Bug Reports

Playing Elizabeth and I believe I'm in the Industrial stage. I am not home right now but I will check later. Thanks for your quick reply.

So, I think there may not be a problem at all. I run dual boot Win 7/XP because Civ crashes on me when the file saves get really large when using Win 7. I haven't been able to pinpoint the issue although and I've read most of the articles related to MAFs. I am going to switch to the 64 bit version in a few months and see if I still have this issue. When BTS crashes on me I just switch over to XP and keep on playing. I forgot to update my XP copy of LoR is what I think caused my problem. What made me notice was that I was in the tech tree (F6) screen and noticed that the era shadings were not enabled. I installed the latest LoR and all was well...I could see the fort (now in Modern Era).

So, sorry for the wild goose chase and as always thanks for your quick reply and attention Phungus.
 
Multiplayer issues with 0.9.8.c+ that you may be able to resolve in the next patch:
1) Checksum is too sensitive regarding matching versions. I updated an older version of LoR (with oncoming battleship picture at load) using your patch, and it worked fine alone. A friend first used windows to uninstall that same older version of LoR, then loaded your patch, and neither of us could see a game hosted by the other (i.e., versions didn't match). When I did what he'd done -- uninstall LoR, then reinstall it -- we could see each other fine in the lobby and join games. Similarly, another friend installed LoR clicking the "enhanced graphics" option, and I hadn't, and the versions didn't match so could not see each other's games in the lobby. (One player using enhanced graphics shouldn't affect the data transmitted for game play, so should be allowed.)
2) One friend with older computer (XP; less robust graphics card) plays Civ4 BtS with me regularly, no problems. But when trying to host or join a game of LoR, he gets through the load and the computer crashes at the point it should display the advanced start map screen. Extra graphics demand in LoR that could be eliminated?
3) Playing with another friend, both using enhanced graphics option of the 0.9.8c+ patch load, ancient era start at epic setting. Game works fine, defending against animal attacks, but the moment either of us attacks something, the game goes out of sync. The non-attacking player can exit and reenter to fix the sync problem, but it goes out of sync again the second another attack is made.

Also -- a nit -- Constantine is listed in the Civilopedia in both the Roman and Byzantine civ sections. He comes up as a Byzantine when you play the game.

Thanks for the cool mod. It's great single player, but eagerly looking forward to MP working!
 
@Tulugaq

Welcome to civfanatics, and thanks for trying out LoR. First off I'll direct you to one of Q's in the FAQ:

Q: Can I play LoR in multiplayer?
A:
Unfortunately the current version, 0.9.8 seems to utterly break multiplayer. If multiplayer is important for you, then it is recommended you revert to the prior 0.9.6c build. Even in 0.9.6 some users report bugs when playing LoR in multiplayer; it especially seems to be unstable if choose religions and revolutions are on. So it is recommended you do not play MP with these options on.

MP is being addressed though, in the next update MP should be stable and working correctly. Getting MP working is in fact the last step before LoR will be considered a final version, and be out of beta development. So this has become a top priority at this time. It will take a while to adress though.

A minor update though. MP will work as well as 0.9.6c did in the upcoming 0.9.8d patch. The cause of the instantaneous out of sync issue has been found, at least the component that introduces it has been identified. Once Emperor Fool updates BULL with that fix, and jdog updates the current RevDCM SVN with the latest version of BetterAI I'll update 0.9.8 to version d (will be save game compatible with other 0.9.8 versions) and MP will at least work then. However there will still be some issues with MP, just like in the 0.9.6c and older versions of LoR, which worked but had some problems; like all human players get a pop up for a revolution occuring, etc.

Right now glider (one of the developers of RevDCM -- RevolutionDCM compromises the core of LoR, and is developed by jdog5000, glider1, and myself) is working on getting MP to work well and be considered supported in MP. Unfortunately this is alot of work as RevDCM was not originally built with MP in mind. He's basically rebuilding the mod from scratch, going component by component (adding in BarbarianCiv, testing and tweaking it so it works in MP, then doing the same with Revolutions, then BUG, etc, etc). He was originally shooting for New Years, but that's long past. By my reckoning it will likely be another couple months before MP is truly supported in RevDCM, when it is I will immediately update LoR with the MP compatibility fixes.

