.) and one of my citys created a city resistance (because my defending units had been killed.) I held off the attack until the next turn, and then attacked with two reinforcements. I killed 2/3 of their army, then I attacked using the damaged city resistance free unit, (80% chance, I figured, "What could go wrong...") he died. But the city acted like it had been attacked and created a new city militia unit. Then it created a python exception report.

View attachment 191072

Also, when I start new games, or get in the lead, I often get this message up near the top (Where the news is.) "Domination Limit Exceeded 50 pop 48% of 48 pop, 46%." It never does anything, I don't win, the game goes on as if it never happened.... What is this?
 
Hi - I just wondered if anyone else had noticed the problem when AI players refuse to trade for dye. Seriously, they won't even pay 1 gold for it. I've noticed this in a couple of games and I'm currently playing 2.3 (although I've noticed it in earlier versions, but I thought one of the updates fixed it until it happened again in my current game).
Anyone else had this problem? I searched through this thread and couldn't find any mention of it. I've attached my latest save which illustrates the problem - let me know if I can help with any more info?

Thanks for a great mod :)

I had the same bug only the AI offered me the dye for nothing and he was only Cautious against me.
 
Missing unit buttons are caused by animation problem with that certain unit graphics so when you see this happen, please report which unit type and for what nationality it belongs to (ethnic unit graphics) so I can track these and fix them.

Having the problem of my unit buttons disappearing. Playing the Dutch, units in the stacks that have disappeared are workers and warriors.


Afforess - This is just telling you that your population fills one of the two requirements for a domination win. giving you a heads up that all you need is more land to win, you already have the required population majority.
 
this is so so sad!!! i cannot play anymore because unfortunately it is always crashing now that i hit the 1900's. im thinking the computer cannot handle all the info and data of this....I am playing on a standard earth map with 22 civs left and the competition was awesome with the coutry of persia while i was playing the french. I really want to play this out> Gotta be something i can do to fix this.....please help
 
We (me and my friend) got them while playing Multiplayer Direct IP connection with Hamachi. Here are the problems:

About the revolution. When one of us got warning about and upcoming revolution the other one could see it. The same was when one of us checked their city revolt status (Detail view) the other one could see it. Once I had German revolution. You know the choices. One of them was to became the Germans. My friend pushed to become them and the game crashed, because we both became Germans. Picture.

About that Tribe, City state, Empire thing. I can see and know if my friend has 1, 2 or more cities without getting contact with him. I just move my mouse over his name and it shows (American Tribe, American City state etc.) Picture.

Something with font. At first it was ok, but suddently all the became wierd. I've got the picture here.

Problem with my friend. When he want into tech tree he couldn't press on any tech or Exit it. When we loaded game he was stuck there. Picture wouldn't help much.

There was revolution for England. Their leader was Elizabeth, but then Churchill became the leader (because of the revolution), but on the scoreboard and above his picture when you contact him it was still showing Elizabeth. Picture.

Good luck. ;)
 
When I get to the modern era, eventually at some point when I click to move on a turn, my game just crashes. It always happens, no matter what map or civilization I use.
Sorry if someone has already reported such bug, i scanned through this forum and did not find a reference.
Any suggestions will be appreciated.
 
When I get to the modern era, eventually at some point when I click to move on a turn, my game just crashes. It always happens, no matter what map or civilization I use.
Sorry if someone has already reported such bug, i scanned through this forum and did not find a reference.
Any suggestions will be appreciated.

What version of RoM?

There were some bugs/ctds in the RevMod and Add-on Civ Pack in the iirc the 2.4 and 2.41 versions. 2.501beta seems to have fixed many of them.

JosEPh :)
 
as far as i know i have the latest version, i only downloaded it last week. ive noticed a few really annoying bugs to do with the new buildings and resources.

1. the port/commercial/international, it keeps recommending you to build one of these even after you have all 3, i only noticed when id built the entire cycle about 4 times in the same city.

