Bug Reports

This message comes whenever a civ gives up its independence and becomes part of another civ:

"The %s have decided to give up their independence and join the %s!"

Problem is, the "%" should have been a civ name but never is.

I've included a screen shot.

Another one for "I see this bug too!". Now, question... is this just a single city revolting and joining... or the entire civ (full annexation). If the latter... why doesn't there appear to be an option to annex civs your at war with and/or existing vassals?
 
I think it is a single city ... it's a single city civ which earlier had broken away from another civ. They are usually called the Dutch Rebels of Salzburg or something like that when you meet with their leader. The absorbation seems to happen only between AIs.
 
when I try to start it, after installation I get the error message sid meier's civilization 4:beyond The Sword has stopped working, what should I do?
 
I am sorry to report that, since moving from 0.94 to 0.96C, I get occasional game crashes. :cry:
0.94 never crashed, nor did BTS, and no other game ever crashes on my computer.

I got three crashes in the last two games, always the same type: suddenly, I get the Windows warning: "Civ4 has encountered a problem and must be closed" (or whatever the exact wording - my Windows is in French).

So far, they happened in early stages of the game (1st and 2nd eras). So one can't blame excessive memory load.

Those crashes are random, and not reproduceable. So it's just an annoyance, but still, I felt I had to report them.

I use Win XP pro sp2.
I have a Core2 duo 6600, 2 Gos of RAM and a GF 8800 GTX.

Sorry to annoy you. I still want to say that LoR rekindled my love for this game! :)

Civilization IV, like any other software can randomly crash sometimes Doesn't mean there is anything in the mod that causes it. In order to fix a bug I need specific descriptions of the bug that's occuring, specific enough to allow me to reproduce the behavior. Specifically with crashes, the crash must be reproduceable, and usually I need a save the reproduceable crash. So far I have always fixed any properly reported instance of a reproduceable crash (a save with the crash, or a decent description that allows me to reproduce it) usually within a day or two. Telling me that the game crashed randomly and you were able to reload and play on is plain useless, I can't do anything about it..., course I've said this many, many times before and people still insist on telling me their game crashed with no save, or information that might help me locate and fix the cause. Anyway the next version of RevDCM is geared toward boosting performance, so hopefully any issues you have will be fixed up in the next update. Keep in mind LoR is still in a beta development stage. That said If you do find a bug, that you can reproduce, please report it, with a description and hopefully a save with the reproduceable issue, and I will fix it. On the flip side, if there is nothing to reproduce, I really don't understand what you expect me to do about it...

This message comes whenever a civ gives up its independence and becomes part of another civ:

"The %s have decided to give up their independence and join the %s!"

Problem is, the "%" should have been a civ name but never is.

I've included a screen shot.
Passed along this report to jdog and glider in the Revolutions Project forums. Minor text issue, I thought had been fixed in 2.5 along with the other minor text fixes. Must have slipped through, hopefully a fix will make it into the RevDCM update. In the future though, any bug like this should be reported in the Text and Translations thread as it's a minor text issue, and not a gameplay bug.

when I try to start it, after installation I get the error message sid meier's civilization 4:beyond The Sword has stopped working, what should I do?
You should read the FAQ:
Q: I install, but when I try to play, it crashes?
A: You need to patch the game to 3.19. Fireaxis's automatic updater fails, so you need to download the patch from this site, and manually install it: http://forums.civfanatics.com/downloads.php?do=file&id=12576
That pretty much always solves the issue. If you patch the game, and still have a problem, please post in this thread, and I'll see what I can do.
 
with regards to civ absorption into another civ: it already happened to me. I was being given a dialog option that they want to join me and whether I agree. I had not thought this was in fact possible, so I never checked the diplomacy window whether I could demand it, but I don't quite think I could. basically, they were a rebellious one-city-civ which had voluntarily become my vasall. after I had waged war against their former master for a while and started to conquer neighbouring cities, thus encompassing it, I got the dialog. agreed, had the (buggy text) message and it was just like any other city I had.

I did try to find a diplomacy option with the other vasalls I have, one of which I also pretty much completely surround now (though he doesn't quite like me that much, since I conquered him), but found no option for this. my guess is that this just comes to pass when they really like you, are far weaker than you and there is immediate geographic proximity. if this happened between ais you could load a slightly older state and check their diplo ration, probably is at friendly or sth.

anyway, long story short, yes, even as a human you can 'assimilate' other civs.
 