The issues with Graphics is more problematic. I'm not sure how to address this. Currently LoR is available in Light, Normal, and Expanded Graphics versions, the only difference in the 3 is with art. Now the game should work fine in MP between these three (once MP is fixed of course), but it likely will not. The reason is that CivIV forces a check for assets, and ensures that the assets folders are identical, this includes graphics. There may be a way to fix this, but I kind of doubt it, this will likely be handled in the executable, which we do not have an SDK for. If it is handled in the gamecore, I'll fix it for LoR. But regardless I'll need to cross that bridge when we get to it, which as I said is likely a couple months away.
 
Wow, thanks for the detailed reply! Fun to know where you are in the cycle, and what we can look forward to. I bet others will appreciate this as well (and I'll let my friends know).
 
Phungus,

LOR is an awesome mod and about all that I play now.

I have found a bug though and will attach the saved game in another post. Version I think is 0.98c.

I have "choose religions" set (why, I don't know, probably hangover from last Civ4 Vanilla game) and when I research Meditation, there is no option to choose a religion. Only after Polytheism has been researched first (by me as well), do I get the option to choose two religions.
 
Thanks for the report. I saw a similar report of this in the RevDCM forums a few months ago. I assumed it was fixed, but aparently it wasn't. If I remember correctly it had something to do with the Choose Religion python option not playing nice with the choose religion game option. Try going into your BUG game options (ctrl + alt +o), under the RevDCM try changing the "Choose Religions" option and see if that has any effect on this bug. Let me know if you find anything out. I'll eventually get around to checking on this and debugging it myself, but I'm not sure when I'd be able to do so. Also I never added that choose religions option in the first place (nor would I have to be honest), so I'm not familiar with it's code at all.
 
Not really a bug, just an outdated graphic. In the Tech Screen the box for Computers (?) still states that it makes The Internet available. Since The Internet has been axed from LoR it should probably be axed from here as well. Especially since some/one of us (:rolleyes:) didn't realize it was gone, and was still gunning for it to make up an endgame tech deficit. :eek: :D
 
The internet has not been axed. It is available with computers. So that's not a bug. Keep in mind it's a project not a building though. It's very possible someone already built it.
 
The internet has not been axed. It is available with computers. So that's not a bug. Keep in mind it's a project not a building though. It's very possible someone already built it.

Really? I know I played that game (albeit in an earlier version), made the play for The Internet, and never got the option to build it. As a matter of fact, in my most recent game (still using the version before current) I never got the option to build it (not that I needed it), either. :confused:

When I get some time this week I'll open up a save and mess around with WB and see if there's a glitch, or that I'm just extremely inattentive (or I could just ask my ex-wives). :lol:
 
Hi, I have a question. Where is the revolution.ini file in lor9.8c, I cant find it. It seems like you have changed the file-system or something like that.:crazyeye: I would like to have the possibility to chance some parameters in that file. Mainly the "Offer player control of new barb civilizations"-setting.:king:
 
It's in the LoR/UserSettings folder, which will be along your MyDocuments/MyGames path. jdog reported that it wasn't loading from the Revolution.ini properly. So also adjust the value in config/Revolution.xml to make sure your change takes effect in game.
 
I'm not sure if this was previously reported, but I noticed an art bug in the full version of 0.98c+.
I played as Stalin of the Russians, and noticed my axemen upgraded from warriors (possibly also the axes I built) all appeared as warriors on my screen until they were selected (at which point the proper art would appear). It wasn't a big problem, but sometimes a little confusing.
I forgot to load the screens to a flash disk today, and I don't have internet at my place, but I can upload screens in a couple days if you're interested.
 
