Bug Reports

I attached a screenshot which shows a graphic problem i get when playing LoR. This never happened in standar BTS to me. It usually happens when I right click on an Icon to see its civilopedia entry and it happens when going to the civics screen.
I have to restart Civ to get the graphics back to normal.

anyway, LoR is really one of my favorite Mods around. Keep it up and Thx.
 

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:hmm:

That's a weird one. I actually have a bunch of theories as to what could be causing that. I know it's rare as hell, since it's never been reported before, and it's making me think about quite a few things. But too complex to explain and really figure out, plus this has to be effecting very few users.

What I am interested in is of course solving it. I mean since you're reporting it, I assume there are at least another dozen people with this problem that haven't said anything. Now in the next RevDCM core update there is a new civic screen. I have been trying to decide whether or not to switch to it or keep the original vanilla civ4 civic screen. If the new screen solves your problem then my decision is made for me. Please take the file below, extract it, and paste the extracted python file in LoR's Assets/Python/Screens folder (it wol't overwrite, as LoR uses the vanilla civic screen) and see if this fixes the issue. Please let me know either way. If that doesn't work I'll compile you a new gamecore and see if a recent change to the CvGameTextMgr.cpp file fixes this anyway. I'm fairly certain one of these will clear the issue for you, since you don't have a problem with base BtS.
 
ok, thx. I will try out the file tomorrow.
Heres some more info on the problem:
Usually some turns before the graphic error happens the mouse cursor starts flashing and gets duplicated for a few seconds.
Today I had only some small parts of the screen looking bad. (it was the name of a wonder in the wondermovie. )
And the error doesnt happend if I dont go to any civilopedia page or advisor. Its definitely linked with an input action like right clicking on a tech in the choose new tech dialoge.
 
just tried it out now. It doesnt solve the problem. I attached a new screenshot of what happened. Its those symbols like strenght, etc. that got messud up this time.
It happened after right clicking on a unit in the city build menu.

Apart from that I didnt like the new civics screen. Its confusing. :crazyeye:

edit: i should uploud pictures in a better quality next time. look down left at the warriors stats. Or in the GP bar at the top. You should see brownish squares
 

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Try turning your graphics settings down to "low" and see if that helps or not. Your graphics card might just not be properly handling the memory.
 
Ri-Hatz, since your problem seems to be one with symbols, and is extremely rare and user specific, I shouldn't look into it until the next RevDCM core update. There will be some changes in the next update to the RevDCM core that might already fix your issue, if not, I'll look into this after the release of 0.9.8d. Still not sure when that will be waiting on other RevDCM team members for that.
 
NSIS integrity check error when installing!

Currently happening to all mods I try to install... yes I do have BTS 3.19.

I've tried clearing my cache, updating the NSIS installer thing from Microsoft, (didn't work out "not enough memory" even though I have plenty) downloading it again and again from different sites & mirrors, nothing at all works. Please help. :badcomp:
 
An NSIS integrity check error means your download had a problem. I just downloaded LoR 0.9.8c from StrategyInformer and it was fine. Also it's unlikely there would be an error in any of the download files after a month with no reports. So it must be on your end. The file was corrupted while you were downloading; this could be caused by your ISP, your router, or your computer. You'll need to redownload the file and reinstall, there's nothing for me to solve.
 
I just had an enemy Babylonian Scout move through a defended city tile. The city was built on a choke point between two subcontinents, with no land route except the city tile. The scout moved from the tile in front of the city to a tile behind it. I don't have an autosave, sorry.
 
Most likely the scout was able to go around the city in some way. Without a picture and a save to demonstrate the issue, there isn't much to go on. Also such a bug must be intrinsic to BtS, or possibly be a bug caused by BULL's sentry code, as base BtS and BULL code regulates unit movement, nothing has changed in LoR. If such a bug exists it probably needs to be fixed in the UP, but again I doubt it does because I don't even have a picture to go with the report to even begin to analyze any issue, let alone determine if there is an actual bug going on.
 
Minor issue to report - didn't cause a crash but indicates a code problem. This happened in a game with all victory conditions turned off where it was just me and a vassel, so it may be due to the lack of opponents.