2. for some reason i wasnt able to build a oil refinery to get the oil products resource.. i couldnt figure it out at all, i had to go onto the worldmap thing and place it in the city like that

3. random crashes.. worked fine until i got into the modern age, (in 2100AD! i think i might be playing at the wrong speed or something) then keeps crashing every few turns.

apart from that though its great, keep up the good work!

also one other thing this is probably just my pure ignorance but i cant figure out how to turn the battle effects and the redone battle system on.. whenever i start it has a big list of things enabled at the side of the screen and they are always turned off. any ideas? what do the battle effects do anyway? can you fight with stacks?
 
I've been playing this mod for several months, and so far i really enjoyed it. But since I downloaded the 2.51 version, things went crazy.
1. I started a game with the Malinesses, and suddenly free units kept on joining my empire. :confused:
2. Then, I tried a new game with Pericles. In year 4000 BC I discovered Hellenism AND Amon-Ra just by getting massonnery. Then Polytheism gave me nothing, but Willem got Hindouism 10 turns later... for the same discover !:eek:
3. Finally, I gave it a last try playing with Napoleon. But I gave up as I noticed the possibility of building Slave market... without Slavery !:mad:
What's happening ? Is there some kind of serial bug ?
 
as far as i know i have the latest version, i only downloaded it last week. ive noticed a few really annoying bugs to do with the new buildings and resources.

1. the port/commercial/international, it keeps recommending you to build one of these even after you have all 3, i only noticed when id built the entire cycle about 4 times in the same city.

2. for some reason i wasnt able to build a oil refinery to get the oil products resource.. i couldnt figure it out at all, i had to go onto the worldmap thing and place it in the city like that

3. random crashes.. worked fine until i got into the modern age, (in 2100AD! i think i might be playing at the wrong speed or something) then keeps crashing every few turns.

apart from that though its great, keep up the good work!

also one other thing this is probably just my pure ignorance but i cant figure out how to turn the battle effects and the redone battle system on.. whenever i start it has a big list of things enabled at the side of the screen and they are always turned off. any ideas? what do the battle effects do anyway? can you fight with stacks?

#1 : Fixed in 2.51 (published)
#2 : Oil refinery need oil resource AND coastal city.
#3 : If you mean MAF (Memory Allocation Faliour) in crash, than RoM is not responsible for it. It's a bug in the Civ.
 
I've been playing this mod for several months, and so far i really enjoyed it. But since I downloaded the 2.51 version, things went crazy.
1. I started a game with the Malinesses, and suddenly free units kept on joining my empire. :confused:
2. Then, I tried a new game with Pericles. In year 4000 BC I discovered Hellenism AND Amon-Ra just by getting massonnery. Then Polytheism gave me nothing, but Willem got Hindouism 10 turns later... for the same discover !:eek:
3. Finally, I gave it a last try playing with Napoleon. But I gave up as I noticed the possibility of building Slave market... without Slavery !:mad:
What's happening ? Is there some kind of serial bug ?

#1 : Units can join forn goody huts, and now sometimes is you discover a tech you may get a free unit.
#2 : By default you can found only one (1) relegion.
 
:hammer2:
#1 : Units can join forn goody huts, and now sometimes is you discover a tech you may get a free unit.
#2 : By default you can found only one (1) relegion.

All right ! Yet, how come Slaves Market is buildable if Slavery is not my civic ? Is this in order to have as much buildings as possible even if you don't want to experiment all kind of civics ? I tried another game with Saladin, and it went the same : Slavery + Trade = buildable Slaves Market, even if you don't use Slavery as a Civic.
 
Are you using the Megapack (extra Civs add-on)?

Or just RoM 2.5Full patched to 2.51?

I use the 2.5Full -> 2.51 and have not seen the free slave market for My Civ. Then again I've seen the AI over use it. I'd like to see it toned down myself (the AI's overusing it).

JosEPh :)
 
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