Shadowhal: Great! Probably possible only for one-city-civs you have vassalized earlier, then.

presumably. of course I could only make assumptions about what conditions have to be met for this event to trigger. you are right, the other vassals I have, do have more than one city, so that may be a factor, that the power discrepancy must be very large.
 
The absorbation seems to happen only between AIs.

Probably possible only for one-city-civs you have vassalized earlier, then.

This just happened to me. India offered to fully integrate after being my voluntary cvassal for a long while, and after I had conquered a neighbour so that I completely surrounded them. They had two cities.
 
I take it I'm the only person to have had problems with the recentmost version of LoR not loading the Options screen in Advanced/Options, or any of the normal menus when playing a game (Worldbuilder, Options, all of the tabs at the top such as Civics, etc)?

None of those menus are visible or accessible, so I presume this is fixable since it's so systemic?
 
I've only seen that occur when a language is selected that is not supported by the mod. But LoR should support all of the default BtS languages (and also Finish, though Finish will be removed in the next update, as it's impossible to support since it's not suported in RevDCM). So my question would be, what language are you using? And also to troubleshoot I'd suggest switching to English. If switching to English fixes things, let me know.
 
No, wait, missunderstood, I thought you meant the starting game options, not when you had the map loaded. The problem you are experiencing must be caused by a conflict with Python. LoR is set up not to load custom assets, so it can't be that. (though you can still check it, ensure that the NoCustomAssets line in LoR's ini file set to 1, so custom assets isn't loaded). Have you made any changes to your core game's main files, that's the most likely cause if you have.

Anyway, open up your main BtS ini file, and turn on Python exceptions, and see what error message pops up. Also, it never hurts to try reinstalling the mod, it's possible something got corrupted in the install, and there is some garbage line in the mod's python as a result.
 
open up your main BtS ini file, and turn on Python exceptions, and see what error message pops up. Also, it never hurts to try reinstalling the mod, it's possible something got corrupted in the install, and there is some garbage line in the mod's python as a result.

Done:
Exceptions include:

Traceback (most recent call last):
File "<sting>", line 1, in ?
File "<string>", line 52, in load_module
File CvEventInterface, line 13, in ?
File "<string>", line 52, in load_module
File "BugEventManager", line 70, in ?
File "<string>", line 52, in load_module
File "CvEventManager", line 12, in ?
File "<string>", line 52, in load_module
File "CvScreensInterface", line 3, in ?
File "<string>", line 52, in load_module
File "CvMainInterface", line 19, in ?
File "CvConfigParser", line 26, in ?
File CvPath, line 135, in ?
File CvPath, line 112, in _getUserdir
File CvPath, line 104, in __getRegValue
Windows Errors
[Errno 234] More data is available

but good times :) Any recommendations for actions? I'm not computer savvy but I'm a neurobiologist so I'll figure it out as I go if you have some tips. Thanks for the help so far.
 
I'll probably just reinstall the entire game...must've changed something by accident that I can't put my finger on, looks like it's on my end though not a mod bug.
 
Hmm, are you sure you haven't altered you BtS python files (I can't understand how you're getting python errors if this isn't the case)? Try repatching BtS to 3.19, if that doesn't work, please show me a screenshot of the Python exception(s) you're getting, as it's hard to decipher a rundown that's posted.
 
The python errors are at the very beginning preceding the loading of the xmls...I just reinstalled (clean, total wipe), and have the same issue. I don't know how screenshots would help since there's no relevant gameplay going on. I get literal Error: with the specific entries I listed in the previous message when initializing LoR.


UPDATE: For future reference, screw Vista. Once upon a time, about a year ago, I changed Civ IV to run in Windows 98/ME mode to test something out, so now all shortcuts created relative to Civ IV start as run in Windows 98/ME Mode. So, if people complain about this, it's a matter of *NOT* running in compatible for previous Windows modes.
 
So you got it fixed, and it was an issue of Vista running Civ4 in an incorrect compatibility mode? That's good to know in case this comes up again. New one on me, usually the vista issues revolve around not launching as an admin, which Vista being wierd doesn't allow the mod to write the necessary ini files for the game setup (BUG options are stored in ini files in the main mod folder), so BUG options can't be toggled and the user gets bombarded with error messages. Anyway that issue happens alot, yours is a new one on me.
 
Hello,

Superb MOD I like it a lot. The only bug I found was choosing Austria in "Single Player", "Continents",... It crashed. I start the game again and chose this time another country and it worked.

M.
 
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