@Tulugaq
Welcome to civfanatics, and thanks for trying out LoR. First off I'll direct you to one of Q's in the FAQ:
Q: Can I play LoR in multiplayer?
A:Unfortunately the current version, 0.9.8 seems to utterly break multiplayer. If multiplayer is important for you, then it is recommended you revert to the prior 0.9.6c build. Even in 0.9.6 some users report bugs when playing LoR in multiplayer; it especially seems to be unstable if choose religions and revolutions are on. So it is recommended you do not play MP with these options on.
MP is being addressed though, in the next update MP should be stable and working correctly. Getting MP working is in fact the last step before LoR will be considered a final version, and be out of beta development. So this has become a top priority at this time. It will take a while to adress though.
A minor update though. MP will work as well as 0.9.6c did in the upcoming 0.9.8d patch. The cause of the instantaneous out of sync issue has been found, at least the component that introduces it has been identified. Once Emperor Fool updates BULL with that fix, and jdog updates the current RevDCM SVN with the latest version of BetterAI I'll update 0.9.8 to version d (will be save game compatible with other 0.9.8 versions) and MP will at least work then. However there will still be some issues with MP, just like in the 0.9.6c and older versions of LoR, which worked but had some problems; like all human players get a pop up for a revolution occuring, etc.
Right now glider (one of the developers of RevDCM -- RevolutionDCM compromises the core of LoR, and is developed by jdog5000, glider1, and myself) is working on getting MP to work well and be considered supported in MP. Unfortunately this is alot of work as RevDCM was not originally built with MP in mind. He's basically rebuilding the mod from scratch, going component by component (adding in BarbarianCiv, testing and tweaking it so it works in MP, then doing the same with Revolutions, then BUG, etc, etc). He was originally shooting for New Years, but that's long past. By my reckoning it will likely be another couple months before MP is truly supported in RevDCM, when it is I will immediately update LoR with the MP compatibility fixes.
The issues with Graphics is more problematic. I'm not sure how to address this. Currently LoR is available in Light, Normal, and Expanded Graphics versions, the only difference in the 3 is with art. Now the game should work fine in MP between these three (once MP is fixed of course), but it likely will not. The reason is that CivIV forces a check for assets, and ensures that the assets folders are identical, this includes graphics. There may be a way to fix this, but I kind of doubt it, this will likely be handled in the executable, which we do not have an SDK for. If it is handled in the gamecore, I'll fix it for LoR. But regardless I'll need to cross that bridge when we get to it, which as I said is likely a couple months away.