It happened twice.

iPalyer referenced before assignment
in Revolution
line 5501 processRevolution
line 4693 makeRevolutionDecision
line 2701 pickRevolutionStyle
line 2157 checkforRevolution
line 1002 updatePlayerRevolution
line 600 onEndPlayerTurn
BugEventManager
line 357 _handleDefaultEvent

I don't have a save handy, unfortunately. Again, no impact to the game.
 
Yeah, sounds like an unforseen bug caused by only 1 team being in existence, as this isn't expected to happen, normally you'd win the game by conquest. I'll forward this to jdog, and see if he can't make a small correction to account for this rare event.

Edit: Thanks for reporting it, was an error in the python code that would sometimes make vassal absorption not fire correctly, it's fixed now. Rare and minor bug, but it's nice to get them fixed :)
 
Just finished one heck of a fun game. Khmer, Perfectworld Standard, Immortal Marathon, with a Dom win @1650 with an almost 300k score. Took me a month to play, and I just wanted to thank you for the fun. :goodjob:

I also would like to add that I noticed that when I go Radio I couldn't build Cavalry anymore, but I could still build Stables for some reason. Oversight, or was I just not paying very close attention? Btw, I'm playing the last version; I'll download when the next RevDCM update comes down.

From a development standpoint, everything worked great, no imbalances, crashes, or glaring problems; it also helps that I steamrolled everything in sight. :D
 
I found a slight bug when playing the Zulu today. I had a medic warror that I was thinking of upgrading to an impi. When I looked at what he could upgrade to though I saw I could also upgrade him to an axeman and... a horseman??

I guess I could teach the guy to ride around, but since the medic promotion isn't available for mounted units in this mod (which I prefer melee and archers to receive that instead). I'll attach a picture and save if you want to take a look at it. I think I'm using 9.8b with the 9.8c changes copied over from the zip fix a few months ago.
Spoiler :

WarriortoHorseman.jpg

 

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Oh nevermind, I guess I see how it works now. The Impi units can upgrade to horsemen (whereas a normal spear goes up to pikeman). I understood it once my HE city switched from making impis to making knights once I got engineering. I might change that for my version of LoR though :)
 
Impis can upgrade to Horsemen and Pikemen. This is because Impis are 2 move units, and in standard BtS once you get Pikemen, you can no longer build 2 move units if you don't have horses as the Zulu. This doesn't make sense, as you loose a tactical choice apon discovering a new tech and opening a new unit. So the impi can also upgrade along the cavalry path in LoR, to keep things consistent. As you can see though, nothing is lost, your warrior can upgrade to Impis, Axes, or Horseman, and this can only occur with the Zulu.
 
Hm, something odd is happening the graphics. I have tried to play one of jeelens scenarios. And when I build cottages they don't show on the map. But still seems like are there. see att screen. I have seen this before then I tried at add a modular civ. I just thought I did something wrong. :-)
 

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Thanks for the report. I had forgotten to update the PlotLSystem file in the Expanded Graphics add on with the BtS standardizations. This was never caught before because before 0.9.8d LoR locked out scenarios, so the fact default BtS artstyles were not supported in the Expanded Graphics PlotLSystem file was never noticed; as without loading a default BtS scenario this could never occur (and you weren't able to load non LoR scenarios before 0.9.8d). I have corrected this, and updated LoR to 0.9.8d+ with the fix. LoR without enhanced graphics, and LoR light were not effected, so thanks for including the pic, or I probably would have spent alot of time chasing this down and wouldn't have figured it out for a while.
 
No bugs, just saying the Jeelen scenarios are working great. Played much of a 1000BC and a 300BC game.
 
Thank you phungus420 and all the others for creating this superb mod.

I just installed version 0.98d and when im going to talk to some ai, there's no text in the diplo screen and i cant click on any diplo choices (i thought they might be just invisible). So the only way to exit there is by pressing escape.

I also tried loading different savegames, creating a new game and changing the language to english (i use german), but nothing helped.

This didnt happen in any previous versions.


Edit: I deinstalled LOR from windows, and reinstalled LOR 0.98d, now it works!
 
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