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i have a problem: i was getting message about error endTurn...Barbarian.. and i was ignoring it for hundreds turns but now i met Portuguese which are more advanced then me but are minor
 

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i have a problem: i was getting message about error endTurn...Barbarian.. and i was ignoring it for hundreds turns but now i met Portuguese which are more advanced then me but are minor

I pressed enter and they immediatly came out of minor status. My initial guess is that some part of StartAsMinors.py or BarbarianCiv.py get messed up in your download. Redownload and reinstall, and that should take care of problem. Of course it may be something else, do you have a save from before you met the Portuguese?
 
What version are you running? There was a bug with revolutions where under some cases a civ would come out of minor status, but you couldn't communicate with them until they initiated contact. I ran into it and reported it earlier this fall.
 
Im running 9.7b, the Mech Inf's little grunts appear as pink blobs, the motorized Inf model is fine though.
Btw this is the best mod ever!
 
Im running 9.7b, the Mech Inf's little grunts appear as pink blobs, the motorized Inf model is fine though.
Btw this is the best mod ever!

Thanks, must have the wrong folder being pointed to. Will fix in the next update, I'm waiting on jdog to fix the ACO display before releasing a new update, this is a good catch though, because it's something would have drivin me crazy if I'd missed it.

What civ are you playing though? This is important because different civs have different art used for many of the units.

Edit: Nevermind, it's all of them. The Trooper had it's folder's name changed to Modern_Trooper, and wasn't updated in the ArtDefinesUnit file.
 
I did what you told me and it was same thing:
Error in EndPlayerTurn event handler <bound method BarbarianCiv.onEndPlayerTurn of <BarbarianCiv.BarbarianCiv instance at 0x....>>
Then when I entered world builder and erased Portuguese city "Guimar?es" I get two errors:
Error in cityLost event handler <function onCityLost at 0x....>
Error in cityLost event handler <bound method Tester.onCityLost of <Tester.Tester instance at 0x....>>
But after that everithing was fine and they came out of minor status..
Anyway, thank you for your help and for making the best mod ever.
P.S:
I'am sanding you save before i met portuguese if you still want it.
 

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Thanks for uploading the save. Unfortunately I don't see any issues with it, everything seems fine in the save.
 
Thanks for uploading the save. Unfortunately I don't see any issues with it, everything seems fine in the save.

Hi again, sorry I was bothering you before, it seems that I have a problem with special characters, now I edited CIV4GameText_Cities_BTS.xml and replaced "ä" with "a" and everithing is going smoothly.
 
So I just installed the new LoR on my Vista machine.
I just installed the 3.19 patch too, to make sure it would work.

I checked on Enhanced Graphics and unchecked QuickStart bar, or whatever it is, b/c I don't use it. I check 'Run LoR' and close the install window.

LoR doesn't start - so I double click the shortcut. It says "Sid Meier's Civilization 4 has stopped working" and won't start. I run it as admin... but get the same problem.

I started up normal BTS and loaded LoR mod... and the same error crops up.

Any help? :confused:

Some download-related info: I started downloading LoR before I had 3.19 on. Installed the patch when LoR was about halfway done. I'm near certain this can't do anything, but thought I'd include it anyway just in case
 
There are only two things I know of that will cause LoR to crash while initializing. Your copy of BtS is not at version 3.19, or the core files of BtS have been altered. It's almost always the former. Try reinstalling the patch, and make sure you manually install it instead of using the automatic updater.
 
There are only two things I know of that will cause LoR to crash while initializing. Your copy of BtS is not at version 3.19, or the core files of BtS have been altered. It's almost always the former. Try reinstalling the patch, and make sure you manually install it instead of using the automatic updater.

OK, thanks :)
Also, just though it was interesting, the first time I loaded the LoR mod from BTS it actually loaded the Wolfshanze thing that I had kept in my Mods folder. I tossed it in the recycle bin though so hopefully shouldn't happen again ;)
 
I love this mod but one constant annoyance is that, randomly, I'm playing LoR and a message comes up about some bad allocation of memory and closes. How can I fix this?
 
MAF crashes are not bugs in the mod. They are caused by overloading your RAM, you can get MAFs in default Civ4; BtS will start causing MAFs on my computer with large maps in the modern era, and will even do it on standard maps if I get to the end of the tech tree and there is alot going on. There is thread on it here with more information and some ways you can try to not get them:

http://forums.civfanatics.com/showpost.php?p=8634545&postcount=5
 
Just out of curiosity, I tried the Ice-Age Earth map from BtS (putting it in My Games\<BtS>\Saves\WorldBuilder) having had LoR loaded up as a mod... it'll crash every single time. Changing the start year from -18000 back to -4000 makes no difference...
 
Just out of curiosity, I tried the Ice-Age Earth map from BtS (putting it in My Games\<BtS>\Saves\WorldBuilder) having had LoR loaded up as a mod... it'll crash every single time. Changing the start year from -18000 back to -4000 makes no difference...

Seriously, use the search function. This is not a bug, it's how WBS map loading works; and I purposefully locked out scenario map loading for the mod so that I wouldn't see stuff like this in bug reports.

Search the forums, or create a thread on it if you want to know how to make a map compatible with a mod.
 
Seriously, use the search function. This is not a bug, it's how WBS map loading works; and I purposefully locked out scenario map loading for the mod so that I wouldn't see stuff like this in bug reports.

Search the forums, or create a thread on it if you want to know how to make a map compatible with a mod.

I assume you mean this: http://forums.civfanatics.com/showthread.php?t=328699&highlight=scenario

Well, strictly speaking it is bug, though not with LoR but rather with Civ4 itself, having the application crash when the supported number of civs in the dll mismatch those in the WBS. :mischief:

Anyway, perhaps the stickied "Main Download and Info" and the not stickied "Info and FAQ" thread be updated with using standard maps?
 
I take it the lack of comments is due to the fact no one has been able to break the mod in 0.9.7c yet.

Breaking news! I've managed to break the mod.

I started the game under unpatched 0.9.7 some weeks ago though. When I ran into the crash, I saw here that there was a new version which didn't break savegames, so I installed that one. Now I get to the beginning of my new turn. Then however a pop-up appears where my vassal the Khmer Duchy offers to join my glorious empire. When in my infinite generosity I accept, the game crashes.
 
Breaking news! I've managed to break the mod.

I started the game under unpatched 0.9.7 some weeks ago though. When I ran into the crash, I saw here that there was a new version which didn't break savegames, so I installed that one. Now I get to the beginning of my new turn. Then however a pop-up appears where my vassal the Khmer Duchy offers to join my glorious empire. When in my infinite generosity I accept, the game crashes.

I loaded your save, and The Khmer didn't offer to vassal. Nappy asks you to dow the Americans, you make contact with Ho, and that's it for diplo. Sury is actually listed as a vassal of Peter. :confused:
 
I AM Peter. There are two of us in the game. ;) Damn Russian imitator.
Hmm, I've noticed before diplomacy can be random, even with random seed reload off. (I did turn random seed reload off right? :scared: )

The crash is consistent with me though. :confused:
 
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