Not worried about that. I'm pretty sure that's a minor issue with the BUG UI PLE component not updating the screen properly. It's no big deal, and is probably fixed in the current version of BUG which should make it into the upcoming 0.9.8d update sometimes soon, as the BUG team is currently re-writing the PLE code. You might fix that by just messing around with the PLE options found in the BUG options.
 
Hey. I really like this mod, but i'm frustrated because i experience crashes fairly often, even early in the game. I figure its because of my computor, since its pretty dated, and such, but it can usually handle regular BtS in a standard or larger map without serious issue into the late game, but now for some reason its crashing?

When it happens, usually the units disappare and all the tiles lighten up, and then the computor becomes unresponsive. I can post a save if neccesary, but it seems to happen consistently with any save. I'm using the lite mod, and i'm pretty sure i have that BUG component that slows down the game off too. any ideas?
 
Your crash sounds like a problem with your video card. First ensure that the driver for your video card is up to date. Also are you updated to 0.9.8? There was a known problem with a couple leaderheads in 0.9.7 that could cause a crash on some video cards, which is fixed in 0.9.8 (that was a tough one to find because it only effected certain video cards so I had no idea about it until I recieved multiple reports and was able to figure out the crash occured only in games with a specific leaderhead). If you're updated to 0.9.8 and using the light version, and your video card driver is current, the only other thing you could try is setting the graphics options to their lowest settings. I'm surprised though you're having a problem with LoR light and not BtS, there isn't that much added art in LoR light, just a couple models for the added buildings and wonders, and a few models for the units.

Sorry if I can't be more help, but your problem does sound like an issue with your video card, and there is just no way to fix that on my end. I've tried to make LoR light as close to BtS as possible, but I have to add in the art for the new objects the mod adds at the very least.
 
Your crash sounds like a problem with your video card. First ensure that the driver for your video card is up to date. Also are you updated to 0.9.8? There was a known problem with a couple leaderheads in 0.9.7 that could cause a crash on some video cards, which is fixed in 0.9.8 (that was a tough one to find because it only effected certain video cards so I had no idea about it until I recieved multiple reports and was able to figure out the crash occured only in games with a specific leaderhead). If you're updated to 0.9.8 and using the light version, and your video card driver is current, the only other thing you could try is setting the graphics options to their lowest settings. I'm surprised though you're having a problem with LoR light and not BtS, there isn't that much added art in LoR light, just a couple models for the added buildings and wonders, and a few models for the units.

Sorry if I can't be more help, but your problem does sound like an issue with your video card, and there is just no way to fix that on my end. I've tried to make LoR light as close to BtS as possible, but I have to add in the art for the new objects the mod adds at the very least.


Thanks. I updated my video card's driver, which seemed to help a little, but i still experience crashes every now and then, usually when switching the view point across large areas. I tried playing regular BtS and seems like the same crashes happen, so its definitely not an issue of the mod. Its strange though, because my computor used to be able to run the game without crashing, at least as far as i can remember. its 7 years old now, though, so maybe its time i considered upgrading. Thanks again! The game is playable, albeit a little inconveneient, but definitely fun.
 
Thanks for the report. I saw a similar report of this in the RevDCM forums a few months ago. I assumed it was fixed, but aparently it wasn't. If I remember correctly it had something to do with the Choose Religion python option not playing nice with the choose religion game option. Try going into your BUG game options (ctrl + alt +o), under the RevDCM try changing the "Choose Religions" option and see if that has any effect on this bug. Let me know if you find anything out. I'll eventually get around to checking on this and debugging it myself, but I'm not sure when I'd be able to do so. Also I never added that choose religions option in the first place (nor would I have to be honest), so I'm not familiar with it's code at all.

Yeah, it goes away... non issue then.

Keep up the good work.
 
This is probably more of an issue for JDog and the BBAI Team, but the AI still insists on attaching warlords to siege equipment (ie Yamamoto on a Capped Ram). Wasn't there supposed to be a fix for this? :confused:
 
Minor one, I know the fort graphic issue has been mentioned before, but playing as Arabia in the modern era, my forts are still the square industrial era ones, instead of the modern airbases.
 
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